board games

Something Gained, Something Lost – Gloomhaven: Digital Review

In June of 2017 Games Workshop released the 8th Edition of Warhammer 40k. This was a dramatic release, resetting the entire game with minimal carryover from 7th edition. While 8th changed the trajectory of my tabletop gaming life, only 4...

A Wholly Innovative Game of Titanic Frog Combat – Cosmic Frog Review

Imagine a frog. This frog is unlike any frog you've ever seen. For starters, it's two-miles tall. It towers over the land. It is dwarfed by the vast emptiness of the cosmos. In these cosmos waits another frog, biding...

Games for Young Kids: Peek-a-Mouse

Cooperative games for little kids can be a bit of a mixed bag; if the game is too hard the adults end up doing all the work and if the game is too easy it becomes more of a...

Tense and Cerebral, Godtear is a Tight Skirmish Game – Turn Order

Way back in 2017, a year that feels more like it was 50 years ago and not 5, Steamforge Games announced a new miniatures skirmish game called Godtear. As details emerged it became clear that it was a sharp departure...

Interview with Elli Amir, designer of Worldbreakers: Advent of the Khanate – Turn Order

Worldbreakers: Advent of the Khanate is a new 1-2 player tactical card game by Elli Amir. (You can read our review of the game here.) Adopting recognizable language, syntax, and grammar from popular collectible card games (CCG’s)—most notably Magic:...

Games for Young Kids: Dragon’s Breath the Hatching

We've previously reviewed Dragon's Breath here - it's a relatively simple game, but my son loved it. In part because it's simple, and in part because it has a dragon on the cover. It's one of the few games...

Oath – Turn Order

Oath is the latest game from Cole Wehrle, a step away from the historical Pax Pamir or John Company and semi-adjacent to the woodland warfare of Root, an it is an absolutely inscrutable game to describe. Oath is not...

Bloc by Bloc: Uprising – Power Word Rebellion – Turn Order

Words have power, but by themselves they are not imbued with ethical, moral, or emotional portent. A word’s potential to do good or harm comes from who wields it, and when, how, or why. Words inspire, incite, can be...

Voyages: A Roll-and-Write Odyssey – Turn Order

"Some years ago—never mind how long precisely—having little or no money in my purse, and nothing particular to interest me on shore, I thought I would sail about a little and see the watery part of the world.” – Herman...

A Look Back at the Battlestar Galactica Board Game – Turn Order

Battlestar Galactica was two and a half seasons of excellent television. Why do I have to keep introducing shows this way? Well, on an intellectual level I know why. There's a writing technique called Discovery Writing where the author is...