FromTheShire

Magic: the Gathering Duskmourn Review, Part 4 of 4: Red, Green, and Colorless Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're finishing our...

Magic: the Gathering Duskmourn Review, Part 3 of 4: White, Blue, and Black Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're continuing our...

Magic: the Gathering Duskmourn Review, Part 2 of 4: Multicolor Cards

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new cards, and we're kicking off...

Magic: the Gathering Duskmourn Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Duskmourn, a plane comprised entirely of a living haunted mansion that thrives on the fear of its denizens. A new set means new mechanics, and we've got some...

Magic the Gathering Bloomburrow Review, Part 4 of 4: Red, Green, and Colorless Cards

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals.   Last time we covered the set's white, blue, and black cards, and this time we'll be look at...

Magic the Gathering Bloomburrow Review, Part 3 of 4: White, Blue, and Black Cards

Our review of Magic the Gathering Bloomburrow continues as this week we look at the set's White, Blue, and Black Cards.

Magic the Gathering Bloomburrow Review, Part 2 of 4: Multicolor Cards

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals. A new set means new cards, and we're kicking off our review with the multicolor cards that serve...

Magic the Gathering Bloomburrow Review, Part 1 of 4: The Mechanics

Magic's newest expansion takes us to the newly introduced plane of Bloomburrow, a land without humans populated instead by anthropomorphic animals. A new set means new mechanics, and we've got some good ones. In this article we'll talk about...

Unstable Mutation: Graveyard Overdrive Upgrade (Modern Horizons 3 Commander)

The Graveyard Overdrive deck is one of four preconstructed Commander decks released alongside the Modern Horizons 3 set. It's a Jund (Red, Green, and Black) color identity deck built around getting Lhurgoyfs into your graveyard so they come into...

Modern Horizons 3 Review, Part 3 of 3: Colorless Cards

Magic’s newest set is on the way, the hotly anticipated Modern Horizons 3. Printing a bunch of powerful new cards that can't go in Standard, the previous two iterations both were seismic events in Modern, Legacy, and Commander massively...

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Altering Comp in the Old World

Today in The Old World, Falcon looks at three different alternative army composition rulesets -- "comps" -- which range from simple to gamechangingly complex.
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