Death Guard

TheChirurgeon’s Road Through 2025, Part 36: Hobby Progress and HeroQuest

In this week's Road Through 2025, TheChirurgeon preps for a GT and plays more HeroQuest.

Competitive Innovations in 10th: The Healing Process pt.1

Marine Meta beckons as the first post-nerf Tournaments land in Competitive Innovations.

Hammer of Math: August 24, 2025 – Dark Pacts and You

We take a look at the math behind Sustained Hits vs. Lethal hits, and dark pact effects for chaos knights and Chaos marines.

Competitive Innovations in 10th: Back to Black pt.2

Death Guard go out with a bang in part 2 of Competitive Innovations.

TheChirurgeon’s Road Through 2025, Part 35: Death Guard Adjustments

The Road Through 2025 continues as TheChirurgeon adjusts his Death Guard to the new points.

The Munitorum Field Manual v.3.2 Update (August 2025)

Today's update fixes a number of key balance issues for 40k. We talk about what's changed and what it means.

Competitive Innovations in 10th: Scaling Vectors pt.2

A few Genestealers sneak into another Knights and Death Guard-heavy Competitive Innovations.

TheChirurgeon’s Road Through 2025, Part 34: Votann Road Tests

The Road Through 2025 continues for TheChirurgeon! This week he runs a test game against the new Leagues of Votann army and keeps painting his Emperor's Children.

Competitive Innovations in 10th: Scaling Vectors pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovation in 10th: A Plague of Low Costs pt.3

Somehow we're still inventing new Death Guard builds as we land in part 3 of Competitive Innovations.