Outlaws of Thunder Junction Review, Part 3 of 4: Monocolor Cards

Magic’s newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin’ tootin’ treasure huntin’ time. A new set means new cards, and we're continuing our review with the monocolor cards from the set.  Last time we covered the multicolor cards, and this time as usual...

Content Guides

Warhammer 40K

TheChirurgeon’s Road Through 2024, Part 5: Nemesis Dreadknight Puzzle-Solving and Oxford GT Prep

Welcome back, Dear Reader, to my ongoing log of personal, hobby, and competitive progress for Warhammer 40,000. Last time around I talked about bringing my son into the hobby, painting his first real model and playing a demo game of 40k to learn the rules and turn progression. He had a blast, and it won't be the last time you see him in this column. This week I'm back on my Crusade bullshit, playing a trio of games for my local Crusade campaign, plus a practice game for the Oxford GT. Let's...

Age of Sigmar

Editorial: Stop Thinking – How to Experience Age of Sigmar Fourth Edition Marketing

You are allowed to let it go. All of the assumptions, all of the thoughts and fears, all of the knowledge you've build up about third edition Age of Sigmar. A new edition is being built from the ground up and inexorable marketing machine at Games Workshop continues to provide a large number of truths designed to just grab you by the short hairs. The most important thing to remember is that this is an edition being built from the ground up and several of the reading heuristics that you've...

Columns

Outlaws of Thunder Junction Review, Part 3 of 4: Monocolor Cards

Magic’s newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin’ tootin’ treasure huntin’ time. A new set means new cards, and we're continuing our review with the monocolor cards from the set.  Last time we covered the multicolor cards, and this time as usual we won't be looking at everything, and we'll be doing this primarily but not exclusively with an eye for Commander play.   Monocolor Cards   Another Round Marcy: There is certainly a way that the Boros decks that try to use Warleader's Call could certainly take advantage of this as a secondary finisher. The only downside...

Magic the Gathering

Hobby

TheChirurgeon’s Road Through 2024, Part 5: Nemesis Dreadknight Puzzle-Solving and Oxford GT Prep

Welcome back, Dear Reader, to my ongoing log of personal, hobby, and competitive progress for Warhammer 40,000. Last time around I talked about bringing my son into the hobby, painting his first real model and playing a demo game of 40k to learn the rules and turn progression. He had a blast, and it won't be the last time you see him in this column. This week I'm back on my Crusade bullshit, playing a trio of games for my local Crusade campaign, plus a practice game for the Oxford GT. Let's start with the Crusade games, then I'll move on to...

Gaming

Outlaws of Thunder Junction Review, Part 3 of 4: Monocolor Cards

Magic’s newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin’ tootin’ treasure huntin’ time. A new set means new cards, and we're continuing our review with the monocolor cards from the set.  Last time we covered the multicolor cards, and this time as usual we won't be looking at everything, and we'll be doing this primarily but not exclusively with an eye for Commander play.   Monocolor Cards   Another Round Marcy: There is certainly a way that the Boros decks that try to use Warleader's Call could certainly take advantage of this as a secondary finisher. The only downside...