imperial knights

The Munitorum Field Manual v.3.2 Update (August 2025)

Today's update fixes a number of key balance issues for 40k. We talk about what's changed and what it means.

[40K] The Lore Explainer: Warzone Damocles Part 3 – Apocalypse

We look at the lore behind Apocalypse War Zone: Damocles in our third part installment on the T'au/Imperium conflict.

Competitive Innovations in 10th: Scaling Vectors pt.2

A few Genestealers sneak into another Knights and Death Guard-heavy Competitive Innovations.

Competitive Innovations in 10th: Scaling Vectors pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovation in 10th: A Plague of Low Costs pt.3

Somehow we're still inventing new Death Guard builds as we land in part 3 of Competitive Innovations.

Competitive Innovation in 10th: A Plague of Low Costs pt.2

We look at the winning list from last weekend's Warhammer 40k events and ask the bold question: Hey guys are death guard and knights too good?

Competitive Innovation in 10th: A Plague of Low Costs pt.1

Death Guard summer continues, though the Aeldari give them some pause for thought in part 1 of Competitive Innovations.

[Warhammer 40k] Ben Jurek’s Road to LVO, Part 4: Tacoma Recap

We follow Ben Jurek's Road to LVO 2025 as he recaps his games leading to a third-place finish at the GW Open in Tacoma.

Competitive Innovations in 10th: Dead of Knight pt.3

The robot onslaught finally crushes Wings' spirit in part 3 of Competitive Innovations.

Competitive Innovations in 10th: Dead of Knight pt.2

An Aspect Host puts a stop to some of the nonsense, but elsewhere new Chaos Knight builds rampage in part 2 of Competitive Innovations.