Aeldari

Competitive Innovation in 10th: A Plague of Low Costs pt.1

Death Guard summer continues, though the Aeldari give them some pause for thought in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Operation Sufficient Jackals pt.2

The Aeldari and Astra Militarum surge in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Operation Sufficient Jackals pt.1

The metagame...adapts? Maybe? A little? Find out what's going on in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Dead of Knight pt.3

The robot onslaught finally crushes Wings' spirit in part 3 of Competitive Innovations.

Competitive Innovations in 10th: Dead of Knight pt.2

An Aspect Host puts a stop to some of the nonsense, but elsewhere new Chaos Knight builds rampage in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Grind Your Gears pt.2

The stomping will continue until morale improves. It's part 2 of Competitive Innovations.

Competitive Innovations in 10th: Stamp On the Ground pt.1

Knights are unleashed on the metagame, but plenty of other armies are making big plays as well, check it all out in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Cold as Ice pt.2

New Space Wolves get their Showdown debut in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Cold as Ice pt.1

T'au make a comeback in the face of chaotic aggression in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Winds of Change pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...