Hammer of Math: Breaking Even With [TORRENT] Weapons in 40k
This week’s Hammer of Math looks at [TORRENT] weapons and explores their break-even points with weapons which must roll to hit and wound. The traditional Hit, Wound, Save progression of Warhammer 40k results in an easily understood probability curve. The probability of a target hitting and wounding is the product of the probabilities of the … Continue reading Hammer of Math: Breaking Even With [TORRENT] Weapons in 40k
Copy and paste this URL into your WordPress site to embed
Copy and paste this code into your site to embed