ultramarines

Competitive Innovations in 10th: The L is for Large pt.2

Part 2 of this week's Competitive Innovations dives deep into the results from the LGT, the biggest 40K event ever!

Competitive Innovations in 10th: Elf Actualisation pt.1

Aeldari and Ultramarines launch their bids for the top in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Nova New Normal pt.2

Death Guard and Chaos Knights show they've still got some punch in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Scaling Vectors pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovations in 10th: Cops and Robots pt.3

Knight hell abates for part 3 of Competitive Innovations, and we get a look at what some other factions are up to.

Competitive Innovations in 10th: Cops and Robots pt.1

Our long national Knightmare continues, but a few new challengers still emerge in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Grind Your Gears pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovations in 10th: Stamp On the Ground pt.1

Knights are unleashed on the metagame, but plenty of other armies are making big plays as well, check it all out in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Cold as Ice pt.1

T'au make a comeback in the face of chaotic aggression in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Winds of Change pt.3

Disco is back in part 3 of Competitive Innovations, along with lots of other chaotic fun.