Welcome back, Sports Fans! This time we’re talking about the strongest, fastest, and flashiest players on the pitch: Star Players! Who’s going to win you that critical game and who’s going to let you down? Read on to find out!
One of the questions that I get the most from new and prospective Blood Bowl players is, “What Star Players should I get for my team?” Using Star Players can be somewhat of a confusing process for the uninitiated, and hopefully this guide will assist in helping you figure out which ones you want to buy. They can be absolute game-breakers, but there are a few duds within the ranks, too.
At the risk of stealing my own thunder, I want to make something perfectly clear at the top of the article: at NO POINT do you NEED Star Players to play a game of Blood Bowl. They are 100% optional. They can be an extremely fun or extremely powerful tool to leverage in the course of your Blood Bowl journey, and are a ton of fun to paint, but they are not strictly necessary for the game. That being said, they are cool as hell, and if you want to use them, read on!
I’m not going to go deep into the particulars of each Star Player, but I’ve polled the GH Blood Bowl Boffins and we’ve come up with a tier list. Additionally, I’ve grouped the Stars into what league they’re eligible for, to help you decide what league to assign your team to, if you have a choice. But first, let’s talk about how to add them to your roster and use them in games!
How to Use Star Players
Star Players are non-rostered superstars who you can temporarily add to your team. The first thing we need to understand is league eligibility. Each team roster has a sub-header for Leagues. For example, Bretonnian teams play in the Old World Classic league. Each Star Player also has a sub-header on their player card entitled “Plays For” and listed is one or more leagues (Or the Special Rule called Favored of… but more on that later). For example, Griff Oberwald plays for the Old World Classic league. If a team and a Star Player match up in the same league, then that team can hire them. If we go back to our Bretonnian example, the Frenchies and Griff both play for the Old World Classic, so any Bretonnian team can hire Griff Oberwald to temporarily play for them.
Things get a little more complicated when teams have more than one league listed on their roster entry. At team creation, the coach must choose ONE league to play in for their team. For example, a Goblin team can play in the Badlands Brawl or Underworld Challenge leagues. The Goblin coach will have to decide which league to play in at team creation. This choice, so far, really only impacts which Stars you can use for your team. This is a big change from last edition, where teams could use any stars that match up with any of the leagues they play for. Not all teams have this choice, but for the ones that do, it can be very important.
Finally, some Chaos-aligned Star Players will only play for teams aligned with their deity. This is represented by the Favored of… rule. Some Chaos teams with that rule must choose a representative of the Chaos pantheon, while other Chaos teams are assigned a deity as part of their identity. For example, Chaos Chosen teams have to choose from any of the Chaos gods, including Undivided, but a Nurgle team automatically gets Favored of Nurgle. A Star like Bilerot Vomitflesh plays for Favored of Nurgle teams, so he’d only play for Nurgle teams and Chaos teams who have chosen Nurgle as their patron deity.
There are a lot of reasons to choose one league over another: access to the best stars, what’s in your miniatures collection, or a more immersive narrative experience. We will talk more about making the best decision later on in this article, so read on!
Using Star Players in a League
During League play, you can hire Star Players for one game as an inducement in the pre-game sequence. If you’re not familiar with the idea of inducements, let me break it down for you. Before the game, the Team Values (TV) of the teams are compared. Colloquially, the team with the higher TV is called the “overdog” and the team with the lower TV is the “underdog”. The overdog does not get any petty cash to spend on inducements, but can spend gold from their treasury for some if they choose. Then the underdog gets the difference in TV plus the amount spent by the overdog plus the ability to spend up to 50,000 gp from their own treasury in petty cash to spend on inducements. Some or all of it may be spent on Star Players. Let me give you an example:
Phillip’s Amazons have a TV of 1300, meaning that the value of the team is 1,300,000 gold pieces. Dan’s Elven Union team comes in at 1150 (1,150,000 gp in value). Phillip, the overdog, decides not to spend any money from his treasury. Dan, the underdog, gets the difference in team value, 150,000 gp, and can decide to spend up to 50k from his treasury. He decides to spend 10,000 from his treasury for a total of 160,000 gp so he can hire Star Player Kiroth Krakeneye to use for one game. Now the match may begin!
After the game, Kiroth takes his hefty sack of gold and kicks rocks regardless of the outcome. Next game, Dan might have enough petty cash to hire him again, or he can spend that cash on different inducements from the big list in the rulebook.
Using Star Players in a Tournament
First, all tournaments are different, so check the rules packet on whether or not your team can take Star Players. Some tournaments allow for Stars to be put on the roster during team creation. When you do this, you’ll have to pay the cost for hiring that star out of the amount of gold you’re given to build your team by the tournament organizer. Unlike in a league game, where the Star will leave after one match, the Star Player you add to your roster stays with you the entire tournament.
This may seem like a no-brainer, but Stars are expensive, especially the best ones, and they generally take up skill points in addition to their gp cost. The opportunity cost of bringing stars is often too high for teams who aren’t in the bottom tier.
Ok, let’s get to the rankings.
The Goonhammer Star Player Tier List
If you’ve spent more than 5 minutes on the internet, then you’re familiar with the S-F tier ranking system. We’ve taken a look at all the extant Stars in season 3 and put them on this familiar spectrum. In each case myself, Ghidra, and HardyRoach have assigned a grade to each Star and then I averaged out the grades, so each ranking ends up being a consensus ranking. I’ll explain what the tiers signify:
- S: Always impactful, useful, and their presence could win you the game. If you can afford them, take them.
- A: Almost always impactful, will definitely help you win. Generally advisable to take them instead of standard inducements.
- B: Generally good, but not spectacular. Probably an even trade-off vs. standard inducements.
- C: Situationally good, probably not better than standard inducements.
- D: Rarely useful, almost certainly not better than standard inducements, but maybe you’ve got some sort of diabolical plan!
- F: Useless. Avoid using them unless you’re doing a bit.
S Tier
- Deeproot Strongbranch (Woodland League): Thankfully, Mighty Blow +2 is out of the game, but Deeproot picked up the Bullseye skill, meaning that he’s accurately hucking Halflings and Gnomes around for 1-turn TDs on a 4+. And he’s still the reliable, 3-dice-block machine he’s always been.
- Dribl & Drull (Lustrian Superleague): The repulsive reptiles are back, and, unfortunately, they got quite a bit better. Dribl picked up Quick Foul meaning that they can scuttle back behind friendly Saurus or Linewomen after a massive foul attempt, and Drull’s presence only makes it better. And they’re still Stunty Dodgers with MA8. You hate to see it, unless you’re Amazons, and then in that case you love to see it.
- Griff Oberwald (Old World Classic): He’s functionally movement 10 with AG2+ and Blodge. It doesn’t matter how much he costs, he’s always one of the best players on the pitch. Look for his presence on Human teams, as they’re hurting for things to spend gp on. However, his love affair with Ogre teams has come to an end, as Ogres no longer play in the Old World Classic.
- Hakflem Skuttlespike (Underworld Challenge): He’s (they’re?) still one of the best scorers in the game, though the teams who can take him (them?) have been greatly reduced. Even so, look for him to put up big numbers when he’s on the pitch.
- Jeremiah Kool (Elven Kingdoms League): Ok, well I guess it’s time to talk about the AG1+ issue. At time of writing, (November 2025) players with 1+ agility can only fail dodge rolls on a natural 1 due to the fact that an agility roll cannot be modified to below a 1. And that modified 1 would pass, since the player’s agility is 1+. This, obviously, is extremely strong, as the 3 Stars mentioned also all have Dodge. We’re not sure if this is intentional, but since we’ve already gotten an errata for the rulebook and this was not mentioned, we have to assume it is, at least for now. As it stands, Jeremiah here is an incredibly good choice if you have 300,000 gp to spend on him. He will probably fall out of the S tier if the AG1+ issue gets fixed, but for right now, take him if you can.
- Jordell Freshbreeze (Elven Kingdoms League or Woodland League): AG1+ or not, Jordell’s S Tier either way. He’s not cheap, but he’s worth every gold piece. He’s easily the best of the Elven Stars, so get him, paint him, and use him.
- Morg ‘n’ Thorg (anyone except Sylvanian Spotlight): No one ought to be surprised by Morg in the S tier. Not only is he strong, tough, fast, and skilled, he now has Bullseye meaning that he can accurately toss stunties at cages with a built-in free reroll. He’s probably not the best outside of a stunty team, but when he can use his full range of considerable skills, he’s a game-breaker.
- Ripper Bolgrot (Badlands Brawl or Underworld Challenge): What if Morg was cheaper and even better at throwing stunties around? Then you’d have Ripper! I expect to see him all over the place in season 3, as he’s a true menace.
- Roxanna Darknail (Elven Kingdoms League): Roxanna is the weakest of the elven AG1+ stars, but she’s still dodging around on “anything but’s” with Dodge, so she’s an easy pick for S tier. However, if they end up changing the way AG1+ works, then expect her to fall precipitously.
A Tier
- Bomber Dribblesnot (Badlands Brawl or Underworld Challenge): With a substantial (60%!) price hike, Bomber has slipped from the top tier, but he’s still really, really good. No one throws bombs better than he, so expect him to continue ruining groundskeepers’ days all over the Old World.
- Cindy Piewhistle (Halfling Thimble Cup or Old World Classic): Cindy got hit with a massive 100% price increase from last season, which does yank her from the S tier, but she’s still just as much of a nuisance as before. Expect to see her baked goods flying around a pitch near you!
- Count Luthor von Drakenborg (Sylvanian Spotlight): He’s got ST5, MA 6, and AG2+. He’s the absolute best undead Star Player, and if you can afford him, you take him.
- Fungus the Loon (Badlands Brawl or Underworld Challenge): A plus movement fanatic with Mighty Blow, Fungus always has a place on whatever roster can afford him. If you can package him with a bribe, he’ll do incredible things on the pitch. I’ve seen him clear entire defensive lines in one activation before, so do not discount this diminutive psychopath!
- Glart Smashrip (Underworld Challenge): The Fat Rat is no joke, Sports Fans. He’s got excellent skills, is great at removal, and his once-per-game ability allows for surprise surfs. He’s also priced to move at only 175,000 gp. If you run an Underworld Challenge team, get him and paint him, you’ll end up using him more than you think!
- Glotl Stop (Lustrian Superleague): You rarely see Glotl in leagues because Lizards and ‘Zons are allergic to losing games or team value, but tournament builds around him can be quite strong! He’s an expert at crashing into a cage and causing massive amounts of havoc. If you have somehow managed to induce him in league play, do not hesitate! He’s amazing.
- Grak and Crumbleberry (anyone): This duo has been a popular choice since they made their debut in 2016 or 2017, but in season 3, they’ve really turned it up! These two can provide any team with an extremely easy 1-turn touchdown play. Grak can pick up Crumbleberry and run with him, placing him in an adjacent square at the end of Grak’s activation. While he’s carrying Crumbleberry, Grak gets Dodge and Break Tackle meaning that a touchdown is as easy as making three 2+ rolls in succession. And any team can make use of them. If you don’t have them in your collection already, there’s no better time to get them than right now!
- H’thark the Unstoppable (Badlands Brawl or Favored of Hashut): He’s a functionally MA9 player with ST6, Block, and Break Tackle. Oh, and he gets a free reroll every time he blitzes. The only thing that keeps him out of S tier is his massive 300,000 gp price tag, but if you can get him, use him. He’s so reliable that there is a strong case for building Goblin tournament rosters around him. Also, his model whips ass!
- Ivan “the Animal” Deathshroud (Sylvanian Spotlight): Do you like skills? Good, because Ivan’s got all of ‘em! He’s also ST4 with a once-per-game Mighty Blow. If you can’t afford Luthor, you take Ivan, but it’s ok, because Ivan’s a one-skeleton wrecking crew.
- Ivar Eriksson (Old World Classic): Ivar is always going to be good, because he can afford you what amounts to a second blitz in a turn once per drive, which is fully wild. He’s also got a nice statline, a mid-level price tag, and is one of the few Stars who comes with Guard. He’s always an excellent choice, and people happily build tournament rosters around him.
- Karla von Kill (Lustrian Superleague or Old World Classic): Solid stats, medium price tag, and the ability to 3-dice a big guy once per game. What’s not to love? Karla’s got it all, and you routinely see her rostered on Amazon teams in tournaments.
- Kreek Rustgouger (Underworld Challenge): He lost a point of movement in this edition, which stinks, but he’s still a game-changer with a built-in bribe. He’ll fit perfectly with new Skaven and Snotlings!
- Lord Borak the Despoiler (Chaos Clash): Borak comes with Leader now, meaning that 50,000-70,000gp of his cost is basically refunded upon taking him. That’s some extreme value, and I’m pretty sure he’s the only Star Player who comes with a team reroll. It’s especially useful because you rarely see any passing skills on Chaos teams of any ilk. Combine that with Big Guy stats and excellent skills, and Borak is going to make it onto tons of rosters.
- The Mighty Zug (Old World Classic or World’s Edge Superleague): Zug is solid performance and removal for a reasonable price. You can’t go wrong with him, unless he’s trying to pick up the ball!
- Nobbla Blackwart (Badlands Brawl or Underworld Challenge): Nobbla is a blodging chainsaw with the new Devious skill Saboteur. Meaning that if someone does manage to knock him down, he’s taking them with him 50% of the time! He also the cheapest chainsaw Star, so expect to see him plenty in season 3.
- Rumbelow Sheepskin (Halfling Thimble Cup): I have been surprised by Rumbelow time after time. I never think he’s gonna wipe the floor with me, but look at that, he’s kicking my Elven Union blitzers’ asses all over the field. Extremely solid stats and rules make this guy an agility team’s worst nightmare.
- Skitter Stab-Stab (Underworld Challenge): An extremely common sight on the Blood Bowl pitch since time immemorial, Skitter is widely reviled for a very good reason. Including the knife-rat on your team will never be a bad decision.
- Varag Ghoul-Chewer (Badlands Brawl): Excellent skills, great removal, and extreme speed (for an orc!). He did end up getting the Unsteady trait, but he’s still at AG3+, so if you want him to run the ball, he’s not a terrible choice. Also, Jump Up on such a terrifying blocker is just fantastic.
- Wilhelm Chaney (Sylvanian Spotlight): The ballhawk supreme is back in season 3! MA8, ST4, and Wrestle is an incredible combination on one of the best player archetypes in the game, the Necro Werewolf. Wilhelm is borderline S tier, and really shines on a slower team like Tomb Kings, though good luck inducing him!
- Withergrasp Doubledrool (Favored of Nurgle): GW buffed his agility in season 3 to AG3+, and he still has Two Heads, so he’s now making those critical dodges on a 2+! This makes him (them?) one of the best ball carriers Nurgle-eligible teams can induce, and that’s even before you factor in his (their?) top-level ballhawking skillset with both Tackle and Wrestle. But wait, there’s more! At only 170,000 gp to hire, Withergrasp needs to be in any Chaos coach’s collection now!
- Zolcath the Zoat (Elven Kingdoms League or Lustrian Superleague): Zolcath lost his terrible once-per game hypno gaze and now has a once-per-game “make one player within 3 squares Distracted” with no rolls or tests! That’s really good! Top it off with Juggernaut, ST5, and Sure Feet, and this guy just became a critically important cage-diver. He might not top Glotl or the AG1+ elf Stars, but he’s pretty dang close.
B Tier
- Akhorne (anyone): Everyone’s favorite murderous squirrel is back in season 3! He can’t take hits, but is surprisingly good at dishing them out, and is rather cheap. I can’t say he’s reliably good, but if you have a good amount of Guard on your team, he’s not a bad hire. Just try to keep the poor little guy alive!
- Anqi Panqi (Lustrian Superleague): He’s got extra movement and a bevy of useful skills, but he’s a little pricey and doesn’t do much more than Lizards or Amazons were already going to do. If you end up with the petty cash to induce him, you won’t be sorry, but the opportunity cost might be too high.
- The Black Gobbo (Badlands Brawl or Underworld Challenge): The Black Gobbo’s schtick is that he grants you a 2nd Foul action per turn as long as he’s doing one of them. This is pretty good! But all of the other crap on his roster entry drives up his price too high for him to truly be worth it. If you take him, you won’t hate the experience, but there are better Stars for way cheaper in both of his leagues.
- Eldril Sidewinder (Elven Kingdoms League): Hypnotic Gaze is never something to be scoffed at, and Eldril’s excellent movement can really make good use of it. But he’s AV8+ and only has Dodge as a defensive skill, so keeping him on the pitch can often be a problem. Personally, I think he has one of the best models in the game and I absolutely love him, but he rarely makes it into a game.
- Estelle la Veneaux (Lustrian Superleague): Guard and Sidestep is an extremely nasty combo, and her once-per-game range 5 “hypno gaze plus” is extremely powerful, but once she hits the field, you can be sure that your opponent is going to sell out to get her off the pitch as soon as possible. And with AV8+ and only Dodge to help keep her alive, it won’t be hard to sit her down. A very good player, but you’ve gotta protect her.
- Grim Ironjaw (World’s Edge Superleague): He’s pretty good! He doesn’t do much else of what Dwarves are already doing, though. And his price tag is pretty high for what you get. But he’s solidly skilled, statted, and his special rule can spell death for an annoying Big Guy. If you play Dwarves, get him, it’s that simple.
- Grombrindal (Halfling Thimble Cup, Old World Classic, or World’s Edge Superleague): Grombrindal has a great mix of skills and can even pass them around, but he’s kinda slow and only ST3. Still, at 170,000 gp, he is priced competitively and can add that mid-range boost to a team that needs it without breaking the bank.
- Kiroth Krakeneye (Elven Kingdoms League): There’s really only one use for Kiroth: Tackle. As the only elf Star who comes with it, he’s an excellent choice if you’re going up against a Dodge-heavy team. His special rule is hard to fire off, though, because you kinda don’t want him in the scrum at only AV8+. But he’s cheap and has a clear use case, so he fits right at home in the B tier.
- Maple Highgrove (Woodland League): Maple has some serious upside. ST5 and Tentacles is pretty good, effectively stranding ST3 players on a 4+. Mighty Blow and Brawler is great for a guy who’s gonna hang and bang on the line. And the ability to reach out and smack someone with a ranged block is cute, though pretty easily played around. He’s just a bit pricey for what you get, especially since Deeproot shares his league and role. However, if you’re playing against an agility team and you want to trap the other coach’s linemen so they can be continuously caned, Maple just might be your guy.
- Max Spleenripper (Favored of Khorne): Chainsaw guys really only prosper on teams who get cheap bribes, and Chaos teams are not amongst that number. That being said, he can be quite impactful on your offensive drive with his nasty ability to double chainsaw once per game.
- Puggy Baconbreath (Halfling Thimble Cup or Old World Classic): I think he’s a bit pricey for what you get, but he’s a reliably good blitzer and even has a free reroll for that ever-important landing roll after your treeman or ogre chucks him. Also, who doesn’t love a player who brought his own lunch?
- Rodney Roachbait (Woodland League): He’s a gnome, so don’t expect him to stick around, but he’s awfully good at snagging that ball when one of your gnomes wrestles it free! He’s also extremely cheap, so there’s not a lot of downside if you take him.
- Scyla Anfingrimm (Favored of Khorne): Unchanneled Fury is the worst “negatrait” in the game, and Scyla’s special rule only goes a little way to mitigate it. With no defensive skills or variance mitigation and a hefty price tag to go with his unfortunate negatrait, Scyla just doesn’t do it for me. Cool model, though!
- Skrorg Snowpelt (Old World Classic or World’s Edge Superleague): Skrorg is pretty good! His only problem is that his price range and league access means that he’s crowded out by some truly stupendous stars that will have a bigger impact. However, if you take him, he’ll be solid.
C Tier
- Bilerot Vomitflesh (Favored of Nurgle): A 180,000 gp fouler without Sneaky Git. And only MA4/AG4+. And no combat skills. I dunno, Sports Fans. I don’t think Bilerot rates being taken, especially when Withergrasp Doubledrool is right there.
- Boa Kon’sstriktr (Lustrian Superleague): First, consider yourself lucky that you aren’t a Goonhammer writer who has to actually type out this guy’s name. That alone would rate him poorly in my book, but otherwise, he just doesn’t do a lot. Hypnotic Gaze is good, but he really just doesn’t have the stats to back it up. Also, I’ve never even heard of his special rule working, so maybe this guy’s a miss.
- Captain Karina von Reisz (Sylvanian Spotlight): She’s expensive and doesn’t really give you anything you don’t already have on a Vampire team. There’s no reason to ever take her over Ivan. Also, if she fails a Bloodlust roll and she isn’t on a Vampire team, she can’t bite anyone except for an opposition player once per game. Not what I’d call synergistic.
- Grashnak Blackhoof (Chaos Clash): He’s just too expensive for what you get. What you get is a beefed-up minotaur, which is nice, but there’s not a world where you take this guy over Lord Borak.
- Gretchen Wachter (Sylvanian Spotlight): Straight up, I do not know if Gretchen is going to kick ass this season. Last season she was a huge waste of time, but her new special rule where she just doesn’t have to make dodge rolls for a turn is fully wild. Unfortunately, she comes with 0 combat skills and only has mediocre strength, so I expect that she’s probably not worth it.
- Guffle Pusmaw (Favored of Nurgle): He’s got catching skills, but he’s MA4, AG4+, and plays for teams who suck at passing. Monstrous Mouth is a cool mutation, but the rest of this guy’s player card just isn’t worth it.
- Helmut Wulf (Old World Classic): He’s a little too pricey for teams who don’t get cheap bribes. He’s not bad, but he’s not good, either.
- Josef Bugman (Old World Classic or World’s Edge Superleague): Block and Tackle are nice, but this guy’s price tag is atrocious. Maybe send this one back to the brewery.
- Rashnak Backstabber (Badlands Brawl): My colleagues must hate this guy, because I think he’s actually pretty good. Don’t tell them I said that, though. He’s a moderately-priced Stab guy for teams who can’t take Skitter. Not a bad deal in my book.
- Rowana Forestfoot (Woodland League): What if Rumbelow Sheepskin, but bad? And for some reason, 160,000 gp? Sorry, Sports Fans. Might be best to keep the deer mounted on the wall of the game room instead of on the pitch.
- Scrappa Sorehead (Badlands Brawl or Underworld Challenge): He’s really fast, but that’s about it. There are far more impactful Star Players available to the teams in these leagues.
- The Swift Twins (Elven Kingdoms): Listen, if you could split up these jabronis and only take the blitzer, he’d be A tier, at least. But unfortunately, he’s glued to a thrower who isn’t going to do much of anything if you’re not throwing the ball. Sure there’s a nice trick where the thrower can toss it to the blitzer on an unmodified 2, but the 300,000 gp to hire both of them is way too steep.
- Swiftvine Glimmershard (Woodland League): She’s a stabber for Gnomes and Halflings, but she’s too expensive for her statline. She’s not awful, but she’s not great, neither.
- Thorsen Stoutmead (Old World Classic or World’s Edge Superleague): He’s fine. Not much else to say. Probably a little too expensive for what you get. Like when you buy mead at the Ren Fair. Stuff tastes like it’s meant for hummingbirds. Blech.
D Tier
- Barik Farblast (Old World Classic or World’s Edge Superleague): It’s unfortunate that Barik doesn’t really do anything, because he’s easily got the best model in Blood Bowl. The good news is he’s only 5k more than a Human Thrower, so if you’re down a Thrower in a league game, maybe you, too, can have a blast with Barik!
- Gloriel Summerbloom (Elven Kingdoms League): She’s a skilled-up Wood Elf thrower who’s been Strength-busted. There’s really not a place for her on any roster ever at 150,000 gp.
- Skrull Halfheight (Sylvanian Spotlight or World’s Edge Superleague): Is this the thrower tier or something? It says something that we all think throwers are generally trash when they don’t come with Leader. Sorry, Skrull. Seems like you just don’t measure up.
- Zzharg Madeye (Favored of Hashut): Yeah, it’s the thrower tier. He’s got a great model, but there’s pretty much no reason to take this guy over Rashnak for the same price. Sorry Zzharg. Maybe hit up the optometrist on your way home.
F Tier
- Willow Rosebark (Woodland League): She just doesn’t do anything worthwhile. No reason to take her over 160,000 gp worth of standard inducements. Sorry, Willow. Maybe next season, ok?
Which League is Right for YOU?!
As mentioned earlier, some teams have to choose which league they play for. This impacts which Star Players they can hire. In tournaments, this is not really much of a question as you rarely roster more than one Star, so you’d just pick whatever league they’re in and that’s it. But in league play, this choice can have serious ramifications depending on your needs from game to game or your collection. So let’s see which teams have to choose and what are their choices.
- Chaos Chosen teams must choose a Favored of… patron deity. Their choices are Hashut, Khorne, Nurgle, Tzeentch, Slaanesh, or Undivided. Best choice is probably Nurgle, as it gives you access to not only Withergrasp but also the most choices. However, choosing Hashut gets you access to H’thark, and H’thark is serious business. H’thark is probably too expensive for league play, but at 1150 TV or higher tournaments, there is a seriously competitive Chosen H’thark build that I’d like to explore.
- Chaos Dwarf teams must choose between Badlands Brawl or Chaos Clash. The obvious choice here is going to be Badlands Brawl who have 3 times as many options as Chaos Clash.
- Chaos Renegades also must choose a patron deity for the Favored of… rule. No access to Hashut here, so your best bet is Nurgle.
- Gnome teams have to decide between Woodland League and Halfling Thimble Cup. Unfortunately both Deeproot and Jordell both play for the Woodland League, so this one’s not exactly difficult.
- Goblin teams have to choose between Badlands Brawl and Underworld Challenge, and this one’s actually hard. Both leagues have a bevy of excellent players. Fortunately, many of them are shared between the two leagues, which makes this a question of who do you like more? If you like Varag, Rashnak, and H’thark, then you’re going to want to go Badlands Brawl. If you like Glart, Hakflem, Kreek, and Skitter, then you’re going to want to go Underworld Challenge. I think Underworld ekes out the win here. Hakflem and Skitter are both really good!
- Halfling teams need to choose between the Halfling Thimble Cup and Woodland League. Once again, Deeproot and Jordell play for the Woodland league, so the choice, to me, is obvious.
- Norse teams need to choose between Old World Classic and Chaos Clash. If they choose Chaos Clash, they automatically get the Favored of Khorne special rule. This one’s easy. Old World Classic is stacked, and Chaos Clash isn’t. Unless you’ve painted up Chaos Vikings, the choice ought to be clear.
- Ogres have a choice between Badlands Brawl and World’s Edge Superleague. No more Old World Classic! Sorry, Griff. Anyways, World’s Edge Superleague is one of the thinnest Star Player cohorts out there, while Badlands Brawl is bursting with excellent Stars. The choice is pretty obvious.
- Finally, Wood Elves need to select either Elven Kingdoms League or Woodland League. This one’s interesting! Elven Kingdoms basically nets you More Elf Goodness, but Woodland League gives you access to a bunch of stuff you normally wouldn’t have. Wood Elves will rarely be inducing anyone, but for my money, Woodland League is the more interesting choice.
Final Thoughts
Well there you have it, Sports Fans! A comprehensive guide to Star Players for season 3. If you have any comments, questions or concerns about this list, feel free to hit me up or post in the Blood Bowl channel in the Goonhammer discord. I’m sure many of you will disagree with what I’ve got in this list, and if that’s the case, tell me about it! See you next time, Sports Fans! Happy blocking!
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