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Warhammer 40K

The Nachmund GT Season Points Review (January 2022)

Packaged with the War Zone Nachmund GT book is a brand new 2022 Munitorum Field Manual with points changes for most of the game’s factions. While some of the adjustments were already known - Drukhari and the Adeptus Mechanicus got their point changes early in the December balance dataslate - most of these are new. In this article we’ll talk about the major changes, their impacts, and our impressions about how they’ll change the meta moving forward. Before we dive in, we’d like to thank Games Workshop for providing us...

Age of Sigmar

Fury of the Deep: Unit Updates

With the new box set on pre-order today from Games Workshop both the Fyreslayers and Idoneth have seen Warscroll changes to units in the box set as well as new heroes for these two armies. Points have also been adjusted for many of these units to go along with their new warscrolls. These changes have come out without Battletome updates yet and are still be used alongside their current tomes. It's worth remembering that perceived nerfs could be different, depending on how those new Tomes end up working mechanically Fyreslayers Auric...

Columns

Magic the Gathering

Commander Focus: Ruhan’s Danger Zone

With the release of Kaldehim Wizards effective (re-)introduced the concept/mechanic of "spell trample" and it's one that, as a design space, I really like. It fits really well with red, and having it on more spells would really shore up a weakness for red, which is that frequently spells deal "too much" damage, and it seems kind of wasteful. In some sense, it doesn't really matter, if you cast terror on a creature with 4 toughness or 3 toughness or 7 toughness it dies, if you cast a lightning bolt at a 2 toughness creature it dies, and you're trading one care for one card, just like with the terror. But it feels wasteful. I also think the idea of dealing excess damage over what's needed to kill a creature to a controller makes sense, though I'm sure in standard it would be extremely problematic and push red as an archetype really far. For commander, I think it would increase red's viability to have less wasteful ways of doing damage. Some great Red board clear and mass damage cards like Earthquake or other staples become lackluster because white (and black) have multiple "destroy all creatures" spells which simply don't care...

Hobby

SRM’s Ongoing Imperium Review: Week 0

For the uninitiated, partworks magazines are little weekly magazines that all contribute to some greater hobby project, such as modeling kits, coloring pages, or what have you. Imperium is a Warhammer varietal of partworks where at the end of it you get an absolute boatload of models across a variety of Warhammer 40k armies. Being American, I had never heard of the partworks concept until Imperium and Mortal Realms reared their heads as Europe-only products over the past few years. Jealously, I saw this opportunity to pre-order an entire hobby backlog at what seemed to be a pretty significant savings. It pleases me to say that Imperium is finally making its way Stateside, and the fine folks at Hachette Partworks recently reached out to me asking if I wanted to review it for Goonhammer. I rapid fired an email out in the affirmative, and found myself the recipient of a Premium subscription. This luxury-class upgrade to the base subscription gives you essentially four more Start Collecting!-sized boxes of various factions, as a treat. This is the first in a series where I will be going over each issue as they come out over the course of the next 80...

Gaming

The Nachmund GT Season Points Review (January 2022)

Packaged with the War Zone Nachmund GT book is a brand new 2022 Munitorum Field Manual with points changes for most of the game’s factions. While some of the adjustments were already known - Drukhari and the Adeptus Mechanicus got their point changes early in the December balance dataslate - most of these are new. In this article we’ll talk about the major changes, their impacts, and our impressions about how they’ll change the meta moving forward. Before we dive in, we’d like to thank Games Workshop for providing us with an early copy of the Munitorum Field Manual for preview purposes. Rather than trying to capture everything in this article, we’re going go do a high-level overview for the Imperium, Chaos, and Xenos factions here, and then we’ll be following this up with a series of faction-specific articles that tackle the changes to each faction from a holistic standpoint, taking into account not just point changes but the changes to army construction, missions, and secondaries in the GT pack. So stay tuned for those. Imperium Factions Even if you don’t count the changes to Admech in December, this is where the bulk of the changes are, just by virtue of having the...