In our Road to LVO series, we’re following several different players and hobbyists as they prepare to play in one of the largest wargaming conventions on the planet. In this article we’re continuing Dan “Swiftblade” Richardson’s journey to LVO – Dan is a regular writer here at Goonhammer and an organizer in the Houston Warhammer scene.
This year’s Road to LVO series is sponsored by Frontline Gaming.
The road to the Las Vegas Open Kill Team Champs is too powerful to be contained to just the written word, as we make our way into the wild world of the spoken word!
As I’ve been working on all the final preparations for LVO, which is just around the corner now, I approached by the good folks over at Squad Games, the organization behind this years event. I was eager to pick their brains about what to expect from LVO, and as it turns out the Squad Games team have been following my journey from the start. I was graciously invited on the Squad Games podcast to ask all of my burning questions about LVO, and hosts Dakotah and Giacomo shed some light on a breadth of topics like their history with KT, the exciting narrative they’ve been working on since spring, and insight into the thought process behind the Squad Games unique map layouts. Whether you’re excited about LVO and trying to get an early taste of what’s to come, or you’re just as curious as I am to learn more about what it takes to run a huge KT event like this, join me on my interview with one of the Kill Team communities preeminent groups!
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