Thousand Sons

Competitive Innovations in 10th: Dead of Knight pt.3

The robot onslaught finally crushes Wings' spirit in part 3 of Competitive Innovations.

Competitive Innovations in 10th: Cops and Robots pt.2

The metagame needs a hero to push back against Death Guard domination, and the T'au Empire step up to the plate in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Cops and Robots pt.1

Our long national Knightmare continues, but a few new challengers still emerge in part 1 of Competitive Innovations.

Warhammer 40K – Ben Jurek’s Road to LVO 2025, Part 2: Off to NATC

Ben's road to LVO continues as he walks through his planning for the NATC event this weekend in Chattanooga and talks about switching from Thousand Sons to Imperial Knights.

Competitive Innovations in 10th: Stamp On the Ground pt.1

Knights are unleashed on the metagame, but plenty of other armies are making big plays as well, check it all out in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Cold as Ice pt.2

New Space Wolves get their Showdown debut in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Winds of Change pt.3

Disco is back in part 3 of Competitive Innovations, along with lots of other chaotic fun.

Competitive Innovations in 10th: Winds of Change pt.2

Robotic and sorcerous omens of things to come in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Winds of Change pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovations in 10th: Cult Following pt.2

Knights, Cults and Kroot, oh my! It's part 2 of Competitive Innovations.