world eaters

Competitive Innovations in 10th: Dead of Knight pt.2

An Aspect Host puts a stop to some of the nonsense, but elsewhere new Chaos Knight builds rampage in part 2 of Competitive Innovations.

Unit Focus: World Eaters Leaders (Updated July 7, 2025)

In this article series we’re taking a look at the leader options available to each faction, looking at what units they pair with, and talking about the combos available to those units as well as tips for running them...

Competitive Innovations in 10th: Stamp On the Ground pt.1

Knights are unleashed on the metagame, but plenty of other armies are making big plays as well, check it all out in part 1 of Competitive Innovations.

10th Edition Competitive Faction Focus: World Eaters (Updated July 1, 2025)

We take a deep look at the World Eaters - how they play, how to play them, what units to take, plus a successful list.

Competitive Innovations in 10th: Cold as Ice pt.1

T'au make a comeback in the face of chaotic aggression in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Winds of Change pt.2

Robotic and sorcerous omens of things to come in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Cult Following pt.1

We get our first glimpses of the new metagame and the new Thousand Sons Codex in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Keep it Sneezy pt.1

We survey the wreckage of top builds in the immediate aftermath of the Dataslate in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Death Beckons pt.3

The Emperor's Children find their own tools turned against them in a Showdown clash as we close out Competitive Innovations for the week.

[40k] Competitive Innovations in 10th: Death Beckons pt.2

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...