Season 6 of ASOIAF has sparked a lot of creative juices in the community for list building across every Faction. This surge in force experimentation is perhaps the biggest change in the game to date that affects everybody who plays. Due to this, a lot of how the community is playing is defined by what they can conjure up with the Attachments points, so I want to go over what I believe are the best Attachments for each Faction. Prepare for some hot takes on this one!

Experiencing Season 6 Through Events
Last weekend I attended a new event in Sheffield UK organised by one of our featured painters Tim (insta: tim_paints) and held at The Outpost. The space was large and accommodating between tables avoiding the usual bum touching that happens from cramming too many tables into one space. The event was super enjoyable due to the extensive details behind the painting competition, and I even went up against some of the best players in the country which made it particularly harder than previous events I have attended.Â

I took some experimental lists to test out some archetypes and combinations for the Neutrals ahead of the EAGT at the end of the month. I played the off META 2 NCU list with both of my lists, tried out a double Golden Company Elephant list, and fiddled around with some of the synergies with 2pts Attachments.Â
My opponents and other attendees designed segments of their lists around Attachments and even went so far as to design their game plan around them. It has made me realise that the change has had a much bigger impact than I have thought even though some lists are not defined by the Attachments but reinforced by them. I wanted to figure out which Attachments are the best so I can discern what I may be facing for the rest of the season.Â

Lannisters
Ser Robert Strong – In recent seasons Gregor Clegane has been the standout character for the Lannisters, but with the nerfs to Assault Orders, Gregor Commander has been picked a lot less in favour of better choices. This frees up Attachment versions of Gregor and the best one is Ser Robert Strong.Â
Order: Resilience is one of the best abilities in the game which has allowed Stag Knights to become a menace on the table. Robert brings this but in addition he brings an extra two wounds worth of damage which cuts through even the hardiest of foes.Â
The only downside is that you must bring Tommen or Qyburn, however both of Qyburn’s forms are pretty decent so it might not be the worst thing in the world to bring him. Honestly, having Robert in crossbowmen for them to outmatch anything long ranged with their survivability, and a counter to if they are charged since you are guaranteed some damage and protection, is quite potent. But throwing him in with some Honour Guard or just basic Halberdiers is strong too. He is the best Attachment for Lannisters, perhaps in the game.Â
Tyrion Lannister – Tyrion has been a staple for Lannister players for a long time due to his Battle Plan Order to get the cards you want from the Lannister deck. Before he was limited to Poor Fellows or recently the Stone Crows due to the costs of the rest of the list. But now the doors have opened for him to be a part of the list without having one of you Units being a dud. He is still quite strong for utilising your deck and cancelling some plays from the opponent.Â
Turncoat – The biggest winner of the update was the Turncoat. Some Factions struggle to spend their Attachment points or don’t have space for further Attachments, especially if you are missing a crucial cavalry Attachment. For Lannisters though, they are the only Faction in the game with unnamed Attachments that can go into the enemy’s Units in the form of Turncoats. This gives them the freedom of playing whatever they like without having to think about the Attachment points too much.Â
The bonus to this is the strength of the Turncoat who can turn off Orders and Tactics Cards for the enemy Unit. This can completely shut down the opponent and result in a devastating play since there are so many Orders and Tactics Cards that can be used to defend yourself. You will see at least one Turncoat in almost every Lannister list.Â

Starks
Robb Stark – Robb comes with a lot of benefits as an Attachment for the Starks. The biggest one is Grey Wind since one way of looking at the Attachment changes can be that all the direwolves went down in points due to their mandatory Attachments now being taken for free. But on top of this additional Unit, Robb brings Enhanced Mobility which is a rare but powerful ability that can move your Unit into such a unique position that most people have not played enough of to counter. But on top of this, he comes with Order: Swift Retreat, so it is not like you can pin them down in combat to stop the movement because they will just retreat with this order.Â
Tough to pin down, and super fast. You don’t want Bog Devils, Umber Greataxes, or even any Unit that can flee across the board so quickly and loop around you into the rear so effectively. There’s a reason why Robb is considered the best commander positioning wise in both the game and the books.Â
Loyalist Captain – This is a radical choice from me since it was a dead Attachment on arrival, however the recent updates to Superior Numbers may have made the most unique but reliable Attachment in the game. When playing Neutrals I have a huge problem with survivability, and to counter this I bring many ways to generate Weakened Tokens fast but also to keep you Weakened at all times. Anything that prevents you from putting the token on the Unit, or spending the token is incredibly strong. Starks don’t have many things going for them outside of huge aggressive strikes, so preventing the opponent from softening these attacks through the Loyalist Captain is a huge boon.Â
Winterfell Guardian – Now we go onto the coldest take of the article. Nobody can mention Attachments at all without bringing up the Winterfell Guardian as it has created one of the most frustrating combinations in the game. Tully Cavaliers are the best cavalry in the game due to their lethality and survivability.Â
A 3+ Armour and 5+ Morale may not seem too much since there are other Units that are similar, but Rally banner allows them to heal when they pass a Morale Test and the Winterfell Guardian does this again for them and also does a wound back to the opponent. So if you do break through, then it is likely you are doing two wounds less whilst also taking a wound. This is before you add up the other aspects of your list like Commander and Tactics cards that can make this much worse to face.Â

Neutrals
Ramsay Bolton and Reek – For both Neutrals and Boltons, Ramsay and Reek are the best 2pts Attachment you can pick. Even outside of the Neutrals they are a pretty strong addition to your force but now you are less likely to see them as Faction options are cheaper technically. Fueled by Slaughter and Intimidating Presence can turn even the most basic Unit into a monster and commonly he has found himself inside 5pts Units taking them to the same effectiveness as 6pts or 7pts Units.Â
Reek is a different story. Token generation has become a lot more valuable in my eyes the more I have played. The more tokens you can generate the better you should perform. With my Panic lists I haven’t brought many ways to generate tokens reliably and found that bringing Reek solves a lot of token drought as long as you don’t roll that fate 6 to kill him. For a strong combat Attachment, and token generation, the other 2pts struggle to compete internally.Â
Daario Naharis – Daario was already a brilliant Attachment to bring when you weren’t running him as a Commander, but the update gave him Dauntless which has only increased his worth in the game. My favourite place to put Daario is inside Bolton Bastard’s Girls which gives them three keywords for their melee attack whilst also taking advantage of the 4+ Morale for Dauntless to heal them, which offsets their 6+ armour a little bit. But he fits anywhere in Neutrals since there are not many Units that have cross keywords. For a POINT he is a steal.Â
Hedge Knights – Within my close friendship group we are having a discussion about which Hedge Knight is better as the change to Motivated by Coin has made the Fortune Seeker a better choice in some scenarios. Basically if you are worried about survivability such as the Zorse Riders then take the Glory Seeker, but if not then take the Fortune Seeker to make your prolonged combats better, such as with the Flayed Men. What makes these Attachments better in Neutrals is that other factions do not get these for free since they are Neutral, making them that little bit more valuable in Neutrals.Â

Night’s Watch
Watch Captain – Whilst Night’s Watch have fallen far from the top space in recent years, the Watch Captain has remained a staple in the force. Boldness and Courage is a strong ability that keeps you Units effective at their job whilst they are perishing, whilst Relentless is a strong enough defensive threat to keep the opposition at bay. 2pts is a lot to spend on one or maybe two of these though, but now you kind of get both for free in the new rules. I believe all Night’s Watch players should be bringing at least one inside of a decent combat Unit like Spearmen or Veterans to hold an entire flank on their own.Â
Grenn and Pypar – I wanted to mention at least one instance of Order: Taunt in this article since it has been a source of frustration when playing against it for the first few times. There are only a few Attachments that have this Order and it is more regularly used on Units that bring it anyways. But it is a strong way to generate tokens whilst forcing your opponent to make a tough decision. After playing against it a lot, I have found ways to avoid being targeted by it all together or to shut it down from being worthwhile. It doesn’t mean it is not strong and it is better with Grenn.Â
The idea with Grenn and Pypar is to place them in an annoying Unit that forces the opponent to take the charge knowing they will not be able to pin the Unit down with Pypar’s Order: Swift Retreat. Or enforce tokens whilst ignoring the annoying Unit. I can see this working well with Spearmen or Veterans again, but it could have some other places where it will be powerful, especially in combination with the rest of your army. I do believe there are some good plays to be made with these two.Â
Benjen Stark – Just like Gregor Clegane, there are quite a few versions of Benjen with most of them being very good. A cold take would be to pick Attachment Coldhands since this is the most popular choice for him inside of Ranger Vanguard. But I believe the foot version of Benjen is the better choice since there are better Units than the Vanguard that can take advantage of the very powerful Order: Sentinel. Ranger Hunters would be an incredible threat with Benjen in them, but any Unit with Sentinel in it is a big threat that you must give a wide berth too. Benjen is one of the better options for Night’s Watch.Â

Free Folk
Abel the Bard – Just like with the Turncoat for the Lannisters, bringing an enemy Attachment for free can be amazing for your list building since they bring benefits without restricting your Unit choices. Abel the Bard is one many players were brought anyways and is more or less for free now. He has the same rules as the Turncoat which can be better for Free Folk since they tend to have less quality and want to be fighting at their level. But Abel brings in a passive chipping ability throughout the game until you take advantage of the Sabotage and Subvert.Â
However what makes Abel that little bit better than other choices is how he can be played inside of monster lists which don’t have space for Attachments in their own forces. Whilst this reduces Mag the Mighty’s cost, spending a few of these points on Abel could help your monsters from the north in the long run.Â
Harma and Bannerman – Many instances of Sentinel across the entirety of the game and not just Attachments are proving to be very strong now. If anything gives you the possibility of free movement or extra attacks then it is going to be very strong. Harma brings this as well as another strong ability we have already talked about in Enhanced Mobility with Robb. Whilst this is super powerful in any Unit, it is the addition of the Bannerman that we care about here.Â
Regroup and Reform can have you switch two Attachments around from two Units, since the Bannerman ignores usual limits this can mean you can have two Attachments that wouldn’t normally be allowed in one Unit together in the game due to this card’s interacting with the Bannerman. I cannot tell you how fun of an aspect this can be for list building when you can now combine two Attachments so to speak, not to mention what power you could create from doing so. Certainly a duo that should be taken in most Free Folk infantry lists.Â
Walrus Clan Chieftain – When the changes began to be revealed I was incredibly worried about an unlimited Attachment with Order: Resilience and Iron Resolve for a single point being accessible for the Free Folk. The developers did have foresight for this problem and reduced Resilience down to Hardened to keep the same feel whilst balancing the inevitable problem before it was allowed to flourish.Â
The Chieftain is still incredibly strong with two abilities that fix up the shortcomings of the Free Folk infantry which are easily killed and terrified off the table. The only thing standing in the way of the Chieftain is the horde of amazing Attachments at the disposal of the Free Folk which you may want to pick from instead of survival. With Free Folk infantry lists needing to rely on chipping damage to be a threat, the Chieftain may be left behind. But in a world where you need to play control and survive, bringing the Walrus Clan will be beneficial for you, especially if you leave the killing to other Units like the Spearwives or War Mammoths.Â

Baratheons – Stannis and Renly Loyalties
Red Priestess – The Red Priestess was once a threatening Attachment due to her ability being able to be used with the Lightbringers with their ranged attacks. Now it is only in melee but it only does a wound instead of two. Taking a wound for +1 to Hit and double tokens is a worthwhile trade and can make a Unit all the more devastating in combat than it should be. Sentinels, Halberds, or even Stag Knights would appreciate this a lot since it makes them so much better early on in the game. We should be seeing more Priestess Attachments for Baratheons.Â
Brienne – A combination I have tried playing with Jokin and The Widower also features with Brienne and Renly in her Heroes 2 form. With the nerf to Motivated by Coin and Might of the Iron Throne for free ranged attacks to long range Units, this is one of the few ways left in the game to gain free ranged attacks in a Sentinel format. You can also combine it with Sentinel to get both in one go which can be devastating.Â
Essentially it works by having the opponent attack Renly, which gives Brienne a free attack or charge following this. Having her inside of Golden Company Crossbowmen could see you make a free ranged attack, followed by Sentinel, or free charge, followed by a Sentinel attack. Throw Renly in something like Halberds with Taunt, or force your opponent to face Renly and you have a combination that should be so strong it locks the game for you. It is a tough synergy to beat, but it is also just as tough to pull off. It is worth trying though since it is such a rare combo.Â
Bryen Farring – What is better than a really tough faction to kill? An even tougher Faction to kill. If it wasn’t hard enough to break through Wardens, Halberds, and Stag Knights, Bryen Farring comes along and allows them to reroll this and prevent the opponent from spending Vulnerable tokens if you hold the Crown Zone on the Tactics Board. It can result in some of the most tough Units to kill in the game.Â
On top of this, Bryen also provides True Conviction which can bring the Unit he is in rerolls on their attacks. Not only does he make a Unit tough to kill, but he makes them more effective in killing….for a point. He is an incredible pick that should be in every force.Â

Robar Royce – Before the update, Roybar was always worthless since Daario did the exact same thing as him but for one less point. All Roybar had on him was an extra token on the charge. But now he matches Daario in points. I would be half tempted to bring two very defensive Units then include both Roybar and Daario to make them both powerful in combat on top of this.Â
What makes it even better inside of Renly Baratheons however, is that you want to take the wounds from the rolls of a 1 so that you can heal these up and do additional wounds. Double Rose Knights with Daario and Roybar could be a really strong combination and super tough to take down. Even Roybar on his own in almost any Unit will be very strong.Â
Dragonstone Noble – Whilst I wanted to mention the Dragonstone Noble, I am not going to talk too much about them as I will be repeating the same things I have said with Sentinel before. The important thing to note here though is Sentinel inside of Champions of the Stag or Crownland Scouts. Champs want a prolonged engagement whilst Crownlands skirt the edges of the battlefield looking for a flank or rear charge. Sentinel will help both of these in their strategies and make them a much bigger threat. But the true power comes from bringing Neutral cavalry choices like the Hedge Knights or Flayed Men who can use Sentinel to incredible effect.Â
Cortnay Penrose – Might of the Iron Throne is not nerfed, but rather reworked. I believe the new version is incredibly strong especially for the slowly moving Baratheons. If you hold the Crown Zone on the Tactics Board then you gain an extra attack dice as well as always counting as rolling a 6 for charges. Max charges on a slow but devastating Unit can catch you out. Having this in Rose Knights or even an unsuspecting Sentinel Unit could be a huge play, or at the very least worry your opponent enough to keep out of the way playing into the control aspect of Baratheons.Â
On top of this, Cortnay also brings Bookkeeping which increases your Tactics Hand Size which is always a useful ability to have, especially when you are searching for valuable cards like Overgrowth or Final Strike.Â

Targaryens
Rakharo –Â Out of all the Dothraki Bloodriders flooding the boards Rakharo has got to be the strongest. With the recent changes Targaryens are returning back to Dothraki lists and straying away from Mother of Dragons. Dotharki light cavalry with a Bloodrider in each and every Unit is everywhere at the moment and this is due to them all being a single point. It has turned a slightly oppressive force into a terrifying threat on the tabletop.Â
Qotho is all about Panic tests which none of the cavalry options have anything that will synergise with this outside of Flayed Men but you would be doubling up on Intimidating Presence, really he is there to ensure you get the Panic test damage. Cohollo comes with Battle Scars which is a strong ability but on cavalry you will only get one added bonus which you will likely spend on making them full dice, so not a great one either. Haggo brings a strong ability in Fueled by Slaughter which is likely to always go off and keep your flimsy Screamers around. They all have Bloodrider preventing them from becoming Weakened.Â
Rakharo beats these as he brings Sentinel and Elusive Escape which are two very good abilities which can make the Unit he is in far stronger and he can get them into a far more dangerous position on top of this. Any cavalry Unit is going to be better with these in with them for the pure factor that you cannot stop the Dothraki’s powerful combat capabilities outside of actually killing them. Some have even made 2 or even 1 NCU lists for this and it is still good.Â
Unsullied Officer – For the same reasons that the Watch Captains are great inside of the Night’s Watch Faction, Unsullied Officers are really good inside Targaryens. Relentless at a discount is quite a good pick but it is even cheaper inside Targaryens if you bring them inside the Stormcrow Mercenaries. You can bring four Units each with an Officer for 20pts. If the opponent doesn’t hold the Coin Zone of the Tactics Board then all those attacks you can generate from Relentless are now rerolling.Â
However, outside of this you could bring two Unsullied Units with two Officers for 14pts. Infantry lists become a lot better with the Attachments now being cheaper because of the changes. Skahaz lists were starting to become a very strong offering for Targaryens, and I do believe there is a place for those lists in Season 6.Â
Jorah Mormont – All three Jorah Mormonts are great choices for the Targaryens and fit into different types of lists. The cavalry version fits nicely inside the Dothraki lists we have mentioned and is particularly useful inside Outriders in which Bloodriders are wasted. 0pts Jorah is always taken inside of Mother of Dragons for obvious reasons, but the one I want to talk about is the 1pts foot version that brings Order: Martial Training and Stand Your Ground ability.Â
Taking him inside of the Stormcrow Mercs was a popular choice before the changes since they reduce the cost and he makes them more survivable as well as better in combat. With the new changes he can now go almost anywhere and do the same thing. One of my favourite places to put him is in the Brazen Beasts since they need a little bit more survivability as well as a little bonus to their attacks since they also rock Sentinel. Take Sentinel for a chargem then the following activation uses Martial Training so that you always have rerolls on your attacks. Jorah is a no brainer when building an infantry list.Â

Greyjoys
Victarion Greyjoy – Blah blah Victarion is broken blah blah. A lot of people have been beating a dead horse with how strong the Greyjoys are currently and I will count myself amongst them. Victarion is here because of Relentless and the same reason applies. However, it is far more powerful when you consider how many extra attacks Greyjoys can get in the game. We Do Not Sow, Relentless, your own activation, maybe the Sword Zone, and if you die Balon, Moqorro, or Jaqen brings you back to keep doing it. Victarion is strong in every list and either iteration of himself. Nothing more to say about it.Â
Asha Greyjoy – Sentinel is once again playing into strong Attachments in my mind, but Asha is strong for the same reasons as Victarion since there are many ways to get additional attacks inside Greyjoys. The added benefit is the Assault Orders card in Victarion Commander lists giving Asha another way to attack on top of Sentinel. However, you can play her near Victarion so that if anyone attacks him they get a Relentless and Sentinel attack. A lot of this is overkill and you are forced into attacking something bad often with the Greyjoys.Â
Asha also brings Gang Up, which is nothing on its own but if you can get into combat with multiple Units it increases the lethality of the Greyjoys even further than they already are. Gang Up is an incredible rule that is featured in a lot of places, but if used correctly can take lesser Units up to a new level, or already good Units to a stupidly good level.Â

Drowned Prophet – As mentioned with the Walrus Clan Chieftain earlier in the article, Order: Resilience on an unlimited Unit is incredibly powerful especially for a force with terrible survival. Before the update the 2pts cost prevented this from becoming an issue and they were rarely seen, but in season 6 they dropped to a single point and just like with the Chieftain the developers knew they had to do something to prevent this from getting out of hand. Thus the Drowned Prophet is limited to two per army.Â
Most of the Greyjoy Units are easily killed due to their low armour and relatively low morale. But Resilience cuts any damage you are doing in half and is incredibly useful for the Greyjoys to stick around especially when they have access to a lot of healing. Drowned Prophets should be showing up if there is space for them outside of the Commander and the above two Attachments.Â

Martells
Aero Hotah – There are not a lot of great Attachments for the Martells as they don’t provide too many bonuses that scream great synergies. Aero Hotah went down a point and has a Battle Plan which will help you search for those valuable debuffing Tactics Cards in your Tactics Deck. Obery Martell brings a bunch more debuff cards, and getting as many out as you can is important for Martells to compete for the top spots at events. Aero Hotah going down to a point, being able to help you get debuffs outs, and then also provides a condition token to help your lethal Units, results in him being one of the best Attachments you can pick up for Martells.Â
High Hermitage Sentinel/Spearlord – The next pick are due to personal preference on the best Unit for Martells and one that is always in a Martell list and often twice; the Sand Skirmishers. These are a unique ranged Unit that make a short ranged attack after a maneuver or a retreat action. This is combined with their Order: Scout Openings for rerolls and Precision making their attack very deadly. There are also a few ways to get a free maneuver or retreat to allow you an additional attack which is a rare bonus in the game.Â
With that being said, what Attachments do you put in them? Well the community has decided on one of two different picks. Either the Spearlord for Boldness and Courage making those ranged and melee attacks all the more better, or the High Hermitage Sentinel which brings Ambush and Enhanced Mobility which we have already talked about at length. I think the mobility is better since you can combine it with Cunning Ploy of your second Unit which has the Spearlord in it, then later do a 14 inch march on this Unit to get it into the game. But on top of this a flanking, or rear attack from this Unit is devastating, and Enhanced Mobility makes it very likely you can get it there.Â

Boltons
Ramsay Bolton and Reek – We have already spoken about how good Ramsay is for Neutrals and the exact same applies for the Boltons however, he is the only 2pts Attachment they have access to and due to this he will most likely be taken since it is better than his Commander and marginally better than his NCU. The most important aspect though is Reek. Just like with Neutrals the token generation is crucial, however Boltons suffer greatly if they do not make you fail morale and panic tests, so dishing out as many Panic tokens as you can is incredibly important. Just don’t leave Ramsay behind.Â
Steelshanks Walton – Again, Steelshanks is here because Order: Sentinel is really good. Mostly used on Dreadfort Archers to get them in a better position for their ranged attacks though rather than combat. However, you can use him in Bolton Bastard’s Girls or even Cutthroats and it will have a brilliant effect. The added benefit of Steelshanks is Roose’s Vassal, which allows him to count as Roose for one of his Tactics Cards; Seeing Their Flaws.Â
This card removes the abilities of the target Unit for attacks done by Roose Bolton’s Unit. Having two Units that can benefit from this in the game, especially a ranged Unit from Steelshanks since Roose is unlikely to be in anything but a frontline force is lethal. It is a great combination and one Bolton player should try.Â
Daemon Dance-For-Me – Out of all of the Bastard’s Boys you can pick from, I do believe that Daemon is the best one. Whilst others may prefer the Order: resilience from Grunt, or the potential damage output from Sour Alyn, I do think overall Daemon does both whilst having the best results thanks to Boldness and Courage. Sour Alyn could be shooting at a solo Unit or a cavalry Unit making it very likely you will always be taking two wounds from failing to kill a rank. Whereas Grunt’s Unit could be ignored or piled on making the Order a little pointless. Daemon brings a nice balance which can make Archers always be firing a healthy amount of shots no matter what rank they are on, or keeping the Cutthroats in game who struggle to stay relevant when reduced in number.Â

Brotherhood Without Banners
Thoros of Myr – I have picked Thoros since he is the one you are less likely to see as a Commander since Beric and Stoneheart are so strong at the moment. He also brings Relentless which we have talked about in depth already alongside Reinforcements which is a way to heal up a Unit. I have seen him used inside of allied Units far more than Brotherhood forces. He features a lot inside of King’s Men to give a further defensive ability to get the most out of them. However, I have played against him inside Baratheon Sentinels which have Sentinel, so if you attack Thoros they attack you with Relentless, but if you attack someone else they attack you with Sentinel. It is a win-win scenario and one to watch out for on the table.Â
Lem Lemoncloak – I didn’t think much of Battle Scars until I saw what Lem could do inside of a Men-at-Arms which I also didn’t think much of. If the opponent doesn’t control the Crown Zone on the Tactics Board then the Men-at-Arms are always worth it, but add on top of this the benefits of Highest Attack Dice, rerolls, or grabbing a third keyword, and suddenly the 6pts Unit becomes a real big threat on the table.Â
Battle Scars in other places like the Night’s Watch with Qhorin, Belwas in Targaryens, or Maege Mormont in Starks are also quite strong when you don’t need to worry about losing a rank for your effectiveness. The same is said here with almost any infantry Unit for the Brotherhood. Lem is worth a lot more than he seems and I do think this combo should be taken more often.Â
Gendry – Most Brotherhood players are bringing one or two Peasant Levy Units with their lists. That being said it is worth figuring out what Attachments are best in these. Tom Sevenstrings is really good for Order: Taunt forcing an opponent to waste their time with the peasants or gain tokens, Hot Pie is good for removing condition tokens but is better in the higher value Units. I believe Gendry is the best pick since he can slightly increase their armour but gives them the Order: Resilience ability. Now an annoying Unit with Disrupt and Gang Up is trying its best to get into combat while worrying about survival. Any of the 2pts Attachments can make the peasants viable, but it is Gendry I believe is the better choice.Â

That is all eleven (and a half with Baratheons?) Factions that I have picked my top few favourite Attachments to utilise the new Attachment rules with. I do think some of my choices are personal preference and I am curious if there are other stronger choices for the forces. There are certainly some themes with some abilities being always good no matter which army brings them, and some outliers on top of that. Either way I do hope there are some good changes coming in the minor update in September that evokes just as much creativity in army lists as Season 6 has already.Â
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