In our How to Paint Everything series, we take a look at different armies of the Warhammer universe, examine their history and heraldry, and look at several different methods for painting them. Today we take a look at the psychic daemon hunters from Saturn, the Grey Knights.
Changelog
- Update (Latest): 2025-08-02 Updated to include reference photos including the names of colors used, heraldry, and a new layout.
- Published: 2020-01-25
Who Are the Grey Knights?
Imagine Space Marines. Now give them all psychic powers and mind-powered weapons. Stick them on the Saturnian moon of Titan and charge them with a never-ending quest to fight Daemons. And you have Grey Knights. Oh, and now that I’ve told you about them, I have to kill you. And probably your whole planet, just to be safe.
Founded near the end of the Horus Heresy (and interesting their founding brothers include a loyalist Thousand Son), the Grey Knights are a super-secret chapter of all psychic Space Marines that in many ways act as the militant arm of the Ordo Malleus and are dedicated to fighting the Daemons of the Warp. Unlike every other chapter of Space Marines, its members are not descended from one of the twenty Primarchs but instead their geneseed is derived from the Emperor himself, which is often called The Emperor’s Gift.

Of all the non-codex chapters, Grey Knights are easily the most unique and divergent. Aside from every battle brother being a psyker, their force organization is different and even their armaments are unique, with a mix of bolter weaponry and psychic-enhanced guns and melee weapons not to mention their distinctive Aegis Armour.
In battle, Grey Knights typically operate at the squad level in support of an Ordo Malleus Inquisitor and large scale deployments are rare. A rare exception was the First War of Armageddon where a full brotherhood was deployed (and mostly died) to fight back the Daemon Primarch Angron. Generally though, deployments of Grey Knights are small and highly secretive, consisting of precise Kill Teams sent to eradicate threats from the Warp. The existence of the Grey Knights is a closely guarded secret and for many years it was not uncommon for any Imperial soldiers or civilians that witnessed them in action to be executed post-battle or for fellow Space Marines to be mind-wiped.
Covered in This Article
- Notes on the Heraldry of the Grey Knights, with guidance on how to paint them
- Schemes from two different painters for tackling the faction’s silver armor
- How to paint common elements of the grey knights, such as power swords, glowing weapons, and purity seals.

Grey Knights Heraldry - Click to Expand Grey Knight Heraldry can be complex: The Chapter is ordered into Brotherhoods, of which there are eight, plus three additional groups: The Hall of Champions, the Chambers of Purity, and the Chapter Council, each led by a different Grand Master. Each brotherhood has its own distinct sigil, and on top of that each Battle-brother may display their own personal heraldry on their armor or tilting shields. The Brotherhood Markings show up surprisingly rarely on models in the Grey Knights range; at most you’ll see them represented on banners and back banners of specific characters. Instead, you’re more likely to see personal heraldry represented, and those can vary wildly, but canonically tend to be white and red with black markings: How complicated you want to get with this is up to you, though it’ll largely be based on your tolerance for freehand when it comes to painting shapes. Generally speaking you should start by laying down the white parts of your shield or shoulder pad, as it’ll be easier to paint over white than the other way around. Shade the white sections accordingly before adding red or black layers. Once that’s done, you can lay down your red shapes, blocking those in the same way you might do checker designs. Next do any shading required on the red and then move on to details on top of that in black or adding transfers. Then you can finish off with weathering. How to Paint Everything: Power Swords How to Paint Everything: Object Source Lighting Purity Seals - Click to Expand The mystics of the Grey Knights are the Imperium’s premier Daemonhunters, and as such, they’re likely to be covered in purity seals and parchment imbued with prayers to protect them from the depredations of the Empyrean. Painting these is pretty straightforward, but can be daunting since painting good purity seals means creating small lines to suggest the presence of writing. The good news is there’s an easy way to make this effect stand out. While Purity Seals are lighter in color, they’re usually going to be attached to a model you want to prime black. Either way, I start by painting them with a couple of thin coats of Rakarth Flesh. Once that’s dry, I wash the whole thing with Agrax Earthshade. Next I go back and highlight that with Rakarth Flesh again and then highlight a second time – including the edges – with Reaper Polished Bone (Wraithbone in GW paints, give or take). This is also when I paint the wax seal – it’s Mephiston Red, and I’ll wash that with Carroburg Crimson and then highlight it with Evil Sunz Scarlet. Now it’s time for the lettering. The “correct” way to do this is to use a very fine pointed brush and and paint lines with a dark brown. But if you want to go faster and have an easier time with it, I’ll let you in on a secret: Micron pens. The .005 pen gives you a very small point and is perfect for drawing the lines that work on something like this. Using the pen start marking small lines (squiggles if you’re feeling brave), leaving the occasional space, your wording should have an “F-shaped” patter more or less, as that’s just how people read in English. One Last Tip: Watch out if you paint over the micron ink. Water can reactivate it, causing problems like smearing. Andrew 'Pendulin' Haywood's Method - Click to Expand Grey Knights first drew my attention for Kill Team. A single Strike Squad box gives you all the models you need to build a ten model roster which can be deployed as several different 100 or 125 point teams, which makes them one of the cheaper factions to build a competitive list for. Additionally, their psychic abilities in Kill Team can be devastating, especially with Kill Team: Elites. For my squad, I wanted to give them a bluish steel look what makes their armor pop. I always paint Space Marines in three subassemblies: the body, the head, and the backpack. Though my photos only cover the body and head, the exact same techniques were used on the backpack. All paints are Games Workshop brand, and should be easy to find at a local hobby store. After some experimentation, I settled on the following steps. Prime with Leadbelcher. Games Workshop sells this in rattlecans, but if you don’t want to buy one, you can simply prime with a color of your choice and paint Leadbelcher on with a brush. Paint with Grey Knights Steel. It just feels right using the namesake Grey Knight paint for this. I used the standard Grey Knight Steel base loaded into an airbrush (not the airbrush version of the paint), with a little bit of airbrush medium. However, if you don’t have access to an airbrush, you can brush it on with thin layers. I masked off some of the areas I wanted to remain lead-colored. Wash with Drakenhof Nightshade. This creates the deep blue steel color we are looking for. Paint details. There are a bunch going on in this step, so let’s break them down: Wash everything in Nuln Oil. This will give everything a dirty, used look. Be careful not to let wash form pools on flatter areas, otherwise you’ll wind up with ugly coffee stains. I frequently have this happen to me, so do as I say, not as I do. Edge highlight with Grey Knights Steel and Khorne Red. Go back to the Grey Knights Steel and hit every edge and hard line on the armor, including the pauldron edges and helmet visor. Using Khorne Red, trace thin lines on the corner of the Storm Bolter. Final touches and assembly. There are loads of small details on here: Lungboy's Old school Grey Knights Method - click to expand Lungboy opted for more of a classic take, using the grey armor the faction was originally associated with over the silver/metallic armor they’d come to sport later on. I have always sprayed black first, using Halfords matt black car primer. However, I’d be tempted to try a grey spray can nowadays, or run some Stylenrez grey through an airbrush. I use Adeptus Battlegrey as my base colour, it has fantastic coverage and is a great colour to work up from. It can be bought from a 3rd party that makes GW Foundations colours. Current GW equivalent would be Mechanicus Standard Grey, which can be bought as a spray can which would cut this step out entirely. I used Asurmen Blue on a lot of my GK as I painted them a long time ago. I now use Drakenhof Nightshade which is quite a bit darker than Asurmen was, but it’s still decent. I wash the entire model in this to try and get an even colour, although you can just wash the recesses if you want. This is to add the blueish tint that GK are known for. I used to use Codex Grey for this step, but that’s since been replaced by Dawnstone which is very close in colour and is very good to work with. Original GK fluff had something about them having unpainted armour, and unpainted ceramite from a Forgeworld was codex grey, which is why I went the grey rather than silver route. I think this has since been retconned but I’m not sure. I make sure to leave some of the blue tinted base colour in all of the recesses while doing this step. I still have a pot of Fortress Grey that I use for this step, but once that’s gone I’ll switch to Administratum Grey, as it’s almost identical. I edge highlight most things although I have a feeling the Land Raider might have been drybrushed. For a final highlight I simply add a touch of Reaper HD White to the grey to lighten it further, and only use it on corners or apex of curves. I base coat these in Mephiston Red, wash with Agrax, re-layer with Mephiston, highlight with Trollslayer Orange, then wash the whole thing with Baal Red. My Baal is just about to run out though, so I’ll be trying Carroburg Crimson for the wash although I fear it’s a considerably different colour. Perhaps a substantially thinned Blood Angels Red Contrast might work. I don’t actually know what colour my metallic are done, as it was a pot I got from a store birthday way back that was a mis-formulated run and didn’t match the colour it was supposed to be. It also had no label on. I’d guess it was supposed to be Beaten Copper or Dwarf Bronze or similar. Current paint I’d suggest would be Hashut Copper. I then wash it Agrax, highlight it with the original colour again, and a final, sparing highlight of Runefang. I base all my armies in the same way, with a neutral colour that works for most armies over some beach sand and small gravel that I collect and then oven dry before gluing to the base with PVA. I basecoat in Dheneb Stone, and I’m lucky to have a lot of it still in stock. As with Adeptus Battlegrey, there is a 3rd party company that sells a Dheneb copy, although I haven’t used them. I’d use Rakarth Flesh now as a current alternative. I then wash it with Agrax, then heavy drybrush with Dheneb, followed by a light drybrush with Vallejo Silver Grey, which despite its name is actually an off white and is an amazing paint. I then add various tufts of static grass, usually an autumnal colour as it pops really well against the neutral base. Grey Knights are a unique army with a very distinctive look. While their color scheme is relatively simple (grey or silver), their knightly theme gives you a lot of room to embellish with scrollwork, gold details, red and white heraldry, etc. As a very elite army, they also paint up very quickly given their low model count so getting a nice looking army on the table can be a relatively quick endeavor. Have any questions or feedback? Drop us a note in the comments below or email us at contact@goonhammer.com. 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Prime
Basecoat
Wash
Layer
Grey Knights Land Raider Credit: LungboyHighlight
Red weapons
Metallics
Bases

Final Thoughts






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