GW released a bombshell of new FAQs on Friday, covering errata for the core book and lengthy FAQs for each faction. And as always, we’ve got you covered with the rundown of what’s changed and what it means for your games. In this series of Hot Take articles, we’ll be covering the changes and our initial reactions to them but for more detailed analysis, check back over the next two weeks as we dive deeper into how these changes affect the game and its factions.
As with most of these articles you’ll be seeing going up, a lot of the “changes” are just rules corrections to keep the wording in line with the new edition. There are a few surprising changes though in that Kharadrons seem to be almost the only army that kept their re-roll abilities instead of changing to be +1 abilities. After looking through some of the other FAQ’s first I was really surprised to see that the Admirals’ command ability to re-roll hits of 1 with a Skyvessel he’s garrisoned didn’t change; similarly with Barak Thryng and their book of grudges still picking 3 enemy units to re-roll hits of 1 against. Keeping this re-rolls on top of all the ways you can now get +1 to hit from the generic command abilities is very strong.
- Flying High: This has been clarified to be able to work while the ship is within 3” of enemy models, as the distinction for 3rd edition had changed retreat moves away from being “normal” moves. There was some concern we had lost some maneuverability here but thankfully can still Fly High out of combat and shoot.
- Hitching a lift: Similarly, Skywardens, Endrinriggers, etc have been edited slightly to make them able to hitch a ride on a skyvessel that’s flying high while within 3” of enemies.
- Barak Thryng: This is only bad though if you were bringing in very old Duardin warscrolls anyways, which if my memory serves were Legends already. The wording has changed to make it function as a coalition army now, with 1 in 4 units being able to be any Duardin unit from the Cities of Sigmar or Fyreslayer books specifically.
- Spell in a Bottle: While not a direct nerf to the book, the overall changes to many endless spells with across the board price hikes will make this artefact more difficult to use, and Warp Lighting Vortex which was the go-to for many players has seen a significant nerf in how it’s placed making it much more difficult to get onto the table.
These are relatively minor, especially when compared to the FAQ’s of other books and shouldn’t’ generally change how your army works if you were already playing Kharadron Overlords.
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