Orks

[40k] Competitive Innovations in 10th: Death Beckons pt.1

A host of challengers try to take down the big threats at the top in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Warping Time pt.1

Some unusual detachments get a bit of a runaround in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Going for Gold pt.3

An epic duel between Custodes and the Emperor's Children rounds out this week's Competitive Innovations.

[40k] Competitive Innovations in 10th: Going for Gold pt.1

The Imperium's elite crack down on the chaotic uprising, while Slaanesh and Ynnead vie for Aeldari souls in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Carnival of Chaos pt.3

Death Guard and Daemons close out this week's carnival of chaos in the final part of Competitive Innovations.

[40k] Competitive Innovations in 10th: Carnival of Chaos pt.2

The insidious rise of Chaos continues while the Deathwatch clash with Xenos foes in part 2 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Carnival of Chaos pt.1

Wings returns to find chaotic forces running amok in part 1 of Competitive Innovations.

Fury of da Beast: Ork Horde Mode Is Complete!

The final standalone update for Fury of da Beast is here!

Fury of da Beast: The Penultimate Post

Charlie B's here with the penultimate (with a lot of disclaimers and exceptions) post for Fury of da Beast.

The Lore Explainer: Sanctus Reach, Part 2: Stormclaw and Hour of the Wolf

We dive into parts two and three of the lore of the Sanctus Reach campaign, looking at how the arrival of the Space Wolves made everything better and then much, much worse.