tyranids

Competitive Innovations in 10th: Melting Pot pt.1

Violent forces of all shapes and sizes clash in part 1 of Competitive Innovations.

Competitive Innovations in 10th: In Their Element pt.3

Sisters, Chaos Knights and World Eaters get a chance to shine, plus the rarest of all Space Marines hits the Showdown.

Competitive Innovations in 10th: The L is for Large pt.2

Part 2 of this week's Competitive Innovations dives deep into the results from the LGT, the biggest 40K event ever!

Competitive Innovations in 10th: Death by a Thousand Cuts pt.3

Votann ride to battle as Aeldari clash with AdMech in our final part of this week's Competitive Innovations.

[40k] The Q3 2025 Balance Update: Xenos Factions

We take a look at the changes to Xenos factions in today's Q3 Balance Update. #AdWIP

Competitive Innovations in 10th: Elf Actualisation pt.1

Aeldari and Ultramarines launch their bids for the top in part 1 of Competitive Innovations.

Competitive Innovation in 10th: A Plague of Low Costs pt.3

Somehow we're still inventing new Death Guard builds as we land in part 3 of Competitive Innovations.

Competitive Innovations in 10th: Operation Sufficient Jackals pt.3

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovations in 10th: Dead of Knight pt.1

The meta continues to descend into robot hell, with this week's attempts at a breakout coming from Blood Angels, Sisters and Chaos Space Marines.

Competitive Innovations in 10th: Cops and Robots pt.3

Knight hell abates for part 3 of Competitive Innovations, and we get a look at what some other factions are up to.