FromTheShire

Modern Horizons 3 Review, Part 1 of 3: Multicolor Cards

Magic’s newest set is on the way, the hotly anticipated Modern Horizons 3. Printing a bunch of powerful new cards that can't go in Standard, the previous two iterations both were seismic events in Modern, Legacy, and Commander massively...

Unstable Mutation: Desert Bloom Upgrade (Outlaws of Thunder Junction Commander)

The Desert Bloom deck is one of four preconstructed Commander decks released alongside the Outlaws of Thunder Junction set. It's a Naya (Red, Green, and White) color identity deck built around getting lands into your graveyard to reduce Yuma,...

Unstable Mutation: Grand Larceny Upgrade (Outlaws of Thunder Junction Commander)

The Grand Larceny deck is one of 4 preconstructed Commander decks released alongside the Outlaws of Thunder Junction set. It's a Sultai (Black, Blue, and Green) color identity deck built around doing combat damage and stealing your opponents' stuff...

Outlaws of Thunder Junction Review, Part 4 of 4: The Big Score Cards

Magic’s newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin’ tootin’ treasure huntin’ time. A new set means new cards, and we're wrapping up our review with the Big Score cards from the...

Outlaws of Thunder Junction Review, Part 3 of 4: Monocolor Cards

Magic’s newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin’ tootin’ treasure huntin’ time. A new set means new cards, and we're continuing our review with the monocolor cards from the set.  Last time...

Outlaws of Thunder Junction Review, Part 2 of 4: Multicolor Cards

Magic’s newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin’ tootin’ treasure huntin’ time. A new set means new cards, and we're kicking off our review with the multicolor cards that serve as...

Outlaws of Thunder Junction Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Thunder Junction for a rootin' tootin' treasure huntin' time. A new set means new mechanics, and we've got some good ones. In this article we'll talk about the...

Goonhammer Reviews The Fallout: Science! Commander Deck

Today we have a slight departure from usual, diving in to review ALL of the new cards from the fourth and final of the Fallout preconstructed Commander decks. While many of us are big Fallout fans, we're mostly focusing...

Goonhammer Reviews The Fallout: Hail, Caesar Commander Deck

Today we have a slight departure from usual, diving in to review ALL of the new cards from the third of the Fallout preconstructed Commander decks. In the couple of weeks or so we will be giving our thoughts...

Goonhammer Reviews The Fallout: Mutant Menace Commander Deck

Today Marcy, BPhillipYork, Loxi, and Steel Mentor take a look at some of the cards from the new Fallout: Mutant Menace Commander deck, from the new Magic: The Gathering—Fallout Universes Beyond set.   The Wise Mothman Steel Mentor: It's Mothman! Who doesn't love...

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Magic: the Gathering Aetherdrift Review, Part 4 of 4: Red and Green Cards

We wrap up our look through the new Aetherdraft set by examining the red and green cards of note.
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