Chaos Knights

Competitive Innovations in 10th: Stamp On the Ground pt.2

Part 2 of Competitive Innovations brings us some hope, as a host of challengers to the top players get some airtime.

Goonhammer Reviews: Imperial Armour Knights Updates

Forge World Knights get in on the new rules action, with updates released today for both the Imperial and Chaos options. We check them out in our review.

Hammer of Math: 10th Edition Chaos Knights Odds and Ends

In this week's Hammer of Math, Rob looks at the changes made in Codex: Chaos Knights to how they play on the table.

The Crusade Rules Review of Codex: Chaos Knights, 10th Edition

We take a deep dive into the Crusade rules from Codex: Chaos Knights, looking at how you can amass power and upgrade your horrible knight as you scour a path across the galaxy.

Goonhammer Reviews: Codex Chaos Knights, 10th Edition

A busy week for 40K continues! We've gotten our hands on Codex: Chaos Knights and Norman's taking a look at it for you today.

Detachment Focus: Traitoris Lance

Our look at the Traitoris Lance Detachment from Codex Chaos Knights.

Competitive Innovations in 10th: Keep it Sneezy pt.2

Terrible omens of the metagame to come abound in part 2 of Competitive Innovations.

[40k] Competitive Innovations in 10th: An Ominous Stench pt.3

A surprising Showdown between two unusual Detachments closes out this week's Competitive Innovations.

[40k] Competitive Innovations in 10th: An Ominous Stench pt.2

The Chaos takeover continues in part 2 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Warping Time pt.2

Daemons and Chaos Knights dominate while a Xenos showdown blows up in part 2 of Competitive Innovations.