Thousand Sons

Competitive Innovations in 10th: Cult Following pt.1

We get our first glimpses of the new metagame and the new Thousand Sons Codex in part 1 of Competitive Innovations.

Goonhammer’s Guide to the Thousand Sons in Tenth Edition

The Thousand Sons have been busy lately, so we've decided to centralize all our coverage of the duplicitous blue guys in one place.

[40k] Competitive Innovations in 10th: An Ominous Stench pt.2

The Chaos takeover continues in part 2 of Competitive Innovations.

Codex Thousand Sons 10th Edition: The Crusade Rules Review

It's the Tuesday after the text of a codex dropped, which means it's Crusade day here at Goonhammer, and the Thousand Sons are up.

Hammer of Math: Rituals in Codex: Thousand Sons (10th Edition)

This week in Hammer of Math, we're looking at using the rituals from the new Thousand Sons codex!

Know Thy Foe: Thousand Sons

With the Emperor's Children codex out, Wings takes a look at the most important question everyone who doesn't play them has: How do you face them on the table?

Goonhammer Reviews Codex: Thousand Sons, 10th Edition

If there was any doubt that 2025 was a year of Chaos, Games Workshop squelched that by releasing the fourth book in the Cult Marines quartet, Codex: Thousand Sons. The Thousand Sons spent most of tenth edition as one...

Detachment Focus: Warpforged Cabal

In this article, we take a look at the Warpforged Cabal Detachment for the Thousand Sons - how it works, and how to play it.

Detachment Focus: Changehost of Deceit

We take a look at the Changehost of Deceit Detachment for the Thousand Sons, which lets them mix in Tzeentch Daemons.

Detachment Focus: Warpmeld Pact

If you like Mutaliths and weird blue guys, the Warpmeld Pact is the Thousand Sons Detachment for you!