world eaters

Competitive Innovations in 10th: Death by a Thousand Cuts pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovations in 10th: Scrambled Signals pt.1

New threats, fading foes and metagame menaces abound in part 1 of Competitive Innovations.

[40k] The Q3 2025 Balance Update: Chaos Factions

The big Q3 balance update is here! We talk about what changed for Chaos factions, with winners and losers. #AdWIP

Competitive Innovations in 10th: Nova New Normal pt.1

New challngers face Atrapos and Death Guard holdouts in Competitive Innovations.

Competitive Innovations in 10th: The Healing Process pt.1

Marine Meta beckons as the first post-nerf Tournaments land in Competitive Innovations.

Competitive Innovations in 10th: Back to Black pt.2

Death Guard go out with a bang in part 2 of Competitive Innovations.

Competitive Innovation in 10th: A Plague of Low Costs pt.3

Somehow we're still inventing new Death Guard builds as we land in part 3 of Competitive Innovations.

Competitive Innovations in 10th: Operation Sufficient Jackals pt.3

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovations in 10th: Operation Sufficient Jackals pt.1

The metagame...adapts? Maybe? A little? Find out what's going on in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Dead of Knight pt.3

The robot onslaught finally crushes Wings' spirit in part 3 of Competitive Innovations.