competitive play

Today’s Tabletop Battles Update Adds 40k Player Features

Our newest TTBA update adds faction trackers and pregame checklists for Warhammer 40k!

Warhammer: The Old World – Magic and Its Role in v1.5.1

The rules for magic in Warhammer: The Old World recently changed, and liam_jordan joins us to talk about how and the changes to play you can make as a result.

Competitive Innovation in 10th: A Plague of Low Costs pt.2

We look at the winning list from last weekend's Warhammer 40k events and ask the bold question: Hey guys are death guard and knights too good?

TheChirurgeon’s Road Through 2025, Part 33: Homestuck

The Road Through 2025 continues for TheChirurgeon, who had to stay inside this week but has finished his winged daemon prince.

The Corroad Goes Ever On and On: Autumn ITT

Liam "Corrode" Royle's road through 2025 continues at the ITT!

Hammer of Math: Codex Grey Knights 10th Edition Odds and Ends

We look at the math behind many of the options in the upcoming 10th edition Codex: Grey Knights - from Grand Master Nemesis Dreadknight weapons to Purifiers.

10th Edition Competitive Faction Focus: Thousand Sons (Updated August 1, 2025)

We take a deep dive into the Thousand Sons - how they work, what makes them tick competitively, and what you need to know about playing them.

[Warhammer 40k] Ben Jurek’s Road to LVO, Part 4: Tacoma Recap

We follow Ben Jurek's Road to LVO 2025 as he recaps his games leading to a third-place finish at the GW Open in Tacoma.

Magic: the Gathering – Edge of Eternities Review, Part 4 of 4: Red and Green Cards

In our final bit of coverage for the new Edge of Eternities set in Magic the Gathering, we look at the interesting red and green cards it has to offer.

Detachment Focus: Warpbane Task Force (Updated July 31, 2025)

We take a deep dive into the new Warpbane Task Force Detachment for Grey Knights - what's in it, how it works, and how to play it.