Last week while I was at the friendly local game store, a relatively new player was stopping in and working on his first army, playing Dark Angels. He was asking for help on how to build his army, and what detachment he should go with. We talked for a bit and I and several others in the room gave him some advice, and at one point I suggested he avoid the Vanguard Spearhead Detachment starting out, as its play style and abilities may be a bit much for newer players.
This then got me thinking: What are the best Detachment options for new players? Are there choices which work better for new players wen it comes to how they play and how easy it is to work with them? What even makes a good Detachment for beginners? That’s a good place to start. Then I narrowed the list down to six because that’s better for SEO. Well, actually seven, but that last one will be an Honorable Mention candidate, as a fun bonus.
The Video Version
We made a video version of this article! If you’d like the cliff notes version, you can find it here, along with the dulcet tones of Campbell “fixed list” McLaughlin and some ska backing music.
What Makes a Good Beginner Detachment?
There are a few things I’m looking for when I think about what makes a good detachment for a beginner to tackle:
- A straightforward Detachment rule. The Detachment rule has to be very easy to understand and remember. One of the big challenges new players are going to have is just remembering their rules, so we want something easy to remember. The Orks War Horde Detachment is a great example here – getting [SUSTAINED HITS 1] on your melee attacks is powerful and easy to remember, and it’s just always on. On that note…
- Reasonably powerful. I’m not going to recommend a Detachment that sucks. New players don’t need more uphill battles.
- Stratagems which are easy to understand and use. While there are a lot of cool stratagems which introduce fancy movement tricks and situational tools, I’m going to prioritize Detachments where the Stratagems have obvious uses, low costs, and are broadly useful. Again, the goal is rules which new players will remember and use.
- The Detachment tells you how to build your army. There are so many units in 40k that even with smaller armies, putting together a solid force can be daunting. Detachments can help with that by pushing players in a particular direction.
- Doesn’t require insane builds. On the flip side, I’m not going to tell a new player they have to buy 30 Possessed. I’m going to prioritize Detachments that let players build with a large number of units, and encourage building lists that are more like what you’d expect to see running that army. The goal here is transferability – if you build an army for this Detachment, you should be able to do a different detachment later without having to buy and paint too much new stuff.
I think this is a good list, and once I had this in mind it was pretty easy to come up with a small set of Detachments that fit the criteria across multiple factions. As I go through this list I’ll provide some additional thoughts and rankings for each detachment on power, competitive viability,
With that out of the way, let’s dig into the list:
Honorable Mention: Tyranids – Invasion Fleet
Detachment Focus: Invasion Fleet
The basic Detachment for the Tyranids just makes your best units even better, letting you pick one of three abilities to be “on” for your entire army for the rest of the battle. As a new player, the two you’re most likely to pick are going to be [SUSTAINED HITS 1] for attacks against Infantry and swarm units or [LETHAL HITS] against enemy Vehicles and Monsters. Your Enhancements give you some decent buffs for Hive Tyrants, and the Stratagems are pretty straightforward – most of the time you’re going to be using Rapid Regeneration for a 5+ feel no pain and Overrun, which gives you a longer consolidate move.
That longer consolidate move is one of the reasons this Detachment only made Honorable Mention – post-combat movement shenanigans are bit tough for new players, and having to pick an ability before the game isn’t ideal, either since it creates the chance for you to make the wrong pick. And if there’s a downside to making your best units better, it’s that you really need to know what your best units are to get the most out of the Detachment, so that keeps it out of our top 6.
Ryan Karrer's List - click to expand comp v1 (2000 points) Tyranids CHARACTERS Deathleaper (80 points) Hive Tyrant (225 points) Neurotyrant (105 points) BATTLELINE Gargoyles (85 points) OTHER DATASHEETS Biovores (50 points) Exocrine (140 points) Exocrine (140 points) Exocrine (140 points) Lictor (60 points) Maleceptor (170 points) Neurolictor (80 points) Raveners (75 points) Raveners (75 points) Raveners (75 points) Tyrannofex (200 points) Tyrannofex (200 points) Zoanthropes (100 points) Exported with App Version: v1.29.1 (74), Data Version: v581
Strike Force (2000 points)
Invasion Fleet
• 1x Lictor claws and talons
• 1x Heavy venom cannon
1x Monstrous bonesword and lash whip
• Warlord
• 1x Neurotyrant claws and lashes
1x Psychic scream
• 10x Gargoyle
• 10x Blinding venom
10x Fleshborer
• 1x Chitin-barbed limbs
1x Spore Mine launcher
• 1x Bio-plasmic cannon
1x Powerful limbs
• 1x Bio-plasmic cannon
1x Powerful limbs
• 1x Bio-plasmic cannon
1x Powerful limbs
• 1x Lictor claws and talons
• 1x Massive scything talons
1x Psychic overload
• 1x Piercing claws and talons
• 3x Ravener
• 3x Armoured Thorax
3x Ravener claws and talons
• 3x Ravener
• 3x Armoured Thorax
3x Ravener claws and talons
• 3x Ravener
• 3x Armoured Thorax
3x Ravener claws and talons
• 1x Powerful limbs
1x Rupture cannon
1x Stinger salvoes
• 1x Powerful limbs
1x Rupture cannon
1x Stinger salvoes
• 1x Neurothrope
• 1x Chitinous claws and teeth
1x Warp Blast
• 2x Zoanthrope
• 2x Chitinous claws and teeth
2x Warp Blast
Ryan’s list has a great mix of different Tyranid units, but focuses mainly on medium- and big-sized bugs (other recent lists like Kayu Orellana’s tend to include a few horde units as well).
6. Blood Angels: Liberator Assault Group
Detachment Focus: Liberator Assault Group
The “standard” Blood Angels Detachment, the Liberator Assault group gives your marines +2 Strength and +1 Attacks to their melee profiles in any turn they charge, supercharging your army to punch up into almost anything in the game. This Detachment gives you a ton of flexibility with its stratagems, giving you different ways to kill things and a way to supercharge those Stratagems by opting to Battle-shock your units for an additional effect. The whole thing lets you really lean into an aggressive, charge-first-and-ask-questions-later play style. That said, there are a lot of tricks here and Blood Angels are a fast army, so as you improve you can adjust your army and style to take better advantage of the army’s tricks.
That said, the “Battle-shock to get both effects” mechanic is a bit much for new players, though they can just ignore that part by only using the half of the Stratagem they like. If you just want to mash space marines into the opponent, this is the Detachment for it.
Borja FM's List - Click to expand 2nd place, II GT Hispalis – March 28, 2025 What’s the deal with airline food? (1995 points) Space Marines CHARACTERS Blood Angels Captain (115 points) Captain with Jump Pack (110 points) Chief Librarian Mephiston (135 points) Commander Dante (130 points) BATTLELINE Assault Intercessor Squad (75 points) DEDICATED TRANSPORTS Impulsor (80 points) OTHER DATASHEETS Assault Intercessors with Jump Packs (90 points) Assault Intercessors with Jump Packs (90 points) Baal Predator (135 points) Baal Predator (135 points) Sanguinary Guard (260 points) Sanguinary Guard (130 points) Scout Squad (70 points) Scout Squad (70 points) Vindicator (185 points) Vindicator (185 points) Exported with App Version: v1.29.1 (74), Data Version: v581
Blood Angels
Strike Force (2000 points)
Liberator Assault Group
• 1x Inferno pistol
1x Power fist
• Enhancement: Rage-fuelled Warrior
• Warlord
• 1x Relic Shield
1x Thunder hammer
• Enhancement: Speed of the Primarch
• 1x Fury of the Ancients
1x Plasma pistol
1x Vitarus
• 1x Perdition Pistol
1x The Axe Mortalis
• 1x Assault Intercessor Sergeant
• 1x Plasma pistol
1x Power fist
• 4x Assault Intercessor
• 4x Astartes chainsword
4x Heavy bolt pistol
• 1x Armoured hull
1x Ironhail heavy stubber
1x Shield Dome
2x Storm bolter
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Hand flamer
1x Power fist
• 4x Assault Intercessors with Jump Packs
• 4x Astartes chainsword
3x Heavy bolt pistol
1x Plasma pistol
• 1x Assault Intercessor Sergeant with Jump Pack
• 1x Hand flamer
1x Power fist
• 4x Assault Intercessors with Jump Packs
• 4x Astartes chainsword
3x Heavy bolt pistol
1x Plasma pistol
• 1x Armoured tracks
1x Baal flamestorm cannon
2x Heavy flamer
1x Hunter-killer missile
1x Storm bolter
• 1x Armoured tracks
1x Baal flamestorm cannon
2x Heavy flamer
1x Hunter-killer missile
1x Storm bolter
• 6x Sanguinary Guard
• 4x Angelus boltgun
6x Encarmine blade
2x Inferno pistol
1x Sanguinary Banner
• 3x Sanguinary Guard
• 2x Angelus boltgun
3x Encarmine blade
1x Inferno pistol
1x Sanguinary Banner
• 1x Scout Sergeant
• 1x Astartes chainsword
1x Bolt pistol
1x Close combat weapon
• 4x Scout
• 4x Bolt pistol
4x Close combat weapon
3x Combat knife
1x Missile launcher
• 1x Scout Sergeant
• 1x Astartes chainsword
1x Bolt pistol
1x Close combat weapon
• 4x Scout
• 4x Bolt pistol
4x Close combat weapon
3x Combat knife
1x Missile launcher
• 1x Armoured tracks
1x Demolisher cannon
1x Hunter-killer missile
1x Storm bolter
• 1x Armoured tracks
1x Demolisher cannon
1x Hunter-killer missile
1x Storm bolter
Liberator Assault Group armies tend to combine a variety of different units – you don’t need to go all-in on melee – allowing new players to build them without having to triple up on anything and overcommit. They also let you make good use of the faction’s sickest character models, and any Detachment that encourages you to bring Mephiston and Dante is a winner for Blood Angels.
5. T’au Empire: Experimental Prototype Cadre
Detachment Focus: Experimental Prototype Cadre
It’s difficult to call any T’au Detachment “easy to play” – the army typically requires quite a bit of care with positioning and sequencing to ensure you have the right spotters acting on each of your shooting units – but if there’s an easiest choice, it’s the Experimental Prototype Cadre. While the other Detachments only work in the first or second half of the game or require you to get perilously close to the enemy, the Experimental Prototype Cadre gives your units additional range to work with and supercharges your Crisis Suits, giving you some additional power on your shooting. It’s a powerful effect that plays into your key instinct with T’au: Staying the hell away from opponents and shooting them to death.
Noah Keeth's Experimental Prototype List - click to expand Rocky Mountain Open 2025 eeppy cadre (1990 points) T’au Empire CHARACTERS Cadre Fireblade (50 points) Commander in Coldstar Battlesuit (95 points) Commander in Enforcer Battlesuit (100 points) Commander in Enforcer Battlesuit (105 points) Commander in Enforcer Battlesuit (90 points) BATTLELINE Breacher Team (100 points) Breacher Team (100 points) Breacher Team (100 points) DEDICATED TRANSPORTS Devilfish (85 points) Devilfish (85 points) Devilfish (85 points) OTHER DATASHEETS Crisis Fireknife Battlesuits (130 points) Crisis Fireknife Battlesuits (130 points) Crisis Starscythe Battlesuits (110 points) Hammerhead Gunship (145 points) Hammerhead Gunship (145 points) Pathfinder Team (90 points) Stealth Battlesuits (60 points) Stealth Battlesuits (60 points) Stealth Battlesuits (60 points) Vespid Stingwings (65 points) Exported with App Version: v1.29.0 (73), Data Version: v579
Strike Force (2000 points)
Experimental Prototype Cadre
• 1x Close combat weapon
1x Fireblade pulse rifle
2x Gun Drone
• 1x Battlesuit fists
4x Missile pod
2x Shield Drone
• Warlord
• 1x Battlesuit fists
1x Marker Drone
1x Shield Drone
4x T’au flamer
• Enhancement: Thermoneutronic Projector
• 1x Battlesuit fists
4x Fusion blaster
2x Shield Drone
• Enhancement: Fusion Blades
• 1x Battlesuit fists
1x Cyclic ion blaster
3x Plasma rifle
2x Shield Drone
• Enhancement: Plasma Accelerator Rifle
• 1x Support turret
• 1x Breacher Fire Warrior Shas’ui
• 1x Close combat weapon
1x Guardian Drone
1x Gun Drone
1x Pulse blaster
1x Pulse pistol
• 9x Breacher Fire Warrior
• 9x Close combat weapon
9x Pulse blaster
9x Pulse pistol
• 1x Support turret
• 1x Breacher Fire Warrior Shas’ui
• 1x Close combat weapon
1x Guardian Drone
1x Gun Drone
1x Pulse blaster
1x Pulse pistol
• 9x Breacher Fire Warrior
• 9x Close combat weapon
9x Pulse blaster
9x Pulse pistol
• 1x Support turret
• 1x Breacher Fire Warrior Shas’ui
• 1x Close combat weapon
1x Guardian Drone
1x Gun Drone
1x Pulse blaster
1x Pulse pistol
• 9x Breacher Fire Warrior
• 9x Close combat weapon
9x Pulse blaster
9x Pulse pistol
• 1x Accelerator burst cannon
1x Armoured hull
2x Seeker missile
2x Smart missile system
• 1x Accelerator burst cannon
1x Armoured hull
2x Seeker missile
2x Smart missile system
• 1x Accelerator burst cannon
1x Armoured hull
2x Seeker missile
2x Smart missile system
• 1x Crisis Fireknife Shas’vre
• 1x Battlesuit fists
1x Gun Drone
1x Marker Drone
2x Missile pod
• 2x Crisis Fireknife Shas’ui
• 2x Battlesuit fists
2x Gun Drone
4x Missile pod
2x Shield Drone
• 1x Crisis Fireknife Shas’vre
• 1x Battlesuit fists
1x Gun Drone
1x Marker Drone
2x Plasma rifle
• 2x Crisis Fireknife Shas’ui
• 2x Battlesuit fists
2x Gun Drone
4x Plasma rifle
2x Shield Drone
• 1x Crisis Starscythe Shas’vre
• 1x Battlesuit fists
1x Gun Drone
1x Marker Drone
2x T’au flamer
• 2x Crisis Starscythe Shas’ui
• 2x Battlesuit fists
2x Gun Drone
2x Shield Drone
4x T’au flamer
• 1x Armoured hull
1x Railgun
2x Seeker missile
2x Twin smart missile system
• 1x Armoured hull
1x Railgun
2x Seeker missile
2x Twin smart missile system
• 1x Pathfinder Shas’ui
• 1x Close combat weapon
2x Gun Drone
1x Pulse carbine
1x Pulse pistol
1x Recon Drone
1x Semi-automatic grenade launcher
• 9x Pathfinder
• 9x Close combat weapon
3x Ion rifle
6x Pulse carbine
9x Pulse pistol
• 1x Stealth Shas’vre
• 1x Battlesuit fists
1x Fusion blaster
1x Homing Beacon
1x Marker Drone
1x Shield Drone
• 2x Stealth Shas’ui
• 2x Battlesuit fists
2x Burst cannon
• 1x Stealth Shas’vre
• 1x Battlesuit fists
1x Fusion blaster
1x Homing Beacon
1x Marker Drone
1x Shield Drone
• 2x Stealth Shas’ui
• 2x Battlesuit fists
2x Burst cannon
• 1x Stealth Shas’vre
• 1x Battlesuit fists
1x Fusion blaster
1x Homing Beacon
1x Marker Drone
1x Shield Drone
• 2x Stealth Shas’ui
• 2x Battlesuit fists
2x Burst cannon
• 1x Vespid Strain Leader
• 1x Neutron blaster
1x Stingwing claws
• 4x Vespid Stingwing
• 4x Neutron blaster
4x Stingwing claws
Experimental Prototype lists aren’t the strongest way to run T’au – Mont’ka and Retaliation Cadre are both more powerful options – but a good Experimental Prototype Cadre list will employ most of the same units as those, so if you start off playing Prototype and want to switch later, you won’t have a ton of hobby work to do. As a new player your biggest challenge will be that it’s very easy to blow yourself up using your fancy new weapons, but the good news is you have a Stratagem to heal them.
4. Adeptus Custodes: Shield Host
The updated version of the Custodes’ Index Detachment, Shield Host received a lot of flack upon the book’s publication – and rightfully so – but has since been improved substantially by the Balance Dataslate. What you’re left with is the army’s best melee detachment, built to encourage armies of brutally efficient melee threats which charge across the board and blend anything they come into contact with, usually led by a Blade Champion. The most you’re asked to do with the Detachment is pick between Lethal and Sustained Hits for your army rule and +1 AP or Crits on 5s for the Detachment rule, and most of the time those have obvious answers (Sustained + AP against most things).
Joel Larsson's Shield Host List - click to expand 2nd place, Fantasia Fanatic XLVII GT – March 28, 2025 Shield Host Blade Champion (120pts): Vaultswords, Warlord 4x Custodian Guard, Spears (170pts) 2x Allarus Custodians, Spears (130pts) Inquisitor Draxus (95pts): Dirgesinger, Power fist, Psychic Tempest
Blade Champion (120pts): Vaultswords
Blade Champion (120pts): Vaultswords
4x Custodian Guard, 3 Spears, 1 Shield + Banner (170pts)
5x Custodian Wardens, Spears & Banner (260pts)
5x Custodian Wardens, Spears & Banner (260pts)
5x Custodian Wardens, Spears & Banner (260pts)
4x Prosecutors (40pts)
4x Prosecutors (40pts)
3x Venatari Custodians, Spears (165pts)
4x Witchseekers (50pts)
Shield Host lists are still very competitive in the current meta, and while most run at least one unit of Venatari, the model counts needed for these are pretty light. Some lists – like the one above – go super heavy on Blade Champions and Wardens, but with Custodes that’s a bit more forgivable. On the other hand, you don’t have to run the list this way – Stephen Box’s list earlier this year used more Vertus Praetors and Jetbike Shield-Captains instead.
3. Noble Lance
The Detachment Rule for the Imperial Knights is simple and powerful, giving you a 6+ Feel No Pain that ups to 5+ if you’ve killed the enemy Warlord. It’s easy to remember and implement. And while knights aren’t the easiest army to play well – you need to pay a lot of attention to your positioning and make do with a small number of units – they’re a popular choice for beginners and only having a few units means not having to remember a ton of datasheets.
Benjamin Hauser's List - Click to Expand Canis Wrecks (2000 points) Imperial Knights CHARACTERS Canis Rex (450 points) BATTLELINE Armiger Helverin (130 points) Armiger Helverin (130 points) Armiger Helverin (130 points) Armiger Helverin (130 points) Armiger Warglaive (140 points) Armiger Warglaive (140 points) Armiger Warglaive (140 points) Armiger Warglaive (140 points) Armiger Warglaive (140 points) ALLIED UNITS Callidus Assassin (100 points) Sisters of Battle Immolator (115 points) Sisters of Battle Squad (115 points) Exported with App Version: v1.29.1 (74), Data Version: v581
Strike Force (2000 points)
Noble Lance
• Warlord
• 1x Chainbreaker las-impulsor
1x Chainbreaker multi-laser
1x Freedom’s Hand
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber
• 2x Armiger autocannon
1x Armoured feet
1x Questoris heavy stubber
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear
• 1x Questoris heavy stubber
1x Reaper chain-cleaver
1x Thermal spear
• 1x Neural shredder
1x Phase sword and poison blades
• 1x Armoured tracks
1x Heavy bolter
1x Hunter-killer missile
1x Immolation flamers
• 1x Sister Superior
• 1x Bolt pistol
1x Close combat weapon
1x Inferno pistol
1x Power weapon
• 9x Battle Sister
• 9x Bolt pistol
7x Boltgun
9x Close combat weapon
1x Meltagun
1x Multi-melta
1x Simulacrum Imperialis
Competitive knights lists today tend to run Canis Rex – the army’s best unit – and a bunch of Armigers, eschewing the builds with three big knights for something smaller, faster, and a bit more forgiving. In addition to the knights, you’ll typically want a smattering of Imperial Agents to help hold objectives and do actions, and that usually means a squad of Battle Sisters or Arbites and an assassin or two.
2. Orks: War Horde
Your melee weapons get [SUSTAINED HITS 1]. That’s it. That’s all you need, really – the War Horde takes something that’s already good – Ork melee – and makes it batter, improving your output and helping you get over the hump when it comes to taking down bigger threats.
Jensen Goh's list - click to expand 3rd Place, the Phuket Open Fireball Greens (2000 points) Orks CHARACTERS Beastboss (100 points) Beastboss (105 points) Ghazghkull Thraka (235 points) Warboss (90 points) Zodgrod Wortsnagga (80 points) BATTLELINE Beast Snagga Boyz (190 points) Beast Snagga Boyz (190 points) DEDICATED TRANSPORTS Trukk (65 points) Trukk (65 points) OTHER DATASHEETS Battlewagon (160 points) Breaka Boyz (140 points) Breaka Boyz (140 points) Flash Gitz (160 points) Gretchin (40 points) Gretchin (40 points) Meganobz (70 points) Stormboyz (65 points) Stormboyz (65 points) Exported with App Version: v1.29.0 (73), Data Version: v579
Strike Force (2000 points)
War Horde
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota
• Enhancement: Headwoppa’s Killchoppa
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota
• Enhancement: Follow Me Ladz
• 1x Ghazghkull Thraka
• Warlord
• 1x Gork’s Klaw
1x Mork’s Roar
• 1x Makari
• 1x Makari’s stabba
• 1x Attack squig
1x Kombi-weapon
1x Power klaw
1x Twin sluggas
• Enhancement: Supa-Cybork Body
• 1x Da Grabzappa
1x Squigstoppa
• 19x Beast Snagga Boy
• 19x Choppa
19x Slugga
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 19x Beast Snagga Boy
• 19x Choppa
19x Slugga
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga
• 1x Big shoota
1x Spiked wheels
• 1x Big shoota
1x Spiked wheels
1x Deff rolla
1x Lobba
1x Zzap gun
1x ‘Ard Case
• 1x Boss Nob
• 1x Choppa
1x Rokkit pistol
1x Smash hammer
• 5x Breaka Boy
• 4x Smash hammer
1x Tankhammer
• 1x Boss Nob
• 1x Choppa
1x Rokkit pistol
1x Smash hammer
• 5x Breaka Boy
• 4x Smash hammer
1x Tankhammer
• 1x Ammo Runt
• 1x Kaptin
• 1x Choppa
1x Snazzgun
• 9x Flash Git
• 9x Choppa
9x Snazzgun
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga
• 2x Meganob
• 2x Killsaw
2x Power klaw
• 4x Stormboy
• 4x Choppa
4x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga
• 4x Stormboy
• 4x Choppa
4x Slugga
• 1x Boss Nob
• 1x Power klaw
1x Slugga
Any War Horde list starts with Ghazghkull Thraka and some Meganobz to support him, but beyond that you have a ton of options – the Ork army is full of units that are good in melee and the newer Tankbustas unit only adds another solid entry. On the table, your plan is simple: Get stuck in with the punchy melee units and use a mix of Stormboyz and Grots to hold objectives and bounce around doing actions.
1. Space Marines: Ironstorm Spearhead
Detachment Focus: Ironstorm Spearhead
Finally we come to our top choice. The Ironstorm Spearhead isn’t the most powerful way to run Space Marines – that honor right now likely belongs to the Gladius Task Force – but it’s one of the easier ways, giving you a simple rule to re-roll a hit, wound, or damage roll each time you activate a unit to shoot or fight. This doesn’t explicitly push you into vehicles but it does do its best work on single-model units with a small number of high quality shots, and the Detachments Enhancements and Stratagems do very much push you into Vehicles supported by Techmarines.
The result is a Detachment that can run many different small marine units but also encourages you to take the faction’s tanks and dreadnoughts in large numbers to support them. And that’s both easier from a hobby standpoint (fewer, big models), and a lot more forgiving on the table – your army can be tough to take down and will be able to pick enemy units off at a distance. And your stratagems here are all about buffs to durability and shooting, or just spitefully firing off shots or exploding after you’re hit.
Narongsak Lumleatwiput's Ironstorm List - click to expand Red Ultra Phuket (2000 points) Space Marines CHARACTERS Lieutenant with Combi-weapon (90 points) Marneus Calgar (210 points) Roboute Guilliman (345 points) BATTLELINE Intercessor Squad (80 points) OTHER DATASHEETS Ballistus Dreadnought (140 points) Ballistus Dreadnought (140 points) Company Heroes (105 points) Invader ATV (60 points) Outrider Squad (80 points) Scout Squad (70 points) Storm Speeder Hammerstrike (125 points) Vindicator (185 points) Vindicator (185 points) Vindicator (185 points) Exported with App Version: v1.29.1 (74), Data Version: v581
Ultramarines
Strike Force (2000 points)
Ironstorm Spearhead
• 1x Combi-weapon
1x Paired combat blades
• Enhancement: Master of Machine War
• 1x Marneus Calgar
• 1x Gauntlets of Ultramar
• 2x Victrix Honour Guard
• 2x Victrix power sword
• Warlord
• 1x Emperor’s Sword
1x Hand of Dominion
• 1x Intercessor Sergeant
• 1x Bolt pistol
1x Bolt rifle
1x Power fist
• 4x Intercessor
• 4x Bolt pistol
4x Bolt rifle
4x Close combat weapon
• 1x Armoured feet
1x Ballistus lascannon
1x Ballistus missile launcher
1x Twin storm bolter
• 1x Armoured feet
1x Ballistus lascannon
1x Ballistus missile launcher
1x Twin storm bolter
• 1x Ancient
• 1x Bolt pistol
1x Bolt rifle
1x Close combat weapon
• 1x Company Champion
• 1x Bolt pistol
1x Master-crafted power weapon
• 2x Company Veteran
• 2x Bolt pistol
2x Close combat weapon
1x Master-crafted bolt rifle
1x Master-crafted heavy bolter
• 1x Bolt pistol
1x Close combat weapon
1x Multi-melta
1x Twin bolt rifle
• 1x Outrider Sergeant
• 1x Astartes chainsword
1x Heavy bolt pistol
1x Twin bolt rifle
• 2x Outrider
• 2x Astartes chainsword
2x Heavy bolt pistol
2x Twin bolt rifle
• 1x Scout Sergeant
• 1x Bolt pistol
1x Boltgun
1x Close combat weapon
• 4x Scout
• 4x Bolt pistol
4x Boltgun
4x Close combat weapon
• 1x Close combat weapon
1x Hammerstrike missile launcher
2x Krakstorm grenade launcher
1x Melta destroyer
• 1x Armoured tracks
1x Demolisher cannon
1x Hunter-killer missile
1x Storm bolter
• 1x Armoured tracks
1x Demolisher cannon
1x Hunter-killer missile
1x Storm bolter
• 1x Armoured tracks
1x Demolisher cannon
1x Hunter-killer missile
1x Storm bolter
On the generic marines side, Ironstorm lists like to run Vindicators and Ballistus Dreadnoughts supported by Guilliman and scouts, but it’s very possible to build them with Gladiators, Predators, or Repulsors. And as an added bonus, you don’t even need to run Ultramarines – there’s value here for the other chapters as well.
Clark Welch's Ironstorm Space Wolves - Click to Expand Iron (2000 Points) Space Marines CHARACTERS Lieutenant (65 Points) Lieutenant with Combi-weapon (70 Points) Murderfang (170 Points) Ragnar Blackmane (90 Points) Techmarine (90 Points) Wolf Guard Battle Leader on Thunderwolf (90 Points) OTHER DATASHEETS Assault Intercessors with Jump Packs (90 Points) Assault Intercessors with Jump Packs (90 Points) Ballistus Dreadnought (140 Points) Ballistus Dreadnought (140 Points) Bladeguard Veteran Squad (160 Points) Firestrike Servo-turrets (75 Points) Firestrike Servo-turrets (75 Points) Predator Annihilator (135 Points) Predator Destructor (140 Points) Predator Destructor (140 Points) Thunderwolf Cavalry (240 Points) Exported with App Version: v1.29.1 (1), Data Version: v581
Space Wolves
Ironstorm Spearhead
Strike Force (2000 Points)
• 1x Master-crafted power weapon
• 1x Neo-volkite pistol
• 1x Storm Shield
• 1x Combi-weapon
• 1x Paired combat blades
• 1x Heavy flamer
• 1x Storm bolter
• 1x The Murderclaws
• 1x Bolt Pistol
• 1x Frostfang
• Warlord
• 1x Forge bolter
• 1x Grav-pistol
• 1x Omnissian power axe
• 1x Servo-arm
• Enhancements: Adept of the Omnissiah
• 1x Close combat weapon
• 1x Crushing teeth and claws
• 1x Relic weapon
• 1x Storm Shield
• Enhancements: The Flesh Is Weak
• 1x Assault Intercessor Sergeant with Jump Pack
â—¦ 1x Plasma pistol
â—¦ 1x Power fist
• 4x Assault Intercessors with Jump Packs
â—¦ 4x Astartes chainsword
â—¦ 3x Heavy bolt pistol
â—¦ 1x Plasma pistol
• 1x Assault Intercessor Sergeant with Jump Pack
â—¦ 1x Plasma pistol
â—¦ 1x Power fist
• 4x Assault Intercessors with Jump Packs
â—¦ 4x Astartes chainsword
â—¦ 3x Heavy bolt pistol
â—¦ 1x Plasma pistol
• 1x Armoured feet
• 1x Ballistus lascannon
• 1x Ballistus missile launcher
• 1x Twin storm bolter
• 1x Armoured feet
• 1x Ballistus lascannon
• 1x Ballistus missile launcher
• 1x Twin storm bolter
• 1x Bladeguard Veteran Sergeant
â—¦ 1x Heavy bolt pistol
â—¦ 1x Master-crafted power weapon
• 5x Bladeguard Veteran
â—¦ 5x Heavy bolt pistol
â—¦ 5x Master-crafted power weapon
• 1x Close combat weapon
• 1x Twin Firestrike las-talon
• 1x Close combat weapon
• 1x Twin Firestrike las-talon
• 1x Armoured tracks
• 1x Hunter-killer missile
• 2x Lascannon
• 1x Predator twin lascannon
• 1x Storm bolter
• 1x Armoured tracks
• 1x Hunter-killer missile
• 2x Lascannon
• 1x Predator autocannon
• 1x Storm bolter
• 1x Armoured tracks
• 1x Hunter-killer missile
• 2x Lascannon
• 1x Predator autocannon
• 1x Storm bolter
• 1x Thunderwolf Cavalry Pack Leader
â—¦ 1x Crushing teeth and claws
â—¦ 1x Heirloom weapon
â—¦ 1x Storm Shield
• 5x Thunderwolf Cavalry
â—¦ 5x Crushing teeth and claws
â—¦ 5x Heirloom weapon
â—¦ 5x Storm Shield
Will you always need all of those vehicles if you decide to switch to another Detachment later with your space marines? No, probably not. It’s easy to go too hard on hulls with Ironstorm and get something with low transferability. But I’m also loosening up a bit on that criteria to account for the fact that this is Space Marines, and new players love to buy big tanks. Hell, who doesn’t?
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