space wolves

The Lore Explainer: Sanctus Reach, Part 2: Stormclaw and Hour of the Wolf

We dive into parts two and three of the lore of the Sanctus Reach campaign, looking at how the arrival of the Space Wolves made everything better and then much, much worse.

[40k] Competitive Innovations in 10th: Dog Days pt.2

More dakka, more dogs, and much more in part 2 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Dog Days pt.1

Various factions release the hounds in part 1 of Competitive Innovations.

Everything Games Workshop Revealed at the 2025 Adepticon Preview

Last night's Adepticon reveals were chock-full of cool new stuff for 40k, AoS, Kill Team, and The Old World. Our crew talks about the reveals, what they mean, and what we're excited for.

[40k] Competitive Innovations in 10th: Our Long National Nightmare is So Back pt.1

Lootas and Lions are unleashed upon the metagame in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: A Little Knight Music pt.2

More Dakka gets its first Showdown outing at the 6++ GT in part 2 of Competitive Innovations.

The Warhammer 40k March 2025 Balance Update: Space Marines

Space Marinnes take some hits in the Q1 2025 40K Dataslate, but some Chapters fare better than others - find out why!

Competitive Innovations in 10th: Twists and Turns pt.1

Many flavours of Marine (and not just the loyalists) dominate part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Elves off the Shelf pt.1

A webway portal unleashes the Aeldari in Poland, while across the globe Imperial Agents seize control of a GT in part 1 of Competitive Innovations.

[40k] Competitive Innovations in 10th: Excessive Krumpin’ pt.1

Welcome to Competitive Innovations, our weekly feature for a number of game lines across the tabletop wargame space. Each week our army list and tactics experts canvass the top tournaments for their game of specialty, looking at the week’s...