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The Guide to Nomads in Infinity, Part Two: Units & Roles

This is part two of a multi-part series looking at Nomads in Infinity. You can find Part 1 Here. We have already looked into the widely acknowledged competitive Nomad list building defaults. Now it’s time to examine alternative options. As strong...

10th Edition Competitive Faction Focus: Aeldari

Aeldari players finally have to think a little bit about how to approach their army instead of just slamming in 2 Wraithknights and shrugging as the sheer power of Fate dice and Devastating Wounds carry them to free wins....

10th Edition Competitive Faction Focus: Necrons (Updated October 17, 2023)

Welcome to the first in a series of Faction Focus articles for 10th Edition. 10th has now been in the wild for long enough that people have really started to get to grips with what each faction can do,...

The New Start Competing (and Faction Guides): Death Guard and Thousand Sons

You may have noticed we've been doing some updates recently. We're hard at work on updating our older How to Paint Everything and Start Competing guides for 10th edition, taking a new, streamlined approach that makes them easier to...

Start Competing: Death Guard Tactics

Start Competing: Death Guard Tactics The Death Guard are a traitor legion dedicated to the Chaos God Nurgle, the god of rot and decay. Originally one of the first founding legions of space marines, the Death Guard were known for...

Start Competing: Sylvaneth Tactics

Faction Overview Why Play Sylvaneth? Sylvaneth are a unique army in Age of Sigmar, with a model line to match that has grown out of the old Wood Elf range. In-game Sylvaneth have an unusual hit and run playstyle, are active...

Thousand Sons Unit Focus: Leaders (Updated 9/15/2023)

In this article series we're taking a look at the leader options available to each faction, looking at what units they pair with, and talking about the combos available to those units as well as tips for running them...

Start Competing: Big Waaagh!

Big Waaagh is an odd duck, as unlike pretty much every army legal in Matched play Age of Sigmar, this one is actually just a amalgamation of three different armies: Ironjawz, Kruleboyz and Bonesplitterz. It takes a little bit...

Start Competing: Blades of Khorne

Blades of Khorne are one of the OG’s of Age of Sigmar, first hit the tables in the starter set in 1st Ed and have been on a bit of a rollercoaster. In 3rd Ed, they’re back with a...

Start Competing: Sons of Behemat Tactics

First introduced in 2nd edition Age of Sigmar, the Sons of Behemat really brought giants into their own as an army. And while they've had competitive ups and downs and acted as a gatekeeper off and on, they're an...