Meta Analysis

Competitive Innovations in 10th: Operation Sufficient Jackals pt.3

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovations in 10th: Operation Sufficient Jackals pt.2

The Aeldari and Astra Militarum surge in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Operation Sufficient Jackals pt.1

The metagame...adapts? Maybe? A little? Find out what's going on in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Dead of Knight pt.3

The robot onslaught finally crushes Wings' spirit in part 3 of Competitive Innovations.

Competitive Innovations in 10th: Dead of Knight pt.2

An Aspect Host puts a stop to some of the nonsense, but elsewhere new Chaos Knight builds rampage in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Dead of Knight pt.1

The meta continues to descend into robot hell, with this week's attempts at a breakout coming from Blood Angels, Sisters and Chaos Space Marines.

Competitive Innovations in 10th: Cops and Robots pt.3

Knight hell abates for part 3 of Competitive Innovations, and we get a look at what some other factions are up to.

Competitive Innovations in 10th: Cops and Robots pt.2

The metagame needs a hero to push back against Death Guard domination, and the T'au Empire step up to the plate in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Grind Your Gears pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovations in 10th: Stamp On the Ground pt.3

Hope is summarily crushed underfoot as the Knights reveal their true power in part 3 of Competitive Innovations.