Tzeentch

Thousand Sons Unit Focus: Leaders (Updated August 2, 2025)

We take a deep dive into the leader units for the Thousand Sons - how they work, which ones to bring, and how to use them.

10th Edition Competitive Faction Focus: Thousand Sons (Updated August 1, 2025)

We take a deep dive into the Thousand Sons - how they work, what makes them tick competitively, and what you need to know about playing them.

Goonhammer Reviews Codex: Thousand Sons, 10th Edition

If there was any doubt that 2025 was a year of Chaos, Games Workshop squelched that by releasing the fourth book in the Cult Marines quartet, Codex: Thousand Sons. The Thousand Sons spent most of tenth edition as one...

Detachment Focus: Warpmeld Pact

If you like Mutaliths and weird blue guys, the Warpmeld Pact is the Thousand Sons Detachment for you!

Detachment Focus: Grand Coven

In this article, we take a look at the Grand Coven Detachment for the Thousand Sons - how it works, and how to play it.

Detachment Focus: Rubricae Phalanx

In this article, we take a look at the Rubricae Phalanx Detachment for the Thousand Sons - how it works, and how to play it.

[40k] Competitive Innovations in 10th: Warp Speed

Tzeentch confronts a whole rainbow of Marines in this week's Competitive Innovations.

Detachment Focus: Hexwarp Thrallband

We take a deep dive into the new Thousand Sons Hexwarp Thrallband Detachment from Grotmas - how it works, and how to play it.

Unit Focus: Thousand Sons Vehicles and Monsters (Updated July 12, 2024)

In this article series we’re taking a look at the vehicle options available to each faction, looking at what they can do on the table, and talking about when and how to field them. For the Thousand Sons we're...

Detachment Focus: Cult of Magic (Updated July 12, 2024)

In this series of articles we take a deep dive into a specific detachment for a faction, covering the faction’s rules and upgrades and talking about how to build around that faction for competitive play. In this article, we’re...