Death Guard

Competitive Innovations in 10th: Winds of Change pt.3

Disco is back in part 3 of Competitive Innovations, along with lots of other chaotic fun.

Competitive Innovations in 10th: Winds of Change pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...

Competitive Innovations in 10th: Cult Following pt.2

Knights, Cults and Kroot, oh my! It's part 2 of Competitive Innovations.

TheChirurgeon’s Road Through 2025, Part 25: The Ottawa Teams Tournament

The Road Through 2025 continues for Rob as he heads to Ottawa for the Teams Tournament.

Competitive Innovations in 10th: Cult Following pt.1

We get our first glimpses of the new metagame and the new Thousand Sons Codex in part 1 of Competitive Innovations.

Competitive Innovations in 10th: Keep it Sneezy pt.2

Terrible omens of the metagame to come abound in part 2 of Competitive Innovations.

TheChirurgeon’s Road Through 2025, Part 24: Prep for Ottawa

In this week's Road Through 2025, TheChirurgeon talks about his final prep for the Ottawa 8-person teams event this weekend, and practicing with Mortarion's Hammer.

Competitive Innovations in 10th: Keep it Sneezy pt.1

We survey the wreckage of top builds in the immediate aftermath of the Dataslate in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Death Beckons pt.3

The Emperor's Children find their own tools turned against them in a Showdown clash as we close out Competitive Innovations for the week.

[40k] Competitive Innovations in 10th: Death Beckons pt.2

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...