chaos daemons

Competitive Innovations in 10th: Carnival of Chaos pt.3

Death Guard and Daemons close out this week's carnival of chaos in the final part of Competitive Innovations.

[40k] Competitive Innovations in 10th: Carnival of Chaos pt.2

The insidious rise of Chaos continues while the Deathwatch clash with Xenos foes in part 2 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Carnival of Chaos pt.1

Wings returns to find chaotic forces running amok in part 1 of Competitive Innovations.

ICYMI: Chaos Weekend 2025

It was a huge weekend for Chaos in Warhammer 40K, and we've collected our ongoing written and video coverage of Codex World Eaters, Codex Death Guard, and more all in one place.

Chaos Daemons Changes: The Goonhammer Hot Take

There's been a rules update in the 40K app to Chaos Daemons and we're here to tell you what that means.

The Lore Explainer: Sanctus Reach, Part 2: Stormclaw and Hour of the Wolf

We dive into parts two and three of the lore of the Sanctus Reach campaign, looking at how the arrival of the Space Wolves made everything better and then much, much worse.

[40k] Competitive Innovations in 10th: Cold Steel pt.3

It's a chaotic conclusion to Competitive Innovations as Daemonic incursions and traitor legions alike make their move.

[40k] Competitive Innovations in 10th: Dog Days pt.1

Various factions release the hounds in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Our Long National Nightmare is So Back pt.2

Perhaps unsurprisingly, part 2 of Competitive Innovations features More Dakka!

[40k] Competitive Innovations in 10th: A Little Knight Music pt.1

Knights sound the charge into the new metagame in part 1 of Competitive Innovations.