Marvel Crisis Protocol Affiliation Spotlight: The Uncanny X-Men

An article by    Crisis Protocol Gaming Goonhammer Tactics        0

In this series for newer or casual players we introduce the various Affiliations in Marvel Crisis Protocol, dip into their comic book history, and talk about building a roster around them. This week, we’re talking about one of the most popular superhero teams of all time, the Uncanny X-Men! 


The X-Men are about the future. Not necessarily in the way the Legion of Super-Heroes is about the future, but rather what the future should be like and how we get there. Mutants, as the next step in the evolution of humanity, by their very nature suggest that humanity will over time be replaced. That’s how evolution usually works, barring any outside intervention. The struggle for how that will happen and the nature of the transition have been key to the X-Men stories from the very beginning.

Look at the philosophical differences between Charles Xavier and Magneto. Professor X dreams of a unified world where homo sapiens and homo superior live side by side in peace. Magneto sees how that worked out for homo neanderthalensis and instead wants something on a sliding scale of domination/extinction of humanity, depending on his mood and how many Sentinels have tried to kill him that week. Until fairly recently in the publication history of X-Men media the conflict between these two visions of the future were at the core of the series.

The third axis here is, of course, humanity. Some humans react poorly to the belief that they are going to be replaced or their way of life is going to be stamped out. Others just hate and fear mutants because they are different – a scary new “other” to lash out against. Either way the result of their fear is the persecution of the mutants, leading to the creation of mutant-hunting robots called sentinels and ultimately (and potentially) the apocalyptic future seen in Days of Future Past storyline where mutants are hunted down and rounded up into camps, or just plain exterminated.

The push and pull of these three futures constantly drives the storytelling in the X-Men comics in a way that you don’t see with the Avengers or the Fantastic Four. The outlook for mutantdom waxes and wanes as the number of mutants rises and falls. Characters grow and evolve (no pun intended), changing their allegiances from one philosophy to another over time based on the challenges that life hands them. Enemies become allies, friends split apart. It makes the whole X-verse seem more soap operatic than a lot of other comics lines but it’s all based on the question: “What future will we live in, and who gets to decide it?”

The way the books approach this conflict has changed dramatically and matured over time. The X-Men first kicked off in the 60s as a team of young mutants at Xavier’s School for Gifted Youngsters battling a militant force of mutants led by Magneto, protecting a world that hates and fears them from being destroyed. Over time however the X-Men have grown in size, cycled members, replaced some, gone on space adventures, and both their outlook and Magneto’s have shifted significantly as both a result of their conflict and, more realistically, maturing political ideologies and climates among the book’s authors and readers.

It’s… difficult to succinctly sum up what’s currently going on in the X-books; the group of them are currently being led by Jonathan Hickman, who prior to this was probably best known for his outstanding work on Fantastic Four, East of West, and The Manhattan Projects. Hickman likes to go heavy on science fiction plots and elements and while the current storyline is great, it’s also more complicated. Here’s what you need to know: Most recently in the X-books, Xavier and Magneto have established a nation on the sentient mutant island of Krakoa and welcomed all mutants, regardless of their past actions or beliefs, to join their utopian yet separate society. Krakoa buys the goodwill of human nations by producing advanced pharmaceuticals, although these are not given freely. It’s a narrow path between Xavier and Magneto’s visions and all signs suggest it will not last in the long term, returning us once again to the familiar ground of conflict over an uncertain future. Mutants still struggle to survive and protect their land (and the world) from threats to it, and have to figure out how to survive in a world that still hates and fears them.

The Uncanny X-Men - Marvel Crisis Protocol

The Uncanny X-Men. Credit: head58


Recommended Reading

The Dark Phoenix Saga (Uncanny X-Men, volume 1 (1963), #129-137). You can go back and read some of the classic X-Men stuff from the 60s to see how things started, but this is really the beginning of the modern X-Men. The story of Jean Grey gaining and being corrupted by the Phoenix Force ripples through the next forty years of X-Men stories. 

Days of Future Past (Uncanny X-Men, volume 1 (1963) #141-142). Here’s where we start seeing what the future might have in store for mutants. Kate Pryde travels back from the distant future of 2013 where mutants are hunted by Sentinels and put into concentration camps, hoping to change history so her timeline ceases to exist. This is some heavy shit right here. The movie of the same name, possibly one of the best X-Men films, doesn’t really replicate the grimness of the future as well.

God Loves, Man Kills was one of the first prestige “graphic novels” to be made. The X-Men are attacked by a group of religious zealots who believe God wants them to exterminate mutantkind. Professor X is kidnapped and Magneto joins with the team, the first real step toward Magneto becoming less of a mustache twirling villain. Parts of this story have really not aged well though (showing street gangs in the Bronxs), and Kitty Pryde has a Heated Gamer Moment. 

E is for Extinction (New X-Men, volume 1 (1991), #114-116). Grant Morrison’s ultra modernist take on the franchise. The mutant city-state of Genosha is destroyed by Cassandra Nova’s Sentinels, killing 16 million mutants. The whole of Morrison’s run is definitely worth reading, although the whole big mystery box of the arc doesn’t hold up to close scrutiny.

House of X/Powers of X ((2019) #1-6 each). I have no idea why the story was split into two different titles, but these books set up the current situation in the X books, with the mutant nation of Krakoa, ten different X-Men timelines, jumps 100 and 1000 years into the future, a fabulously catty Mr Sinister, and the start of the Logan/Jean/Scott/Emma quodple (is that a term? Doesn’t matter, mutants aren’t held to human concepts of monogamy or language). Also this is Jonathan Hickman, so I sure hope you like diagrams!

Jim Lee’s Run, I guess (X-Men (1991) #1-7). If you started reading comics or got into X-Men in the 90’s, this is probably the comic that got you into it, and it was probably the really sweet cover with Magneto on it drawn by Jim Lee. If you only have one comic, chance are it’s this one. Jim Lee’s run on the series wasn’t very good, but it was pretty iconic and established some truly terrible costumes for many characters. Issues 1-7 re-establish the team and their conflict against Magneto and his Acolytes, who have declared Asteroid M a haven for mutants.


The Uncanny X-Men in Marvel Crisis Protocol

The X-Men started out with a small roster but with the addition of Cable and Domino and the future promise of Jean Grey and Colossus they are ramping up. They were also one of the first affiliations with two different leaders, although one is very clearly superior to the other. At present you’ll probably be taking a fair number of characters from out of affiliation to beef up your roster. Especially since the characters in affiliation aren’t exactly great.


Let’s get the bad one out of the way. Cyclops lets allies within Range 3 pay the Power costs for a characters’ attacks, down to a minimum of 1. This can be useful if you have someone with really high cost attacks like Cable or Iron Fist but you’re not actually reducing the cost, just spreading it around. And it’s only usable on attacks, not superpowers. It’s just underwhelming compared to a lot of other affiliations’ leadership abilities, or even the other choice within X-Men. Grade: C+

Storm’s leadership has two parts. The first provides allies cover when they are attacked from outside of Range 2. A minor defensive buff but helpful. The second part is the big one – free teleportation. Choose an ally within Range 2 of the active character and place them within Range 1 of the active character. There are limitations of course – the character being placed can’t be holding an objective token, and the ability can only be used once per round. Both are reasonable as this ability doesn’t cost any Power to move a character a good distance plus the active character’s base size. It may take some planning but that free movement is always useful. Grade: B+

Storm Marvel Crisis Protocol

Credit: head58

Team Tactics

Children of the Atom lets an X-Men character remove any special conditions on them, and gives them a Power for each condition. It’s only one character though, not all the X-Men in the squad. Could be clutch in removing a Stagger or something at just the right time but probably not worth taking up space in your eight. Grade: C

First Class is a little bit better. Allied X-Men don’t have to spend Power the first time they interact with an objective this round. This might save a couple Power here and there but it’s still not a barn burner. Best use is in the first round when you don’t have a lot of Power and want to grab an objective before your opponent. Grade: B

To Me My X-Men though is much better. The character playing it spends Power, and that number of X-Men may move Short toward the character. Yes, you need to have enough Power on the character that plays it, and the moves have to be toward a certain character, but there’s some flexibility in the 90 degree arc of “towards.” It’s no Avengers Assemble  but giving multiple characters out of activation movement at a cost of 1 Power each is strong. The down side is that there’s no real shortage of self-move and movement-granting powers in the affiliation so this card doesn’t really feel necessary. Grade: B  

Wolverine can use Weapon X Program to throw himself Short without taking damage, but it costs 3 Power to play it. It’s not great, as Wolverine can use The Best At What I Do to move himself Medium and make an attack, or to use his Berserker Barrage. I guess there might be other times when he needs the extra movement but he has better ways to use his Power. Grade: C

Wolverine also is eligible to bring X-Ceptional Healing. This card lets anyone with the Healing Factor power spend 3 Power to reduce damage from one attack to 1. Very useful if your opponent has someone with a disgustingly high Strength attack, or if your dice just simply turn against you. The 3 Power price tag is steep but if it means the difference between Logan staying Healthy or being Dazed it’s worth it. Grade: B


Building Your Roster

The Uncanny X-Men

Sometimes AMG really captures the spirit of a character perfectly in the rules, like they did with Quicksilver. They’ve also done this with Cyclops in that he is reliable and boring. He has a solid builder attack with Range 4 and a strong Beam 5 Strength 7 spender attack, he can give allies a Short move (further lowering the value of To Me My X-Men  and Weapon X Program above), and he can so an attack-move single action for himself. He has a kind of cool defensive power that lets him shoot attacks from outside Range 2 out of the air and possibly back at the attacker. Cyclops’ superpowers all cost Power though and he doesn’t have any great mechanism for generating it beyond his basic attack so he may not be able to use them all as often as you’d like. He probably fares better in an affiliation like Avengers or A-Force that help with the Power economy. But he can be a decent turret just standing around shooting stuff. Grade: B

Cyclops Marvel Crisis protocol

Credit: head58

Storm brings a very good leadership to her squad but otherwise isn’t the most exciting character on the affiliation. Her attacks are fairly underpowered, although she can pay 3 Power to add two dice to them. She has a fairly weak throw that works on enemy characters and terrain, and she has Stealth. She’s also the only character with Flight in the X-Men currently.  Storm’s builder attacks both give conditions (Shock and Stun). Nothing here really synergizes nicely with her leadership or with the rest of the affiliation, but for only 3 Threat she’s not terrible to just park on a close objective and shoot stuff while she slingshots allies toward the middle of the board. Grade: B

Beast has a ton of movement tools, both for himself and for enemies. If he gets a Wild on his builder attack he MUST place himself within Range 1 of the target. The attack starts at Range 3, so that’s a huge jump. His spender attack lets him move Medium for free, and push the enemy Short if he gets a Wild. Lastly he has a throw that has a shorter Range than Storms but also costs less. He can spend Power to reroll up to three defense or dodge dice, and with a 4 Physical defense that’s pretty solid. Beast himself only moves Medium but he’s on a 50mm base which would be gross if he had Long. Beast’s attacks aren’t anything to write home about but he’s going to be the one grabbing extract objectives and running away with them. Unless you’ve brought any number of other 3 Threat characters who do that job better, like Miles or Quicksilver. It must also be noted, since I didn’t do a character-by-character background above, that Henry McCoy is 100% the worst Henry in the Marvel Universe (behind Gyrich and even Pym) and possibly the worst person in the world. Take into consideration what it says about you as a person if you put him on the table. Grade: B-

Beast Marvel Crisis Protocol

Henry McCoy: History’s Greatest Monster. Credit: head58

Cable is 5 Threat and thanks his lucky stars every day for Ebony Maw existing so that he’s not the worst 5 Threat character in the game. His leadership provides some compelling reason to take him in X-Force but there really isn’t a strong reason for him in X-Men when you could take M.O.D.O.K. or Scarlet Witch for the same Threat. He can provide a defensive buff to allies but his attacks aren’t that much better than Cyclops’. Grade: C

Domino is the first X-Man that I can get really excited about. She can spend Power to count Failures as Crits in her dice pool, and enemy characters never get to roll additional dice for Crits rolled against her. These two abilities will take her mediocre attack damage and defensive stats and crank them up. She may have some issues with Power generation as her builder attack only generates 1 per attack, but she should be able to hold a secure objective better than she seems to have any right to, as long as she’s not facing off against a heavy hitter. Grade: B+

Wolverine has been covered in the Defenders and X-Force columns, but in short (no pun intended. See, Wolverine is really short. In fact I’m kind of upset he’s not Size 1) he’s a monster of a blender who is tougher than he looks thanks to his Healing Factor. Just be mindful that he can’t interact with or hold objectives while on his Injured side, although he can still contest and help secure (but he’s Injured so unless everybody else on that objective is also Injured he’s not going to count). At that point you’re probably better off just hunting down and murdering your opponent’s models anyway, and he’s the best there is at doing that, bub – even if it isn’t very pretty (well, he’s pretty good at it, anyways). Grade: A-

Wolverine Marvel Crisis Protocol

Credit: head58

And Friends

Who to bring along really depends on what you want to do with your X-Men, because frankly they’re not the best at really anything. So if you’re really intent on playing X-Men then yeah, you’re going to want some help from out of the affiliation.

The usual suspects all show up here – Enchantress, MIles, Quicksilver, Toad for extract grabbing. Cage, Okoye, Taskmaster to tank secures. Domino loves some rerolls and dice fixing, so Shuri is a good bet. 

To get your affiliation ability you’re probably looking at Storm, Domino, Wolverine as your core. Maybe Cyclops instead of Logan if mayonnaise is too spicy for you. That’s 10 Threat so you have room to pick up some heavy hitters to fill out your squad. Maybe Scarlet Witch or Doctor Strange to provide support, and then Okoye, Toad or Wong to round things out to 17. Or you can start with Storm/Domino/Beast at 9 and add in any two of Quicksilver, Miles, Black Cat for 15 and really own the scenario game, with Storm sitting back flinging these already very fast characters everywhere.  No matter how you slice it, the X-Men are going to need some propping up but with the right support they can be good.

So Are They Any Good?

As I said just one sentence ago, they can be good if they have the right support. It’s also possible that Jean and Colossus may give them just the boost they need to make them sing. I’d put down good money the X-Men will be the first affiliation with three leaders when Professor X drops. I mean he’s got to, right?

As it stands right now they’re no Guardians but if you’re playing them it’s probably because you love the characters more than because you’re a die-hard WAAC player (and if you are that, what the heck are you doing reading this column? Go read Roster Doctor or something!).

Have any questions or feedback? Drop us a note in the comments below or email us at


Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.