GW released a bombshell of new FAQs last Friday, covering errata for the core book and lengthy FAQs for each faction. And as always, we’ve got you covered with the rundown of what’s changed and what it means for your games. In this series of Hot Take articles, we’ll be covering the changes and our initial reactions to them but for more detailed analysis, check back over the next two weeks as we dive deeper into how these changes affect the game and its factions.
Slaves to Darkness, or the oops all Chaos faction. Slaves to Darkness have held out relatively decently as a faction that allows several different playstyles and could perform very well on the rankings with the right lists and matchups. They’re going into 3rd edition in a tenuous spot, with their boy Archaon being more expensive
- Darkfire Daemonrift now hates Wizards too: Instead of bonus mortal wounds when ending near endless spell, it works on Wizards too, making it a bit more likely to be useful.
- Dark Prophecy is mandatory: Previously, if you didn’t like what you rolled on Dark Prophecy you could ignore and choose to roll. Now you must take it, like it or not. This can really put you in a bad spot if you end up handing your opponent a double turn, making it less of a given to use. Maybe don’t use it if you’re going first.
- Chaos Lord lose rerolls: Like most other armies, rerolls to save are +1 instead of reroll all. Most everyone took that hit now, so you’re not alone.
- Iron Resiliance is now +1 to save: Normally I’d just call this “bad” but this ability with Idolaters made warcry bands mean something so it sucks extra hard to see this go away.
All in all, not too much super bad or super good here. I think Slaves to Darkness will remain about where they were. Some of the rule changes around them really hurt them, like the coherency rules but the actual rules for themselves keep them pretty much where they’re at.
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