MtG

Commander Focus: Nine-Fingers Keene

Ever since they did my boy Golos, Tireless Pilgrim dirty (okay actually he was pretty strong in a number of ways) there's not been a good commander to run Maze's End as a win condition. Until Baldur's Gate, which included...

Commander Legends: Battle for Baldur’s Gate Review, Part 3 – Multicolor and Colorless

Magic's newest expansion has us traveling to Battle for Baldur's Gate. A new set means new cards to examine, and in this article we'll talk about the multicolored and colorless cards, what they mean for the game and how...

Unstable Mutation: Obscura Operation

In our Unstable Mutation series we look at the prerelease decks of various sets, talk about their contents, and talk about how to improve them taking them from an off-the-shelf disaster into something that's worth bringing to the table...

Commander Legends: Battle for Baldur’s Gate Review, Part 2 – WUBRG

Magic's newest expansion has us traveling to Battle for Baldur's Gate. A new set means new cards to examine, and in this article we'll talk about the monocolored cards and what they mean for the game in different formats...

Commander Legends: Battle for Baldur’s Gate Review, Part 1 – The Mechanics

Magic's newest expansion has us delving into the Forgotten Realms once again, to find the city of Baldur's Gate besieged by the forces of Avernus and the evil Dead Three: Bhaal, Myrkul, and Bane. A new set means new...

Commander Focus: Zada, Face Grinder

Spring boarding off of my previous go-wide tokens deck with Rhys the Redeemed, today we're pivoting in a much different direction with an all-in mono red Storm style deck, everyone's favorite! We're here to make friends and take 30...

Commander Focus: Rhys’s Pieces

In Commander, it's generally best to build your deck to handle a wide variety of threats and game conditions instead of jamming it full of redundant, win-more effects that you think are cool and don't want to cut. HOWEVER,...

Streets of New Capenna Review, Part 3 – Multicolor and Colorless

Magic's newest expansion has us traveling to New Capenna, a world of art deco stylings and magic mobsters. A new set means new cards to examine, and in this article we'll talk about the multicolored cards and what they...

Streets of New Capenna Review, Part 2 – WUBRG

Magic's newest expansion has us traveling to New Capenna. A new set means new cards to examine, and in this article we'll talk about the monocolored cards and what they mean for the game in different formats and how...

Streets of New Capenna Review, Part 1 – The Mechanics

Magic's newest expansion has us journeying to the metropolis of New Capenna, a place built by angels but now fallen to the rule of five Demon-led crime families. A new set means new mechanics, and we've got a healthy...