game design

Game Design Discourse: Emotional Outcomes and Balance

In our Game Design Discourse series we join James M Hewitt from Needy Cat Games and our own Edwin "Lupe" Moriarty for chats about game design theory and practice. James worked for Games Workshop as part of the Citadel...

The Goonhammer Interview with James M Hewitt, Part 2: Blood Bowl and Adeptus Titanicus

James M Hewitt worked for Games Workshop as part of the Citadel studio rules team, before becoming a founding member of the newly created Specialist Games Team. He now operates Needy Cat Games with his partner Sophie, another GW...

The Goonhammer Interview with James M Hewitt, Part 1: Age of Sigmar and 40k

James M Hewitt worked for Games Workshop as part of the Citadel studio rules team, before becoming a founding member of the newly created Specialist Games Team. He now operates Needy Cat Games with his partner Sophie, another GW...

The Narrative Forge: Making Your Own Missions

The Warhammer 40,000 universe is a massive place, and the “Narrative Forge” hobby articles encourage thinking outside the box (literally) when putting models together and stretching yourself out in the hobby. They aim to make hobbyists and players comfortable...
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Crusade Mission Pack: Containment – The Goonhammer Review

As with the prior Campaign books for 9th edition 40k, Octarius book 1 comes with a companion Crusade tome,...
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