Adeptus Mechanicus

[40k] The Q3 2025 Balance Update: Imperium Factions

We take a look at the changes to Imperium factions in today's Q3 Balance Update. #AdWIP

Competitive Innovations in 10th: Back to Black pt.3

Melee Marines, AdMech and Xenos make the running in part 3 of Competitive Innovations.

Goonhammer Reviews: Forges of Mars, by Graham McNeill

We take a deep dive into Voyager 40,000 with Graham McNeil's Forges of Mars series.

Competitive Innovations in 10th: Operation Sufficient Jackals pt.1

The metagame...adapts? Maybe? A little? Find out what's going on in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Stamp On the Ground pt.1

Knights are unleashed on the metagame, but plenty of other armies are making big plays as well, check it all out in part 1 of Competitive Innovations.

Kill Team – Typhon: Battleclade Review

Salutations and welcome, to the review of the Battleclade team found in Kill Team: Typhon. Dust off those Servitors, and mechadendrites as your tech priests and underseers search for archaeotech in the killzone. This team offers a surprisingly different...

Goonhammer Reviews: Kill Team Typhon – The Models and Terrain

Was that spore chimney there yesterday? This weekend marks preorders for the latest and greatest Kill Team box as Tyranid and Adepticus Mechanicus rejoice. Typhon sees specialised Raveners – a brood of aggressive tunnelling Tyranid bioforms – face off...

Competitive Innovations in 10th: Carnival of Chaos pt.3

Death Guard and Daemons close out this week's carnival of chaos in the final part of Competitive Innovations.

[40k] Competitive Innovations in 10th: Dog Days pt.1

Various factions release the hounds in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Our Long National Nightmare is So Back pt.1

Lootas and Lions are unleashed upon the metagame in part 1 of Competitive Innovations.