Competitive Innovations

Competitive Innovations in 10th: Grind Your Gears pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovations in 10th: Stamp On the Ground pt.3

Hope is summarily crushed underfoot as the Knights reveal their true power in part 3 of Competitive Innovations.

Competitive Innovations in 10th: Stamp On the Ground pt.1

Knights are unleashed on the metagame, but plenty of other armies are making big plays as well, check it all out in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Cold as Ice pt.2

New Space Wolves get their Showdown debut in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Cold as Ice pt.1

T'au make a comeback in the face of chaotic aggression in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Winds of Change pt.3

Disco is back in part 3 of Competitive Innovations, along with lots of other chaotic fun.

Competitive Innovations in 10th: Winds of Change pt.2

Robotic and sorcerous omens of things to come in part 2 of Competitive Innovations.

Competitive Innovations in 10th: Winds of Change pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovations in 10th: Cult Following pt.2

Knights, Cults and Kroot, oh my! It's part 2 of Competitive Innovations.

Competitive Innovations in 10th: Cult Following pt.1

We get our first glimpses of the new metagame and the new Thousand Sons Codex in part 1 of Competitive Innovations.