Conquest: Shock Cavalry and Disruption Cavalry

Units in Conquest have momentum. They’re not slow, per se, but the game accurately simulates the effort involved in lining up masses of angry belligerents and having them march forward in rank and file. That is to say, moving one unit forward is easy. Wheeling, reforming, or moving multiple models in coherent self-supporting formation is … Continue reading Conquest: Shock Cavalry and Disruption Cavalry