In our How to Paint Everything series we look at how to paint well, everything, with a look at different techniques and strategies. In this article we’re looking at some basic techniques for BattleTech.
BattleTech is a game that explicitly does not require painting – or even miniatures at all. According to the rulebook, as long as you have a token with a distinct front facing you’re good to go. However, we think that games are better when there’s a full array of painted minis on the board, and this article is here to help with some quick paint schemes that produce good looking results.
With fairly simple details and well defined shapes, BattleTech minis take well to painting with either drybrush or one-coat paints plus picking out a few details like weapons, heat sinks, and jump jets.
Covered in this Article
- How to paint simple mechs with either a drybrush or one-coat paint method.
- How to paint common details and jump plumes.
- How to spruce up cockpits and weapons with gem painting.
- Specific paint schemes for the Great Houses of the Inner Sphere, the Clans, and a variety of mercenary units.
Painting Common Details
There are some parts that repeat across mechs, no matter how you want to paint the armor. We’re covering those here rather than in each individual paint scheme.
Metal Bits - click to expand Whether a joint, a gun barrel, or a heat sink, there’s exposed metal all over a mech. Painting this to stand out helps define the shape of a mech, particularly if you’re working with a single color scheme, and it generally goes very quickly.
Quick Lasers - click to expand Picking out each laser on the mech is another great way to draw attention to the model, and can be done very quickly to great effect. While there’s no officially defined color for lasers, I use colors from the Battletech video game – red lasers are small, green are medium, and blue are large lasers or PPCs.
Quick Cockpits - click to expand Much like the lasers, cockpits are another prominent block of color that also serves as a focal point for the entire mech. Even if you aren’t painting the lasers, doing the cockpit is probably the single biggest thing you can do after the base coats. Some cockpits can be hard to find, but Camospecs hosts a pdf guide that highlights them all here.
Jump Plumes - click to expand The various mercenary force packs released have each included one mech that can be either placed on a base as usual or on a smoky jump plume. I think the jump plumes look cool, and using them is another easy way to make your models stand out. I’ve done mine in two different ways – once with a bit of a blue glow at the center, and once with an orangey burn. Either way, you’re going to want to paint it separately from the mech, as otherwise it’ll be very hard to reach everywhere. This is harder to get looking “right” than the blue glow above because it’s something we have more real references for. If you look at a rocket launch, the area just outside the rocket is very very white, with just the slightest tinge of yellow, then turning into billowing white clouds as it gets further away. With paint we have much more limited dynamic range than our eyes can see, so we can focus on making either the rocket glow look right, or making the clouds look right. I’ve chosen to focus on the clouds, which are the biggest part of these bases, but if I wanted to focus on the rocket glow I’d use darker greys instead of very light grey and white in the clouds.
Blue Glow
Orangey Glow


Gem Painting for Cockpits and Lasers
Lasers - click to expand The most simple gems to paint are lasers, and we’re going to use the same colors as we did with the one-coat method above: blue for large lasers, green for medium, and red for small. You’ll want 2-3 paints in increasing brightness for this, plus white. With red lasers I generally move my highlights towards orange rather than towards pink.
Cockpits - click to expand Painting cockpits is mostly like painting the lasers, just a bit bigger. Some of the complex shapes can get a bit complicated to determine where to place highlights, but I find that treating any areas where there’s a harder angle as a separate pane of glass looks best. You’ll want 2-3 paints in increasing brightness for this, plus black and white. Again, if you’re having any issues figuring out where the cockpit is, check out the Camospecs pdf guide here.
Basic Drybrushed Schemes
These schemes were all designed to be very quick to paint and not need anything beyond a drybrush. I used an airbrush to apply the primer and basecoats, but that’s just for speed and not any particular effect – they’re just a flat color. If you want to push them a little further, a second lighter drybrush pass in a color slightly brighter than the highlight used here will make them pop even more. Be careful with this second highlight that it’s not overly saturated, as that can look a little cartoony (unless that’s the effect you’re going for) – I’ve recommended some highlight colors below.
I used Proacryl Dark Neutral Grey to prime everything, though if you will be hand brushing the basecoats I’d suggest a more medium grey for the red and tan schemes.
This should be the first step you do on any mech, as drybrushing is by it’s nature a bit messy and likely to spill into an adjacent area. Once you’re happy with the base color, jump up to the Common Details section above to fill in the rest of the mech.

White - click to expand

Purple - click to expand

Blue - click to expand

Red - click to expand

Green - click to expand

Tan - click to expand
Basic One-Coat Schemes
Like the drybrush schemes, these are designed to be quick to paint and get your minis on the table. For an intro to one-coat paints check out our Hobby 101 article.
These will want a much brighter basecoat than the above drybrush methods, as instead of using paint to bring brightness up you’re applying transparent paints and darkening the model.

Dylon's Tan Mercs - click to expand I start by priming them with Army Painter Leather Brown Spray (it’s a match to Steel Legion Drab) and a Zenithal spray of Army Painter White. I then lay on a good coat of Agarros Dunes Contrast. I paint all the metal bits with silver and wash with Nuln Oil. I add chipping with a sponge using Dryad Bark and stippling on some silver with a brush over the chips. Finally I do the cockpits, basing them black and treating them like gems, mixing in Coat d’Arms Wizard blue and highlighting up to white before putting on some ‘Ard Coat. Bases are textured with Vallejo Oxide paste, painted with Steel Legion Drab and dry brushed with Ushabti Bone before a layer of flock is applied. And that’s it!

Unit Color Schemes
While you’re definitely not obligated to paint any specific color scheme, BattleTech has hundreds of different schemes described in sourcebooks and art. There are two great resources online to look for inspiration – Camospecs Online and Mech Painters Union. Camospecs is the official website of BattleTech paint schemes, and everything there is the canonical appearance for any given unit. It can be a little clunky to look for inspiration – the best use is if you’ve decided on a unit you want to paint and need to see how they look. Mech Painters Union doesn’t immediately drill down as far – clicking on a faction will let you see everything that’s been submitted for that faction immediately.
Each faction has a very wide range of color schemes – while you might associate the Draconis Combine with red, or the Lyran Alliance with blue and white, there are dozens of units within each of those factions using entirely different color schemes.
In this section we have tutorials for a variety of those different units. Click on the banners below to jump to articles about painting each.

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