Bringing Timmy, Johnny, and Spike to Wargaming, Part 2: Meet Dylan, Chase, and Innes
Welcome back to our three-part series on player psychographics in Wargaming. In our first installment, we talked about the problem with the casual/competitive framework of segmenting players and the concept of Psychographics and how they apply to games. To do this, we looked at the most famous example of player psychographics – the Timmy, Johnny, … Continue reading Bringing Timmy, Johnny, and Spike to Wargaming, Part 2: Meet Dylan, Chase, and Innes
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