imperial knights

Competitive Innovations in 10th: Dead of Knight pt.1

The meta continues to descend into robot hell, with this week's attempts at a breakout coming from Blood Angels, Sisters and Chaos Space Marines.

Competitive Innovations in 10th: Cops and Robots pt.2

The metagame needs a hero to push back against Death Guard domination, and the T'au Empire step up to the plate in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Cops and Robots pt.1

Our long national Knightmare continues, but a few new challengers still emerge in part 1 of Competitive Innovations.

Goonhammer Reviews: Horus Heresy Third Edition Liber Questoris

It's Knight time! We look at the new Libor Questoris book for Horus Heresy third edition.

Warhammer 40K – Ben Jurek’s Road to LVO 2025, Part 2: Off to NATC

Ben's road to LVO continues as he walks through his planning for the NATC event this weekend in Chattanooga and talks about switching from Thousand Sons to Imperial Knights.

Competitive Innovations in 10th: Grind Your Gears pt.2

The stomping will continue until morale improves. It's part 2 of Competitive Innovations.

Competitive Innovations in 10th: Stamp On the Ground pt.3

Hope is summarily crushed underfoot as the Knights reveal their true power in part 3 of Competitive Innovations.

Competitive Innovations in 10th: Cold as Ice pt.2

New Space Wolves get their Showdown debut in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Winds of Change pt.2

Robotic and sorcerous omens of things to come in part 2 of Competitive Innovations.

Goonhammer Reviews: Imperial Armour Knights Updates

Forge World Knights get in on the new rules action, with updates released today for both the Imperial and Chaos options. We check them out in our review.