Vrekais

Ruleshammer: Auuuraaaas what are they good for?

Although we love Warhammer 40,000, the game’s complexity can be daunting, particularly for newer players. In Ruleshammer, we look at the nuances of the game’s rules and how they affect gameplay, clearing up potential issues and helping make sense...

Ruleshammer – Transports, Open Topped and other related shenanigans

Although we love Warhammer 40,000, the game’s complexity can be daunting, particularly for newer players. In Ruleshammer, we look at the nuances of the game’s rules and how they affect gameplay, clearing up potential issues and helping make sense...

Ruleshammer – Wound wording vs Bodyguard and Ignore Wound Abilities

Although we love Warhammer 40,000, the game’s complexity can be daunting, particularly for newer players. In Ruleshammer, we look at the nuances of the game’s rules and how they affect gameplay, clearing up potential issues and helping make sense...

Ruleshammer: Mailbag 003

Although we love Warhammer 40,000, the game’s complexity can be daunting, particularly for newer players. In Ruleshammer, we look at the nuances of the game’s rules and how they affect gameplay, clearing up potential issues and helping make sense...

Ruleshammer: Unusual Fight Phases, what units come first, last, in the middle?

Although we love Warhammer 40,000, the game’s complexity can be daunting, particularly for newer players. In Ruleshammer, we look at the nuances of the game’s rules and how they affect gameplay, clearing up potential issues and helping make sense...

Ruleshammer: Heroic Intervention, Always Fight First, and Fight Again Abilities

Although we love Warhammer 40,000, the game’s complexity can be daunting, particularly for newer players. In Ruleshammer, we look at the nuances of the game’s rules and how they affect gameplay, clearing up potential issues and helping make sense...

Ruleshammer: Moving Whilst Near The Enemy

Although we love Warhammer 40,000, the game’s complexity can be daunting, particularly for newer players. In Ruleshammer, we look at the nuances of the game’s rules and how they affect gameplay, clearing up potential issues and helping make sense...

Ruleshammer: Mailbag 002

Although we love Warhammer 40,000, the game’s complexity can be daunting, particularly for newer players. In Ruleshammer, we look at the nuances of the game’s rules and how they affect gameplay, clearing up potential issues and helping make sense...

Ruleshammer: Detachments and Stratagems – what are they and how do I get them?

Although we love Warhammer 40,000, the game’s complexity can be daunting, particularly for newer players. In Ruleshammer, we look at the nuances of the game’s rules and how they affect gameplay, clearing up potential issues and helping make sense...

Hot Take: The Greater Good FAQ

In Goonhammer Hot Takes, we do quick-pass reviews and reactions to new releases, rules, and events. In today’s Hot Take, we’re covering the new FAQ for Psychic Awakening: The Greater Good. With the surprise release of today's Greater Good FAQ,...

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(Semi) Live-Blogging the GW Finals in Grapevine, TX

Hi everyone, and welcome to me following up on one of my dumber ideas. Namely, flying up to Dallas...
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