Emperor's Children

Competitive Innovations in 10th: Nova New Normal pt.2

Death Guard and Chaos Knights show they've still got some punch in part 2 of Competitive Innovations.

Detachment Focus: Coterie of the Conceited (Updated September 3, 2025)

We look at the Coterie of the Conceited Detachment for the Emperor's Children - what's in it and how it works.

Competitive Innovations in 10th: The Healing Process pt.1

Marine Meta beckons as the first post-nerf Tournaments land in Competitive Innovations.

Competitive Innovation in 10th: A Plague of Low Costs pt.3

Somehow we're still inventing new Death Guard builds as we land in part 3 of Competitive Innovations.

TheChirurgeon’s Road Through 2025, Part 33: Homestuck

The Road Through 2025 continues for TheChirurgeon, who had to stay inside this week but has finished his winged daemon prince.

Competitive Innovations in 10th: Operation Sufficient Jackals pt.1

The metagame...adapts? Maybe? A little? Find out what's going on in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Grind Your Gears pt.2

The stomping will continue until morale improves. It's part 2 of Competitive Innovations.

Competitive Innovations in 10th: Stamp On the Ground pt.3

Hope is summarily crushed underfoot as the Knights reveal their true power in part 3 of Competitive Innovations.

Competitive Innovations in 10th: Winds of Change pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovations in 10th: Cult Following pt.2

Knights, Cults and Kroot, oh my! It's part 2 of Competitive Innovations.