Editorial

Bringing Timmy, Johnny, and Spike to Wargames, Part 3: Why We Play

Welcome back to our three-part series on player psychographics in Wargaming. In our first installment, we looked at Magic player psychographics, what they are and what they mean. Then yesterday we talked about adapting those to Warhammer and swapped...

The Incarnate In the Mortal Realms

We take a deep look at the Incarnate in the Mortal Realms - what it does, its impact, and if it needs to be fixed.

Competitive Innovations Editorial: 10th Edition – Six Months In

The end of the year is fast approaching, always a great time for reflection, and we're also approaching the six month mark for Warhammer 40K 10th Edition. I've now played (and enjoyed) a tonne of games, and have 20+...

Warhammer Day Preview Hot Take: Stilt Man Good

The gauntlet has been thrown.  I am here to tell you that, in an alarming departure from established norms, beloved Poster and site icon Greg is wrong about something.  The Adeptus Mechanicus Stilt Man is Good, Actually, and I...

Warhammer Day Preview Hot Take: Model Ugly

Get a load of this nerd.

Competitive Innovations Editorial: 10 Things I Like About 10th Edition

Today's column is intended to highlight some of the things that I really like about the new Edition of Warhammer 40K, because I don't feel like there's been enough positivity in the community this past week. I've enjoyed every...

Goonhammer Unhinged: An Adeptus Mechanicus Rant

Gloves are off. The Adpetus Mechanicus index is bad. Let's talk about it.

Competitive Innovations Editorial: Asking the Right Questions

It's the Christmas holidays and no events are happening, which means that for one glorious week I am freed from the eternal tyranny of the monster column I have created (good), but also need to think of something to...

Editorial: Transphobic Language and the Horus Heresy

Goonhammer is unusual in the modern content ecosystem for focusing hard on written content, often long form and detailed, with images only used for flavour or to help explain particularly complex details. We know that how we say something...

Editorial: How I Learned to Stop Worrying and Play Drukhari

For a long time, I was resistant to the idea of playing Drukhari.  Since the 9th edition Codex first released in the spring of 2021, Drukhari have stood as the most powerful, competitive, and easiest-to-win-events-with faction in the game...