Hammer of Math

Trench Club of Math: Injuries, Armour, and Bloodbaths in Trench Crusade

In the second part of Trench Club of Math, Max looks at injury rolls, crits, armour, and Bloodbaths.

Trench Club of Math: The Dice of Trench Crusade

This week's math column comes to us from Trench Crusade, covering the basics of the game's resolution system and the modifiers you can apply to it.

Hammer of Math: The Aeldari Guardian Death Star

We take a look at a potential "Death Star" unit from the upcoming Codex: Aeldari, break down what goes into it, and talk about what it can do and how to play against it.

Hammer of Math: Do You Actually Need Precision Dice?

A disquisition on dice, by Variance Hammer Eric.

Hammer of Math: Calculating Expected Values

In this week's Hammer of Math we look at expected values and how to compare weapon profiles and outcomes when applying special rules and modifiers.

Hammer of Math: 10th Edition Codex Astra Militarum Odds and Ends

We take a look at some common Stats questions from the new tenth edition Codex: Astra Militarum.

Hammer of Math: Creations of Bile Bonuses

In this week's Hammer of Math, we take a look at the different stat boosts you can get in the Creations of Bile Detachment, and how those affect damage output.

Hammer of Math: Grotmas Returns, Part 2

With another week of data collected from Tabletop Battles, we take a look at how Grotmas Detachments are shaping up - the good, the bad, and the ugly.

Hammer of Math: Early Grotmas Returns

We take a look at the games played with the new Detachments and figure out which ones are good, which ones are bad, and which ones may surprise us in January.

Hammer of Math: The World Championships of Warhammer Pre-Show

In Hammer of Math we look at statistics and probability in Warhammer. This week, we’re looking at the relative player skill of the upcoming World Championships of Warhammer 40,000 and comparing it to other prestigious competitions across the world. The...