Marvel Crisis Protocol Tactics: Silk, Spider-Ham & Spider-Man Noir (Updated October 9, 2025)

Changelog

  • Update (Latest): 2025-10-09 Updated to include additional Tactics cards.
  • Published: 2025-09-11

Silk Character Card
Image Courtesy of Atomic Mass Games

Silk

There’s been a distinct lack of Web Warrior affiliated characters that give out slow in MCP. I suspect that’s because the grab-and-run style of play the webheads bring to the table would be pretty brutal if they could also slow their enemies. Cindy Moon here however…is about to change that.

Fingertip Spinnerets being a beam gainer with a chance to slow enemies is awesome. Using this on just one target before running away Long could be pretty huge if you hit the Wild Slow trigger. Hitting multiple enemies with the beam will result in more power and potentially more Wild Slows being given out. It’s a little dice dependent, but the guaranteed power from each target makes this a great attack.

Spider Strike is a bit more vanilla…but it’s high quality…Madagascan vanilla. Range 3 with an omni-directional push on a Wild is great. Wait until your target has activated, swoop in and Spider Strike them off a Secure and take it for yourself. Very webby.

The Spectacular Spinning Jenny is fantastic. A little on the pricey side at 5 power, but guaranteed any size Push followed by a guaranteed Range 3 place off to safety is easily worth the power cost. Plus, once you’ve dished out a couple Slows in earlier rounds, Web Of The Bride will do some work towards affording this attack.

Caught In The Web is one of those superpowers that either got you super excited about this character, or you glossed over it. There are some MCP players that can’t get enough of these Tricks And Traps style effects – and they’ll no doubt pick up Cindy just for that. But your more regular Web Warrior players will likely see this as a way to get away to safety while holding an Extract – which can be game winning when done at the right time.

Spider-Ham Character Card
Image Courtesy of Atomic Mass Games

Spider-Ham

OH MY GOD – STOP THE PRESSES – WE HAVE A NEW 2 THREAT!!

I’ve certainly been one of those people saying we’d never get another 2 threat for a few years now. They’re inherently hard to balance and I don’t envy Atomic Mass Games one bit for trying to get another one into the game. The strength of a 2 threat is inherently tied to their low cost, while still having the same amount of actions as everyone else. So how have they managed to pluck up the courage to give us another one?

Well – let’s start with Spider-Nonsense. This makes Peter Porker very unreliable with an Extract. A light breeze can make him drop it. However, when we look at Web Yoink we can see what Spider-Ham’s primary contribution to scoring VPs is. It’s a little unreliable, but in the worst case scenario it will get him onto a Secure and likely tying it with the target he just tried to displace. Now that we don’t have Toad’s Size 2 push to compare it to – this actually seems pretty great! It’s now the only displacement available for free on a 2 Threat (see Rocket Raccoon’s attack Hadron Enforcer).

Porker Hijinks has a hilarious list of triggers available. This attack should not be relied on, but I suspect the new “You’ll never guess what happened in my game” story at MCP events will now be Spider-Ham hitting these triggers. 

The Push trigger is sizeless, that’s a big deal. Giving out Slow is very valuable in Webs, as we discussed earlier. Stun can be back breaking when slapping it on the right enemy models (usually Asgardians). But all of this being on 4 dice means you basically want to forget they exist until you hit them in order to avoid disappointment.

Oh also – he’s Size 1! So you can do the annoying Rocket Raccoon trick of standing behind a Size 2 so that your opponent’s models can’t see you, but you can see them. Usually with Here’s Pie In Your Eye.

Some parts of this card may seem disappointing upon first read – but I think once people get used to putting Peter Porker on the table and they figure out what his job is (leaving Extracts alone…pulling people off points…distracting high threat models and covering them in conditions) then he’ll really shine.

But wait…that’s not all folks!

Spider-Man Noir Character Card
Image Courtesy of Atomic Mass Games

Spider-Man Noir

I hope you read this section of the article in Nicolas Cage’s voice.

First off, let’s start with the boring but great parts of this card. Spider-Sense and Inured To Pain are both superpowers we’ve seen before – but not on the same model. This makes for a phenomenally tanky character. Inured To Pain allows him to reduce any damage to zero. That includes Crisis effects and being thrown into his friends.

Hit The Pavement allowing him to grab terrain from Range 3 away is great. You’d be surprised at how flexible this feels on the table.

Now let’s get down to his attacks. The Ol’ One Two being a 4 dice attack is fine; you aren’t likely to hit that Elusive trigger though. But if you go for another one of them onto the same target, it becomes a 7 dice attack which is much nicer – especially when you get power equal to damage dealt. Crime Fighting Arsenal is a fantastic spender. Beam 4 that gives out Slow and Shock on damage is perfectly in line with the Web Warrior strategy. Take stuff, run away, survive. Hitting a Spider-Man Noir while Shocked, with his Spider-Sense and Inured To Pain online is going to suck.

Tactics Cards

Spider-Sleith
Image Courtesy of Atomic Mass Games

Now this card is a ton of fun. I love the idea of Spider-Man Noir having his own little side mission for the game – and scoring bonus VPs in Web Warriors is no joke considering how many Crisis VPs they’ll be scoring everywhere else.

Gathering Evidence makes me think that this card belongs on pay-to-flips, when there will be lots of interactions happening around him. 

“Asking Questions” is a little harder to pull off. This version of Peter Parker isn’t necessarily about dealing damage. But The Ol’ One Two hitting a target twice followed by a Size 2 terrain throw might just do the trick. The good news is, you only have to do this once to pull the card off.

Without pay-to-flips, this card might be a little too tricky to make work. But when it does, it has high potential to be game winning.

Spider Totem: The Bride
Image Courtesy of Atomic Mass Games

This is an odd one. Changing her attacks to Mystic is pretty neat, but not worth a Team Tactics Card.

Giving herself or any ally a sort-of free Recalibration Matrix is slightly cooler. Especially when paired with All Webbed Up when the Web Warrior attacks really start to matter.

Caught In A Ham
Image Courtesy of Atomic Mass Games

This card is a lot of words…a lot of fun…and of questionable effectiveness. Just like Spider-Ham!

Anyone who has played Lovable Misfits will know the joy and dread that a card like this can grant the player using it.

I think it’s a lot of fun – but I wouldn’t recommend it for competitive play. The results are a little too looney.

Protege Team Tactics Card
Image courtesy of Atomic Mass Games

Oh god. What have they done…

Black Cat has long been the best 3 threat Extract player in the game. At one point, AMG even buffed her and made her better at it. Master Cat Burglar being a key part of the kit that makes her so terrifying to play against is now available on a 4 threat who can achieve a completely different set of great things throughout the game.

This costs an Action (just like Master Cat Burglar does) and a Team Tactics Card. But for one of the best superpowers in the game, that’s a price most of us will be happy to pay.

Silk goes in, fights a bit, hands out some Slows, uses Protege to steal an Extract, moves Long away, then keeps herself alive for the rest of the game with Caught In The Web and Silk Sense.

This card is going to be in every game that Silk plays in a Web Warriors point scoring playstyle – giving them more diceless guaranteed point scoring opportunities.

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