Competitive Innovations in 9th: The Elves Strike Back Pt.2

Y’all love Warzone Nephilim huh?

Thanks to the bumper crop of 11 events that took place last weekend, this is part 2 of this week’s Competitive Innovations. Today we’re looking at:

Today we’re looking at:

  • North And South GT 2022
  • W4 GT 2022
  • Sunken City Slugfest
  • High Noon Showdown
  • The Grand Battery
  • Armed Forces Day GT

If you’re looking for any of the following events, go back and check out part 1:

  • Palm Springs Open 40K GT by Dicehammer (major)
  • The Beast in the East Midlands
  • DZTV GT at FactoruM July
  • Ropecon 2022
  • 40K GT TJ Cafe & Games

Given just how massive this column is routinely getting to be, meaning I get less time to look at each list, I’d like to highlight that I am always delighted for people to send me comments about their armies, as it helps me write the Showdowns, and ensures cool choices people have made get highlighted. If you played in a top table final game in a 28-player or larger event, it’s a safe bet I’m planning on covering it, so if there’s a key detail you don’t want me to miss, send an email to contact@goonhammer.com or reach out to us via the Facebook page. Anything I receive by 6PM UK time on Tuesday I’ll do my best to incorporate (but the earlier the better).

Now, time for more of aforesaid showdowns, starting down under with the North and South GT.

North And South GT 2022

34-player, 5-round Grand Tournament in Hobart, TAS, Australia on July 29 2022. All the lists for this event can be found in Best Coast Pairings.

The Showdown

Matchup & Mission – Death and Zeal

Lance Glover – Hive Fleet Leviathan: Leviathan Goodstuff with two Flyrants and a couple of Harpies.
Army List - Click to Expand


++ Patrol Detachment 0CP (Tyranids) [69 PL, 1,460pts, 6CP] ++

+ Configuration +

Hive Fleet: Adaptive, Leviathan

+ HQ +

Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Hive Nexus, Power: Onslaught

Winged Hive Tyrant [11 PL, 225pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Paroxysm, Power: Psychic Scream, Warlord, Warlord Trait: Adaptive Biology

+ Troops +

Tyranid Warriors [8 PL, 205pts]: Adrenal Glands
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Deathspitter, Dual Boneswords

Tyranid Warriors [8 PL, 200pts] . Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Barbed Strangler, Dual Boneswords
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Barbed Strangler, Dual Boneswords

+ Elites +

Zoanthropes [7 PL, 150pts]: Power: Hive Nexus, Power: Neuroparasite, 3x Zoanthrope

+ Heavy Support +

Biovores [9 PL, 135pts] . 3x Biovore: 3x Chitin-barbed Fists, 3x Spore Mine Launcher

+ Flyer +

Harpy [10 PL, 215pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Synaptic Enhancement

Harpy [11 PL, 230pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Dermic Symbiosis

++ Patrol Detachment -2CP (Tyranids) [28 PL, 540pts, -4CP] ++

+ Configuration +

Detachment Command Cost [-2CP]

Gametype: 4. Chapter Approved: War Zone Nephilim

Hive Fleet: Adaptive, Leviathan

+ Stratagems +

Hive Predator [-1CP]: Extra Warlord Trait

Relic [-1CP]

+ No Force Org Slot +

Tyrant Guard [8 PL, 120pts] . 3x Tyrant Guard (Scything): 3x Two Rending Claws, 3x Two Scything Talons

+ HQ +

Winged Hive Tyrant [11 PL, 225pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Onslaught, Power: Paroxysm, Relic: The Reaper of Obilterax

+ Troops +

Tyranid Warriors [4 PL, 90pts] . Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords

+ Elites +

Venomthropes [5 PL, 105pts] . 3x Venomthrope: 3x Toxic Lashes

++ Total: [97 PL, 2,000pts, 2CP] ++

vs.

Matt Morosoli – Drukhari: A refreshingly classic Drukhari list – Artists of Flesh Grotesques to hold the opponent up, then a bunch of Incubi, Hellions and nasty Characters to trade into whatever hits them. Raiders and Wracks round out board control.
Army List - Click to Expand


Team: Australia
Factions Used: Drukhari
Army Points: 1999
Reinforcement Points:1
Number of Units / Killpoints: 21
Pre Game Stratagems: Warlord Trait (-1CP) Relic (-1CP) Alliance of Agony (-1CP) Prizes from the Dark City (-1CP)
Starting Command Points: 2
Warlord & Trait: Archon, Hatred Eternal
Army Trait: Power From Pain
Secondary Objectives Information
No Prisoners: 146 Wounds
Bring it Down: 6
Assasination: 10
Abhor the Witch: 0
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
== Drukhari – Realspace Raid – Battalion Detachment = +0CP, [121PL, 1999pts] ==

Kabal of the Black Heart – Artists of the Flesh – Precise Killers, Test of Skill

HQ: Archon: Huskblade, Splintered Genius, Warlord (-1CP),
– Warlord Trait: Hatred Eternal,
– Relic (-1CP), Djinn Blade [5pl, -2CP, 90pts] HQ: Haemonculus: Alchemical Maestro, Alliance of Agony,
– Warlord Trait: Twisted Animator [5pl, 90pts] HQ: Succubus: Show Stealer, Alliance of Agony,
– Warlord Trait: Precision Blows.
– Prizes from the Dark City (-1CP), Triptych Whip,
– Combat Drug Adrenalight [5pl, -1CP, 95pts]

TR: 10 Haemoxytes: Electrocorrosive Whip [8PL, 105pts] TR: 10 Hekatrix Bloodbrides: Combat Drug Adrenalight [8pl, 140pts] TR: 5 Kabalite Warriors [3pl, 40pts] TR 5 Wracks [3pl, 40pts] TR 5 Wracks [3pl, 40pts] TR 5 Wracks [3pl, 40pts]

EL: 4 Grotesques [10pl, 140pts] EL: 4 Grotesques [10pl, 140pts] EL: 4 Grotesques [10pl, 140pts] EL: 5 Incubi [4pl, 90pts] Demi-Klaives
EL: 5 Incubi [4pl, 90pts] Demi-Klaives
EL: 5 Incubi [4pl, 90pts] Demi-Klaives

FA: 7 Hellions: Combat Drug Adrenalight [8pl, 119pts] FA: 7 Hellions: Combat Drug Adrenalight [8pl, 119pts]

DT: Raider: Dark Lance, Grisly Trophies [6pl, 110pts] DT: Raider: Dark Lance, Grisly Trophies [6pl, 110pts] DT: Raider: Dark Lance [6pl, 105pts]

NFO: 4 Court of the Archon: 3x UrGhuls, 1x Sslyth [5pl, 66pts]

END OF ROSTER

Thoughts

Very much an old vs. new vibe here, as a previous metagame terror takes on one of the more recent ones. Matt’s list very much leans into a strength Drukhari still have – they can put a lot of different units on the table, and plenty of them are very speedy and threaten to trade up by quite a lot if the opponent takes their eyes off them for a second. Corner deployments are great for an army like this, as they can make maximum use of their mobility to pick their battles, and this would be terrifying into quite a lot of lists.

Some of what it’s up against is pretty hardcore though. Lance’s list here adapts to the points changes by cutting some go-wide elements to keep the majority of the heavy hitters, and it’s nasty. Two Harpies are an extremely effective shooting threat (plus present a big problem for any infantry on the table via their bombs), Warriors are crunchy (and can bounce the Tryptych Whip pretty well, though at least Precision Blows gives some high-roll potential), and Flyrants can play the mobile nightmare game as well or better than most Drukhari threats. The fact that the Tyranids ObSec is very durable is scary too, and their psychic output is something the Drukhari aren’t very well equipped to endure. Finally, the Biovores are just going to be a massive pain, heavily taxing the process of taking objectives.

You might be inferring from this that I favour the Tyranids here and you’d be right, but this is one of the games where I’m confounded by the results – Matt was able to eke out a narrow victory. He is, obviously, a very strong player, but this is a hard game, so what’s his route to that?

My guess is that he must have heavily prioritised clearing out the Harpies and Warriors, then using the fact that he had much more of a board footprint and some expendable ObSec stuff to win from there. I don’t think he can really fight for the central objective, but one of the advantages Aeldari lists tend to have on this map is that they’re quite comfortable playing for their home objective and the two in the no-man’s land quarters and leaving the centre till the opponent has been softened up. While the Tyranid ObSec is much crunchier, the Drukhari can definitely get stuff to these objectives in force much more quickly, and can potentially take advantage of that to deal with Warriors as they appear. Test of Skill is also very good on the Wych Cult stuff here, especially the Hellions, and means that if the Harpies do decide to come over and try and do some damage they cannot afford to low roll, or they’re going to get rolled up on the counterattack. It’s also true that while Grotesques don’t out ObSec Tyranid Warriors, they are pretty handy in a fight against them, as the -1D is huge when the units duel. There are certainly angles for Matt to play with, and he clearly found a way to convert that into a victory – good stuff.

Result

Drukhari Victory – 75 – 67

Matt Morosoli – Drukhari – 1st Place

Drukhari Archon. Credit: Corrode

The List

See showdown.

Archetype

Drukhari Goodstuff

Thoughts

Yeah, it really is just that – very classic stuff. Certainly some nods to the current metagame – Precision Blows on the Succubus and Test of Skill in general make sense in a metagame where Tyranids are still a big factor, and bringing Bloodbrides back makes sense in an Armour of Contempt world, but mostly this army just plays the hits in a well-balanced and effective way.

The Best of the Rest

There were 6 more players on 4-1 records. They were:

  • 2nd – Adam Camilleri – Grey Knights: Rapiers with a big Paladin squad and lots of Interceptors.
  • 3rd – Shannen Butters – Harlequins: Light Saedath boat/Troupe spam.
  • 4th – Lance Glover – Hive Fleet Leviathan: See Showdown.
  • 5th – Terence Drew – Space Wolves Successors: Space Wolf Dreadnought spam as Minotaurs with Master Artisans and Warded. Interesting bit of skew, and count to throw some lists for a loop with how well it can control the table.
  • 6th – Mariusz Rybak – Salamanders: Salamanders spamming Assault Centurions with flamers, Aggressors and Eradicators. Hell yeah. Centurions are an absolute nightmare to stop with all the defences now accumulated on them, and this is great for pushing back against an army like Eternal Expansionist Necrons by rolling straight through them.
  • 7th – Adam Doyle – Orks: MSU-heavy Deathskulls, looking to maximise the value of Green Tide and their ObSec trait.

W4 GT 2022

34-player, 5-round Grand Tournament in Eau Claire, Wisconsin, US on July 30 2022. All the lists for this event can be found in Best Coast Pairings.

The Showdown

Matchup & Mission – Secure Missing Artefacts

Tyler Johnson – Ynnari: Another instance of the double plane Mortal Wound Ynnari list, this time not bringing Baharroth and packing a few more melee aspects in the main detachment instead.
Army List - Click to Expand


++ Battalion Detachment 0CP (Aeldari – Craftworlds) [97 PL, 2,000pts, 4CP] ++

+ Configuration +

Craftworld Selection: Ynnari: Strength From Death

Gametype: 4. Chapter Approved: War Zone Nephilim

+ Stratagems +

Stratagem: Relics of the Shrines [-1CP]

Stratagem: Treasures of the Aeldari [-1CP]

+ No Force Org Slot +

Seer Council (Unit) [5 PL, 105pts] . Warlock Skyrunners: 2. Embolden/Horrify, 4. Protect/Jinx, Smite
. . Warlock Skyrunner: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
. . Warlock Skyrunner: Shuriken Pistol, Twin Shuriken Catapult, Witchblade
. . Warlock Skyrunner: Shuriken Pistol, Twin Shuriken Catapult, Witchblade

+ HQ +

Farseer [6 PL, 95pts]: 1. Gaze of Ynnead (Witchfire), 4. Crushing Orb, Shuriken Pistol, Smite, Warlord, Witchblade
. Kurnous’ Bow: Treasures of the Aeldari Relic

Farseer Skyrunner [7 PL, 125pts]: 1. Fateful Divergence, 3. Ghostwalk, Shuriken Pistol, Smite, Twin Shuriken Catapult, Witchblade
. The Weeping Stones: Treasures of the Aeldari Relic

The Yncarne [13 PL, 260pts]: 1. Gaze of Ynnead (Witchfire), 2. Storm of Whispers (Witchfire), 3. Word of the Phoenix (Blessing), 4. Unbind Souls (Malediction), 5. Shield of Ynnead (Blessing), 6. Ancestors’ Grace (Blessing), Swirling Soul Energy, Vilith-zhar, the Sword of Souls

+ Troops +

Kabalite Warriors [3 PL, 40pts]: As Detachment (Kabal)
. 4x Kabalite Warrior: 4x Splinter Rifle
. Sybarite: Splinter Rifle

Rangers [3 PL, 65pts] . 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

Rangers [3 PL, 65pts] . 5x Ranger: 5x Ranger Long Rifle, 5x Shuriken Pistol

+ Elites +

Howling Banshees [5 PL, 110pts] . 4x Howling Banshee: 4x Banshee Blade, 4x Shuriken Pistol
. Howling Banshee Exarch: Mirrorswords, Piercing Strikes

Striking Scorpions [4 PL, 110pts] . 4x Striking Scorpion: 4x Mandiblasters, 4x Scorpion Chainsword, 4x Shuriken Pistol
. Striking Scorpion Exarch: Biting Blade, Crushing Blows, Mandiblasters

+ Fast Attack +

Shining Spears [4 PL, 125pts] . 2x Shining Spear: 2x Laser Lance, 2x Twin Shuriken Catapult
. Shining Spear Exarch: Heartstrike, Paragon Sabre, Shuriken Cannon
. . Khaine’s Lance (Shrine Relic): Aspect Shrine Relic

Swooping Hawks [8 PL, 160pts] . 7x Swooping Hawk: 7x Lasblaster
. Swooping Hawk Exarch: Lasblaster
. . The Phoenix Plume (Shrine Relic): Aspect Shrine Relic

+ Heavy Support +

Falcon [7 PL, 145pts]: Pulse Laser, Scatter Laser, Twin Shuriken Catapult

Support Weapons [9 PL, 195pts]: 3x Support Weapon w/ D-Cannon

+ Flyer +

Hemlock Wraithfighter [11 PL, 215pts]: 2. Storm of Whispers (Witchfire), 2x Heavy D-scythe

Voidraven Bomber [9 PL, 185pts]: As Detachment, Void mine
. Two dark scythes: 2x Dark scythe

++ Total: [97 PL, 2,000pts, 4CP] ++

vs.

Eric Forsman – Adepta Sororitas: Bloody Rose Goodstuff.
Army List - Click to Expand


++ Battalion Detachment 0CP (Imperium – Adepta Sororitas) [104 PL, 3CP, 2,000pts] ++

+ Configuration +

Gametype: 4. Chapter Approved: War Zone Nephilim

Order Convictions: Order: Bloody Rose

+ No Force Org Slot +

Repentia Superior [2 PL, 40pts]: Bolt pistol

+ HQ +

Canoness [5 PL, -1CP, 90pts]: Bolt pistol, Chainsword, Stratagem: Saint in the Making, Warlord Trait: Blazing Ire
. Word of the Emperor

Celestine and Geminae Superia [10 PL, 200pts] . 2x Geminae Superia: 2x Bolt pistol, 2x Frag & Krak grenades, 2x Power sword

Morvenn Vahl [14 PL, -1CP, 280pts]: Stratagem: Warlord Trait, Warlord, Warlord Trait: 2. Righteous Rage

+ Troops +

Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior
. . Bolt Pistol & Boltgun

Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior
. . Bolt Pistol & Boltgun

Sisters Novitiate Squad [4 PL, 75pts] . Novitiate Superior
. . Bolt Pistol and Boltgun
. 9x Sister Novitiate (Melee Weapon): 9x Auto Pistol, 9x Frag & Krak grenades, 9x Novitiate Melee Weapons

+ Elites +

Dogmata [4 PL, -1CP, 65pts]: 4. Litany of Enduring Faith, 5. Verse of Holy Piety, Relic: The Sigil Ecclesiasticus, Stratagem: Relic

Sisters Repentia [6 PL, 112pts] . 8x Sisters Repentia: 8x Penitent Eviscerator

Sisters Repentia [6 PL, 112pts] . 8x Sisters Repentia: 8x Penitent Eviscerator

Sisters Repentia [3 PL, 56pts] . 4x Sisters Repentia: 4x Penitent Eviscerator

+ Fast Attack +

Zephyrim Squad [8 PL, 150pts] . 9x Zephyrim: 9x Bolt pistol, 9x Frag & Krak grenades, 9x Power sword
. Zephyrim Superior: Bolt pistol

Zephyrim Squad [8 PL, 120pts] . 7x Zephyrim: 7x Bolt pistol, 7x Frag & Krak grenades, 7x Power sword
. Zephyrim Superior: Bolt pistol

Zephyrim Squad [4 PL, 75pts] . 4x Zephyrim: 4x Bolt pistol, 4x Frag & Krak grenades, 4x Power sword
. Zephyrim Superior: Bolt pistol

+ Heavy Support +

Castigator [8 PL, 135pts]: Castigator autocannons

Retributor Squad [6 PL, 150pts]: Armourium Cherub
. Retributor Superior
. . Bolt Pistol & Boltgun
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta

Retributor Squad [6 PL, 150pts]: Armourium Cherub
. Retributor Superior
. . Bolt Pistol & Boltgun
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta
. Retributor w/ Heavy Weapon: Multi-melta

+ Dedicated Transport +

Sororitas Rhino [4 PL, 80pts]

++ Total: [104 PL, 3CP, 2,000pts] ++

Thoughts

The Ynnari have had a busy week, but few other than the Grey Knights enjoy stamping out weird elf death magic nonsense more than the Adepta Sororitas, so here they’ve got a pretty stern challenge in front of them. That’s not to say this is all going to go one way – this is one of those games where both sides have some stuff that works super well into the other.

As an example, Sisters are super strong at messing with Psychic powers (which the Aeldari are heavily invested into here), but the Mortal Wounds that do make it through hurt them badly. The Craftworld Melee Aspects aren’t at their best here, as even if they’re wiping a unit they’re barely trading up, but the Swooping Hawks are great, obliterating units just by sheer weight of dice (particularly as there aren’t any Sacresants or Warsuits to bounce them), and getting great value from the bombs too. Flip things around though and you notice that the Sisters very much have units to spare, whereas the Aeldari kind of don’t – they’re heavily invested in Psychic Characters, fragile trade units that may not make bank here and planes. They’re very much in the driving seat in terms of “doing damage”, but will they be able to capitalise afterwards?

This is absolutely anyone’s game, but in the end the Sororitas narrowly took it. My guess is that this will have been down to a mix of the mission Primary, and the Sisters having a slightly easier time of it on Secondaries. The fact that the Aeldari just do not have that many units that can consistently hold the ground counts against them on Secure Missing Artefacts, and also gives the Sisters an easier time racking up points on Sacred Grounds. This game was close, so I’m sure both sides gave it their all, but this time the Aeldari witches did, in fact, get stiches.

Result

Adepta Sororitas Victory – 88 – 82

Eric Forsman – Adepta Sororitas – 1st Place

Credit: Kevin Stillman

The List

See showdown.

Archetype

Bloody Rose Goodstuff

Thoughts

Extremely business as usual here – Bloody Rose rule, Zephyrim’s mobility makes them a lynchpin right now, and this list goes hard on that. Well played by Eric.

The Best of the Rest

There were 6 more players on 4-1 records. They were:

  • 2nd – Dakota Kramer – Harlequins: Light Saedath with boats, small shooty Skyweaver units and individual Voidweavers.
  • 3rd – Jason Krug – Dark Angels: A cunning spin on whoops all Deathwing that uses the fact that Black Knights have Inner Circle to add a far more mobile melee threat without sacrificing CP.
  • 4th – Tyler Johnson – Ynnari: See showdown.
  • 5th – Oliver Smith – Tau: Farsight Enclaves with lots of hulls (including a couple of Sunsharks) and small units of suits.
  • 6th – Jeremiah Petit – Adeptus Custodes: Definite left-field pick here, Dread Host with three big units of Venetari to take advantage of the charge boosts out of reserve. Very good on heavier terrain tables, as it clears out ruins better than almost anything else out there.
  • 7th – Matt Monsour – Black Legion: Heavy-duty Black Legion with two units of Obliterators, a full squad each of Possessed, Terminators and Khorne Legionaries, plus Abaddon at the helm.

Sunken City Slugfest

33-player, 5-round Grand Tournament in West Branch, MI, US on July 30 2022. All the lists for this event can be found in Best Coast Pairings.

The Showdown

Matchup & Mission – Unknown

Brenton Weiss – T’au Empire: Heavy Tau Sept Goodstuff with Hammerheads, Sun Sharks and big Crisis Teams.
Army List - Click to Expand


++ Patrol Detachment -2CP (T’au Empire) [96 PL, 1,850pts, 2CP] ++

+ Configuration +

Detachment Command Cost [-2CP]

Gametype: 4. Chapter Approved: War Zone Nephilim

Sept Choice: T’au Sept

+ HQ +

Commander in Coldstar Battlesuit [8 PL, 170pts, -2CP]: 1. Precision of the Hunter, Burst Cannon, DW-02 Advanced Burst Cannon, High-output Burst Cannon, Onager Gauntlet, Plasma Rifle, Shield Generator, Stratagem: Promising Pupil, Stratagem: Relic

Longstrike [9 PL, 170pts]: 2x Accelerator Burst Cannon, Railgun

+ Troops +

Kroot Carnivores [3 PL, 60pts] . 10x Kroot: 10x Kroot Rifle, 10x Quill Grenades

+ Elites +

Crisis Battlesuits [21 PL, 405pts] . Crisis Shas’ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas’ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas’ui: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Crisis Shas’ui: Burst Cannon, Cyclic Ion Blaster, Iridium battlesuit, Plasma Rifle, Target Lock
. Crisis Shas’vre: Burst Cannon, Cyclic Ion Blaster, Plasma Rifle, Target Lock
. Marker Drone
. 4x Shield Drone: 4x Shield Generator

Crisis Battlesuits [21 PL, 405pts] . Crisis Shas’ui: Burst Cannon, Fusion Blaster, Plasma Rifle, Target Lock
. Crisis Shas’ui: Burst Cannon, Fusion Blaster, Plasma Rifle, Target Lock
. Crisis Shas’ui: Burst Cannon, Fusion Blaster, Plasma Rifle, Target Lock
. Crisis Shas’ui: Burst Cannon, Fusion Blaster, Iridium battlesuit, Plasma Rifle, Target Lock
. Crisis Shas’vre: Burst Cannon, Fusion Blaster, Plasma Rifle, Target Lock
. Marker Drone
. 4x Shield Drone: 4x Shield Generator

+ Heavy Support +

Hammerhead Gunship [8 PL, 155pts]: 2x Accelerator Burst Cannon, Railgun

Hammerhead Gunship [8 PL, 155pts]: 2x Accelerator Burst Cannon, Railgun

+ Flyer +

Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod
. 2x Interceptor Drone: 4x Ion Rifle

Sun Shark Bomber [9 PL, 165pts]: 2x Missile Pod
. 2x Interceptor Drone: 4x Ion Rifle

++ Supreme Command Detachment +2CP (T’au Empire) [8 PL, 150pts, 1CP] ++

+ Configuration +

Detachment Command Cost [2CP]

Sept Choice: T’au Sept

+ Primarch | Daemon Primarch | Supreme Commander +

Commander Shadowsun [8 PL, 150pts, -1CP]: 5. Exemplar of the Kauyon, 2x High-energy Fusion Blaster, Stratagem: Warlord Trait, Warlord

++ Total: [104 PL, 2,000pts, 3CP] ++

vs.

Isaac Rosebrugh – Cadian Shock Troops:
Army List - Click to Expand


++ Spearhead Detachment -3CP (Imperium – Astra Militarum) [107 PL, 1CP, 2,000pts] ++

+ Configuration +

Regimental Doctrine: Regiment: Cadian

+ Stratagems +

Tank Ace [-1CP]

+ HQ +

Knight Commander Pask [14 PL, 260pts]: Display Tank Orders, Heavy Bolter, Hunter-Killer Missile, Turret-mounted Vanquisher Battle Cannon, Warlord, WT (Cadia): Superior Tactical Training . 2 Plasma Cannons: 2x Plasma cannon

Tank Commander [12 PL, 225pts]: Lascannon, Stat Damage (Leman Russ Commander), Turret-mounted Vanquisher Battle Cannon, Weapon Expert . 2 Heavy Bolters: 2x Heavy bolter

+ Heavy Support +

Basilisks [21 PL, 375pts] . Basilisk: Earthshaker Cannon, Heavy Bolter, Stat Damage (HS)
. Basilisk: Earthshaker Cannon, Heavy Bolter, Stat Damage (HS)
. Basilisk: Earthshaker Cannon, Heavy Bolter, Stat Damage (HS)

Leman Russ Battle Tanks [30 PL, 580pts] . Leman Russ Battle Tank: Battle Cannon, Lascannon, Stat Damage (Leman Russ) . . 2 Multi-meltas: 2x Multi-melta
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Stat Damage (Leman Russ) . . 2 Heavy Bolters: 2x Heavy bolter
. Leman Russ Vanquisher: Lascannon, Stat Damage (Leman Russ), Turret-mounted Vanquisher Battle Cannon . . 2 Plasma Cannons: 2x Plasma cannon

Leman Russ Battle Tanks [30 PL, 560pts] . Leman Russ Battle Tank: Battle Cannon, Lascannon, Stat Damage (Leman Russ) . . 2 Heavy Bolters: 2x Heavy bolter
. Leman Russ Battle Tank: Battle Cannon, Lascannon, Stat Damage (Leman Russ) . . 2 Heavy Bolters: 2x Heavy bolter
. Leman Russ Vanquisher: Lascannon, Stat Damage (Leman Russ), Turret-mounted Vanquisher Battle Cannon . . 2 Plasma Cannons: 2x Plasma cannon

++ Total: [107 PL, 1CP, 2,000pts] ++

Thoughts

Please do not adjust your sets – those are, in fact, Leman Russ Vanquishers (noted heroes of the Blunderdome) on the top table of a GT in TYOL 2022 which is quite something. I’m going to level out the gate here – this list would definitely be better if all the Vanquisher cannons became demo cannons, but I think it’s also easy to underestimate just how durable an army where every exposed unit is now sporting a 2+ save with Armour of Contempt on top. I played against Guard on the weekend (with access Psychic Barrier on top) and it’s certainly a bit bracing to find that your opponent is still taking 4+ saves against AP-3, and here that’s the case for all of it (assuming the Basilisks are hidden), with T8 on top. A Spearhead is a great way to do it as well – people rarely remember, because Tank Commander Battalions has been the norm for so long, but in a Guard Spearhead all Leman Russes get natural ObSec. Add in the ability to count them as five models in an emergency with Never Give Up! Never Surrender! and this list has got a bit more to it than you might expect on a first glance.

It definitely does not want to be facing down this Tau army though, as Railguns will utterly obliterate the precious Leman Russes with maximum prejudice. Having Basilisks on the Guard side means it isn’t a totally forgone conclusion, as with the first turn they do have the chance of putting Longstrike into the bin, and maybe chipping away at a second Hammerhead to boot. The Tau also don’t have very much ObSec, and what they do have can be quickly removed. However, Exemplar of the Kauyon is an absolute superstar here – whatever else is going on, the fact remains that the Astra Militarum only have eight mobile models on the board. The Tau can just put both Crisis Teams into deep strike, pull the three Hammerheads into Strategic reserves with Exemplar if they either lose the rolloff or the Guard can fully hide, then be extremely confident that on turn two they’ll smoke at least three of the Russes (probably four), and they’re not going to suffer enough damage in response to stop them rolling through to a tabling. From the scoreline it wouldn’t shock me if that’s how things played out – the Guard put up a respectable score, probably from pushing on the Primary early, but the Tau ended up running away with things

Result

T’au Empire Victory – 97 – 63

Brenton Weiss – T’au Empire – 1st Place

Shadowsun. Credit: Rockfish
Shadowsun. Credit: Rockfish

The List

See showdown.

Archetype

Tau Sept Goodstuff

Thoughts

Keeping with current trends, Brenton’s list here is pretty heavy duty, going in on lots of hulls and minimal filler, plus featuring the currently popular Sun Sharks. Those are great into Necrons and pretty decent into Adepta Sororitas (as their main predators are Zephyrim, who they can just focus on for bombing), so are definitely a potent addition to the Tau’s Nephilim arsenal. Congratulations on the victory (and also on managing to play five games of 40K in one day starting at 6:45AM, the schedule for this event was wild).

Jeffrey Keister – Dark Angels – 2nd Place

Dark Angels. Credit: Greg Chiasson

The List

Army List - Click to Expand


++ Battalion Detachment 0CP (Imperium – Adeptus Astartes – Dark Angels) [103 PL, 5CP, 2,000pts] ++

+ Configuration +

**Chapter Selector**: Dark Angels

Gametype: 4. Chapter Approved: War Zone Nephilim

+ HQ +

Azrael [9 PL, 2CP, 160pts]: Warlord

Ezekiel [7 PL, 115pts]: 3) Righteous Repugnance, 4) Trephination, 5) Engulfing Fear

Interrogator-Chaplain in Terminator Armor [7 PL, -1CP, 125pts]: 1. Litany of Faith (Aura), 2. Catechism of Fire, Chapter Command: Master of Sanctity, Litany of Hate, Storm bolter, Stratagem: Hero of the Chapter, Wise Orator

+ Troops +

Assault Intercessor Squad [5 PL, 95pts] . 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Astartes Chainsword, Heavy Bolt Pistol

Intercessor Squad [5 PL, 100pts]: Stalker Bolt Rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant

Intercessor Squad [5 PL, 100pts]: Stalker Bolt Rifle
. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades
. Intercessor Sergeant

+ Elites +

Centurion Assault Squad [18 PL, 375pts] . Centurion: Hurricane bolter
. . Meltaguns: 2x Meltagun
. Centurion: Hurricane bolter
. . Meltaguns: 2x Meltagun
. Centurion: Hurricane bolter
. . Meltaguns: 2x Meltagun
. Centurion: Hurricane bolter
. . Meltaguns: 2x Meltagun
. Centurion Sergeant: Hurricane bolter
. . Meltaguns: 2x Meltagun

Deathwing Knights [11 PL, -1CP, 215pts] . 4x Deathwing Knight: 4x Mace of Absolution, 4x Storm shield
. Knight Master: Master-Crafted Weapon, Stratagem: Marked for Command

Ravenwing Apothecary [6 PL, -1CP, 135pts]: Chapter Command: Chief Apothecary, Selfless Healer, Stratagem: Hero of the Chapter
. Black Knight Bike: Plasma Talon

+ Heavy Support +

Eradicator Squad [14 PL, 250pts]: Heavy melta rifle
. 4x Eradicator: 4x Bolt pistol
. Eradicator Sgt

Hellblaster Squad [16 PL, 330pts]: Assault Plasma Incinerator
. 9x Hellblaster: 9x Bolt pistol, 9x Frag & Krak grenades
. Hellblaster Sergeant: Bolt pistol

++ Total: [103 PL, 5CP, 2,000pts] ++

Archetype

…Dark Angels Goodstuff?

Thoughts

So like, Dark Angels lists tend to skew hard towards Ravenwing and Deathwing, but it’s easy to forget that they have a pretty strong all-rounder Stratagem suite, excellent Characters, and one of the best Psychic Disciplines across Marines, and Armour of Contempt sure does exist now. Here you’ve got a variety of those strengths on show, plus the use of Assault Centurions, a unit rapidly making their way into more Marine lists once more. AoC on a unit with a natural 2+ is always great, and Dark Angels have a couple of especially good tricks for them. Neither Righteous Repugnance or Line Unbreakable have a CORE rider, so anything the Centurions touch is getting punted directly into the sun, and opponents trying to take them down in melee may find that their units bounce off at a critical moment, then suffer the full life consequences of their poor decisions. Always great to see Dark Angels succeeding, and cool that some lesser known capabilities are being shown off.

The Best of the Rest

There were 4 more players on 4-1 records. They were:

  • 3rd – Boden Cabble – Cult Mechanicus: an unusual go-wide Stygies list with one big chunky unit of breachers to hold the centre. Otherwise, has some head shooting and a fairly good sliding scale of powerful trade pieces to deploy.
  • 4th – Josh Howard – Iron Hands: List missing.
  • 5th – Isaac Rosebrugh – Astra Militarum: See showdown.
  • 6th – Keegan Cherwinski – Imperial Knights: House Raven with a heavily upgraded Crusader and Styrix.

High Noon Showdown

29-player, 5-round Grand Tournament in Oklahoma City, OK, United States on July 30 2022. All the lists for this event can be found in Best Coast Pairings.

The Showdown

Matchup & Mission – Recover The Relics

Jonathan Hofmann – Harlequins: Light Saedath spamming haywire/zephyrglaive Skyweavers.
Army List - Click to Expand


++ Battalion Detachment 0CP (Aeldari – Harlequins) [88 PL, 3CP, 2,000pts] ++

+ Configuration +

Saedath Characterisation: Light: Blaze of Light

+ Stratagems +

Stratagem: Treasures of the Aeldari [-1CP]

+ HQ +

Shadowseer [6 PL, 130pts]: 3. Mirror of Minds (Witchfire), 5. Shards of Light (Witchfire), Hallucinogen Grenade Launcher, Mirror Architect (Aura), Miststave, Neuro Disruptor, Smite
. Shadow Stone: Treasures of the Aeldari Relic

Troupe Master [5 PL, -1CP, 105pts]: 3: A Foot in the Future, Aeldari Power Sword, Fusion Pistol, Plasma Grenades, Player of the Light, Stratagem: Favoured of the Laughing God, Veiled King, Warlord
. The Storied Sword: Treasures of the Aeldari Relic

+ Troops +

Troupe [4 PL, 95pts] . Lead Player: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin’s Blade, Plasma Grenades
. Player: Harlequin’s Kiss, Neuro Disruptor, Plasma Grenades
. Player: Harlequin’s Caress, Neuro Disruptor, Plasma Grenades

Troupe [4 PL, 95pts] . Lead Player: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin’s Blade, Plasma Grenades
. Player: Harlequin’s Kiss, Neuro Disruptor, Plasma Grenades
. Player: Harlequin’s Caress, Neuro Disruptor, Plasma Grenades

Troupe [4 PL, 95pts] . Lead Player: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin’s Blade, Plasma Grenades
. Player: Harlequin’s Kiss, Neuro Disruptor, Plasma Grenades
. Player: Harlequin’s Caress, Neuro Disruptor, Plasma Grenades

Troupe [4 PL, 95pts] . Lead Player: Harlequin’s Blade, Plasma Grenades, Shuriken Pistol
. Player: Fusion Pistol, Harlequin’s Blade, Plasma Grenades
. Player: Fusion Pistol, Harlequin’s Blade, Plasma Grenades
. Player: Harlequin’s Kiss, Neuro Disruptor, Plasma Grenades
. Player: Harlequin’s Caress, Neuro Disruptor, Plasma Grenades

+ Elites +

Death Jester [3 PL, -1CP, 70pts]: 1: Favour of Cegorach, Jester’s Blade, Shrieker Cannon, Stratagem: Champion of the Aeldari

Solitaire [6 PL, 110pts]: Solitaire’s Weapons

+ Fast Attack +

Skyweavers [12 PL, 275pts] . Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive
. Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive
. Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive
. Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive
. Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive

Skyweavers [12 PL, 275pts] . Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive
. Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive
. Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive
. Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive
. Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive

Skyweavers [12 PL, 275pts] . Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive
. Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive
. Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive
. Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive
. Skyweaver: Skyweaver Haywire Cannon, Zephyrglaive

+ Dedicated Transport +

Starweaver [4 PL, 95pts]: 2x Shuriken Cannon

Starweaver [4 PL, 95pts]: 2x Shuriken Cannon

Starweaver [4 PL, 95pts]: 2x Shuriken Cannon

Starweaver [4 PL, 95pts]: 2x Shuriken Cannon

++ Total: [88 PL, 3CP, 2,000pts] ++

vs.

Thierry Arcand – Adepta Sororitas: Bloody Rose Goodstuff with big Retributor Squads.
Army List - Click to Expand


++ Battalion Detachment 0CP (Imperium – Adepta Sororitas) [105 PL, 1,997pts, 2CP] ++

+ Configuration [6CP] +

Battle Size [6CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points) [6CP]

Gametype: 4. Chapter Approved: War Zone Nephilim

Order Convictions: Order: Bloody Rose

+ No Force Org Slot [2 PL, 40pts] +

Repentia Superior [2 PL, 40pts]: Frag & Krak grenades, Neural Whips

+ HQ [19 PL, 385pts, -3CP] +

Canoness [5 PL, 105pts, -2CP]: Blessed Blade [10pts], Frag & Krak grenades, Inferno pistol [5pts], Relic: Chaplet of Sacrifice, Stratagem: Open the Reliquaries [-1CP], Stratagem: Saint in the Making [-1CP], Warlord Trait: Blazing Ire
. Word of the Emperor [2 PL, 40pts]: Blessing, Miraculous ability

Morvenn Vahl [14 PL, 280pts, -1CP]: Fidelis, Forced Warlord Override, Lance of Illumination, Paragon Missile Launcher, Stratagem: Warlord Trait [-1CP], Warlord, Warlord Trait: 2. Righteous Rage

+ Troops [9 PL, 165pts] +

Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior [11pts]: Frag & Krak grenades
. . Bolt Pistol & Boltgun: Bolt pistol, Boltgun

Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior [11pts]: Frag & Krak grenades
. . Bolt Pistol & Boltgun: Bolt pistol, Boltgun

Battle Sister Squad [3 PL, 55pts] . 4x Battle Sister [44pts]: 4x Bolt pistol, 4x Boltgun, 4x Frag & Krak grenades
. Sister Superior [11pts]: Frag & Krak grenades
. . Bolt Pistol & Boltgun: Bolt pistol, Boltgun

+ Elites [33 PL, 517pts, -1CP] +

Celestian Sacresants [8 PL, 150pts] . 9x Celestian Sacresant (Anointed Halberd) [126pts]: 9x Anointed Halberd, 9x Bolt pistol, 9x Frag & Krak grenades
. Sacresant Superior [24pts]: Frag & Krak grenades, Inferno pistol [5pts], Spear of the Faithful [5pts]

Dogmata [4 PL, 65pts, -1CP]: 2. Chorus of Spiritual Fortitude, 5. Verse of Holy Piety, Bolt pistol, Frag & Krak grenades, Mace of the Righteous, Relic: The Sigil Ecclesiasticus, Stratagem: Open the Reliquaries [-1CP], War Hymn

Hospitaller [3 PL, 50pts]: Bolt pistol, Chirurgeon’s tools

Sisters Repentia [6 PL, 84pts] . 6x Sisters Repentia [84pts]: 6x Penitent Eviscerator

Sisters Repentia [6 PL, 84pts] . 6x Sisters Repentia [84pts]: 6x Penitent Eviscerator

Sisters Repentia [6 PL, 84pts] . 6x Sisters Repentia [84pts]: 6x Penitent Eviscerator

+ Fast Attack [20 PL, 370pts] +

Seraphim Squad [4 PL, 60pts] . 4x Seraphim [48pts]: 8x Bolt pistol, 4x Frag & Krak grenades
. Seraphim Superior [12pts]: Bolt pistol, Bolt pistol, Frag & Krak grenades

Zephyrim Squad [8 PL, 155pts] . 9x Zephyrim [135pts]: 9x Bolt pistol, 9x Frag & Krak grenades, 9x Power sword
. Zephyrim Superior [20pts]: Bolt pistol, Frag & Krak grenades, Power sword, Zephyrim Pennant [5pts]

Zephyrim Squad [8 PL, 155pts] . 9x Zephyrim [135pts]: 9x Bolt pistol, 9x Frag & Krak grenades, 9x Power sword
. Zephyrim Superior [20pts]: Bolt pistol, Frag & Krak grenades, Power sword, Zephyrim Pennant [5pts]

+ Heavy Support [18 PL, 440pts] +

Retributor Squad [9 PL, 220pts]: 2x Armourium Cherub [20pts] . 5x Retributor [60pts]: 5x Bolt pistol, 5x Boltgun, 5x Frag & Krak grenades
. Retributor Superior [12pts]: Frag & Krak grenades
. . Bolt Pistol & Boltgun: Bolt pistol, Boltgun
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

Retributor Squad [9 PL, 220pts]: 2x Armourium Cherub [20pts] . 5x Retributor [60pts]: 5x Bolt pistol, 5x Boltgun, 5x Frag & Krak grenades
. Retributor Superior [12pts]: Frag & Krak grenades
. . Bolt Pistol & Boltgun: Bolt pistol, Boltgun
. Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts] . Retributor w/ Heavy Weapon [32pts]: Bolt pistol, Frag & Krak grenades, Multi-melta [20pts]

+ Dedicated Transport [4 PL, 80pts] +

Sororitas Rhino [4 PL, 80pts]: Storm bolter

++ Total: [105 PL, 2CP, 1,997pts] ++

Thoughts

These are both very strong lists, but this is a game where the mission they’ve ended up facing each other on utterly dominates strategic considerations. Recover the Relics is perfect for the Harlequins here, overwhelmingly playing to their strengths. They’ve got (generally) much faster units than the Sororitas, which means they get to dictate the terms of engagement unless the other side can use Primary pressure to force them to make suboptimal plays. That just isn’t going to happen here – Recover the Relics starts both sides on very even Primary footing, and for the Sisters to start trying to push the Harlequins off their home objectives is either going to take multiple turns of footslogging across the table en-masse, or involve sending out the Zephyrim unsupported, which is a great way to lose some Zephyrim (especially with the Harlequins having access to Capricious Reflections).

The specific unit selections in the Sisters army also match up badly against this specific Harlequin list – mid size Repentia units aren’t going to land enough damage into Skyrweavers with Zealot disabled by their Mirage Launchers, while putting extra bodies into the Retributor squads is great against stuff that can inflict chip damage, but not when the threat is five bikes slamming into the side of your unit from half the board away. The Sisters do have the small saving grace that their Secondaries (especially Defend the Shrine) are also particularly good in this mission, but I don’t think that’s going to do anywhere near enough to overcome the advantages it hands to the Harlequins, and from the scoreline it looks like that advantage was pretty emphatic.

Result

Harlequins Victory – 97 – 30

Jonathan Hofmann – Harlequins – 1st Place

Credit: Docsucram

The List

See showdown.

Archetype

Light Saedath Skyweaver Spam

Thoughts

Fundamentally there’s only so long that units which are fast, dangerous in multiple phases and durable against at least some kinds of damage can stay out of the metagame, and Skyweavers currently look like a common fixture in the upper echelons of Harlequin lists. The mixture of mobility, anti-vehicle shooting threat and just being able to sweep ObSec stuff straight off objectives is great, and were it not for one small issue I think they’d be doing even better. That one issue is, of course, that they’re kind of garbage into Leviathan Tyranids, an enduring metagame presence, but at least even there they’re fast, and that tends to put a high floor on how useless a unit can be. That doesn’t appear to have come up at this event, and Jonathan swept through the opposition with a very strong set of scores.

The Best of the Rest

There were 4 more players on X-1 records. They were:

  • 2nd – Thomas Eddy – Orks: Goff Pressure with Kill Rigs, Squighogs and Ghaz.
  • 3rd – Billy Johnson – Adepta Sororitas: Argent Shroud built around a single big Sisters unit then lots of small units with special weapons to maraud around incinerating things.
  • 4th – Thierry Arcand – Adepta Sororitas: See showdown.
  • 5th – Noah Hendershot – Death Guard: High pressure Mortarion’s Anvil with Mortarion himself at the helm. Has Bloat-drones, meaning it’s got access to multiple methods of heroicing each turn if needed, great for board control. Also brings a large unit of Blightlords to tarpit stuff.

The Grand Battery

28-player, 5-round Grand Tournament in Gibraltar, GI on July 30 2022. All the lists for this event can be found in Best Coast Pairings.

The Showdown

Matchup & Mission – Abandoned Sanctuaries

Boldo Kalabera – Tyranids: Psychic-heavy Kraken with a Maleceptor and lots of Zoanthropes, plus Carnifexes and a Hive Crone for extra killing power.
Army List - Click to Expand


++ Battalion Detachment 0CP (Tyranids) [97 PL, 2CP, 2,000pts] ++

+ Configuration +

[Reference] Detachment Abilities

Gametype: 4. Chapter Approved: War Zone Nephilim

Hive Fleet: Adaptive, Kraken

+ Stratagems +

Hive Predator [-1CP]: Extra Warlord Trait

Rarefied Enhancements [-1CP]: Extra Bio-artefact

Relic [-1CP]

+ No Force Org Slot +

Tyrant Guard [8 PL, 120pts] . 3x Tyrant Guard (Scything): 3x Two Rending Claws, 3x Two Scything Talons

Zoanthropes [7 PL, 150pts]: Power: Psychic Scream, Power: Smite, Power: Synaptic Lure, 3x Zoanthrope

+ HQ +

Neurothrope [5 PL, 100pts]: Power: Onslaught, Power: Paroxysm, Power: Smite, Power: Synaptic Lure, Warlord Trait: Synaptic Tendrils
. Relic: Resonance Barb: Power: Catalyst

Winged Hive Tyrant [11 PL, -1CP, 225pts]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Onslaught, Power: Psychic Scream, Power: Smite, Power: Synaptic Lure, Relic: The Reaper of Obilterax, Stratagem: Warlord Trait, Warlord, Warlord Trait: Adaptive Biology

+ Troops +

Gargoyles [4 PL, 80pts] . 10x Gargoyle: 10x Fleshborer

Hormagaunts [8 PL, 165pts]: Adrenal Glands, Toxin Sacs
. 15x Hormagaunt: 15x Hormagaunt Talons

Tyranid Warriors [4 PL, 95pts] . Tyranid Warrior: Lash Whip and Bonesword, Venom Cannon
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword
. Tyranid Warrior: Deathspitter, Lash Whip and Bonesword

+ Elites +

Maleceptor [9 PL, 220pts]: Power: Psychic Scream, Power: Smite, Power: The Horror

Pyrovores [2 PL, 40pts]: Pyrovore

Pyrovores [2 PL, 40pts]: Pyrovore

Venomthropes [5 PL, 105pts] . 3x Venomthrope: 3x Toxic Lashes

Zoanthropes [7 PL, 150pts]: Power: Neuroparasite, Power: Smite, Power: Synaptic Lure, 3x Zoanthrope

+ Heavy Support +

Carnifexes [8 PL, 160pts] . Carnifex: Adaptive Physiology: Synaptic Enhancement, Chitin Thorns, Enhanced Senses, Heavy Venom Cannon, Two Carnifex Crushing Claws

Screamer-Killers [8 PL, 175pts] . Screamer-Killer: Adaptive Physiology: Hardened Biology, Adrenal Glands, Spore Cysts, Toxin Sacs

+ Flyer +

Hive Crone [9 PL, 175pts]: Adaptive Physiology: Voracious Ammunition

++ Total: [97 PL, 2CP, 2,000pts] ++

vs.

Aaron Mosquera – Tyranids: Leviathan Warrior spam with two Harpies soaring overhead.
Army List - Click to Expand


Created with BattleScribe (https://battlescribe.net)
++ Battalion Detachment 0CP (Tyranids) [91 PL, 2,000pts, 3CP] ++

+ Configuration +

Hive Fleet: (Hunt) Augmented Ferocity, Leviathan

+ Stratagems +

Hive Predator [-1CP]: Extra Warlord Trait

Relic [-1CP]

+ HQ +

Broodlord [6 PL, 120pts]: Broodlord Claws and Talons, Power: Hive Nexus, Power: Neuroparasite, Power: Smite

Neurothrope [5 PL, 100pts]: Power: Catalyst, Power: Hive Nexus, Power: Onslaught, Power: Smite, Warlord Trait: Synaptic Tendrils

Winged Hive Tyrant [11 PL, 225pts, -1CP]: Adrenal Glands, Lash Whip and Monstrous Bonesword, Power: Hive Nexus, Power: Paroxysm, Power: Psychic Scream, Power: Smite, Prehensile Pincer Tail, Relic: The Reaper of Obilterax, Stratagem: Warlord Trait, Tyrant Talons, Warlord, Warlord Trait: Direct Guidance

+ Troops +

Gargoyles [4 PL, 80pts] . 10x Gargoyle: 10x Fleshborer

Tyranid Warriors [12 PL, 320pts]: Adrenal Glands, Flesh Hooks
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Barbed Strangler, Dual Boneswords
. Tyranid Warrior: Barbed Strangler, Dual Boneswords
. Tyranid Warrior: Barbed Strangler, Dual Boneswords
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Dual Boneswords, Venom Cannon

Tyranid Warriors [12 PL, 320pts]: Adrenal Glands, Flesh Hooks
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Deathspitter, Dual Boneswords
. Tyranid Warrior: Barbed Strangler, Dual Boneswords
. Tyranid Warrior: Barbed Strangler, Dual Boneswords
. Tyranid Warrior: Barbed Strangler, Dual Boneswords
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Dual Boneswords, Venom Cannon
. Tyranid Warrior: Dual Boneswords, Venom Cannon

+ Elites +

Tyrant Guard [8 PL, 135pts]: Adrenal Glands
. 3x Tyrant Guard (Scything): 3x Two Rending Claws, 3x Two Scything Talons

Venomthropes [5 PL, 105pts] . 3x Venomthrope: 3x Toxic Lashes

Zoanthropes [7 PL, 150pts]: Power: Hive Nexus, Power: Neuroparasite, Power: Smite, 3x Zoanthrope

+ Flyer +

Harpy [10 PL, 215pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Synaptic Enhancement, Scything Wings, Stinger Salvoes

Harpy [11 PL, 230pts]: 2x Heavy Venom Cannon, Adaptive Physiology: Dermic Symbiosis, Scything Wings, Stinger Salvoes

++ Total: [91 PL, 3CP, 2,000pts] ++

Thoughts

Bugs vs. Bugs for the crown here in what is, unfortunately, another relatively harsh mismatch. The overwhelming psychic might of the Kraken list is going to be horrendous for a lot of armies to deal with, but the Leviathan force here is very much capable of rolling with the blow – it has a lot of wounds worth of Tyranid Warriors out front, can throw up Psychic Augmentation for a key turn to soften the blow, and is bound to manage to deny some of the incoming powers thanks to its own fairly decent psychic capabiliites. It also has the Harpies, which are exceptional in this game – the S9 D4 shooting is perfect for making a mess of all of the Kraken toys, and because Kraken are relying on Psychic to do the majority of their damage the Harpies aren’t going to get taken down in a hurry as long as they stay at bay (which their turn during their move makes trivial).

All this is exacerbated by a mission where the two forces are fighting over the centre line – the two big squads of Warriors are just better for this than anything in the Kraken list, and even if everything goes right for Kraken, it’ll take them long enough to punch through them that the damage from the Harpies will be done. There is always the chance that the Hive Crone high rolls and just murders a Harpy straight up, but it would be a pretty big high roll, and outside that the lack of reach the Kraken build has in this matchup is going to be pretty terminal.

Result

Tyranids (Leviathan) Victory – 77 – 39

Aaron Mosquera – Tyranids – 1st Place

Tyranid Warriors. Credit: Rockfish
Tyranid Warriors. Credit: Rockfish

The List

See showdown.

Archetype

Leviathan Warrior Spam

Thoughts

Another Leviathan list that’s looked at the choice to sacrifice quality or quantity and gone for the latter. Leviathan Warriors are a total bastard to shift and their monsters very powerful, so fair enough!

The Best of the Rest

There were 5 more players on 4-1 records. They were:

  • 2nd – Antonio Rivera Jiménez – Adeptus Custodes: Classic Emperor’s Chosen Goodstuff with Bikes and Dreads.
  • 3rd – Kayron Caruana – Imperial Knights: House Taranis with a Paladin and Crusader to tee up the maxed-out mortal combo, plus a tooled up Magaera as a brawler.
  • 4th – Chema Triguero Morilla – Tyranids: Leviathan Goodstuff going hard on psychic powers and monsters.
  • 5th – Boldo Kalabera – Tyranids: See showdown.
  • 6th – Salvador Prados – Dark Angels: Ravenwing plus a backup detachment of some Infiltrators and a VolCon.

Armed Forces Day GT

30-ish player (drops seem to have been processed by deleting players entirely), 5-round Grand Tournament in Illnois. All the lists for this event can be found in Best Coast Pairings.

The Showdown

Matchup & Mission – Tide of Conviction

Mike Nees – Imperial Knights: Taranis with two Crusaders, set up to throw out the full Calculated Targeting mortal combo.
Army List - Click to Expand

Oath: Defend the Realm, Lay Low The Tyrants
Questor Allegiance: House Taranis, Questor Mechanicus

Armiger Helverin: Heavy Stubber
Armiger Helverin: Heavy Stubber

Armiger Helverin: The Bastard’s Helm, Heirlooms of the Household, Heavy Stubber
Armiger Helverin: Heavy Stubber

Armiger Warglaive: Heavy Stubber
Armiger Warglaive: Heavy Stubber

Knight Crusader: Master Tactician, Fury of Mars, Heirlooms of the Household, Knight Baron, Martial Tradition: Machine Focus, Heavy Stubber, Stormspear Rocket Pod, Thermal Cannon, Knight of Mars

Knight Crusader: Princeps, Endless Fury, Heavy Stubber, Thermal Cannon, Warlord, Ion Bulwark

Stratagem: Relic
Stratagem: Warlord Trait
Stratagem: Heirlooms of the House
Stratagem: Heirlooms of the House
Stratagem: Knight Baron

Points: 1985

vs.

Aaron Towler – Grey Knights:  Prescient Brethren with a big unit of Paladins and some Purgation Squads/Dreadknights following behind.
Army List - Click to Expand

+ Battalion Detachment 0CP (Imperium – Grey Knights) [109 PL, 2,000pts, -1CP] ++

+ Configuration +

Brotherhood: Prescient Brethren

Detachment Command Cost

+ HQ +

Brotherhood Champion [4 PL, 70pts]: 1: Gate of Infinity, Brotherhood Psyker Power, Frag & Krak grenades, Iron Halo, Nemesis Force Sword, Storm Bolter

Brotherhood Techmarine [4 PL, 80pts, -1CP]: 5: Warp Shaping, Boltgun, Brotherhood Psyker Power, Divination, Frag & Krak grenades, Omnissian Power Axe, Shield of Humanity
. Servo Arms: Flamer, Plasma cutter, 2x Servo-arm

Grand Master in Nemesis Dreadknight [11 PL, 235pts]: 2: Empyric Amplification, 3: Unyielding Anvil, 4: Vortex of Doom, Brotherhood Psyker Power, Dreadfist, Dreadknight teleporter, Gatling Psilencer, Grand Master Chapter, Heavy Psycannon, Nemesis Daemon Greathammer, Servant of the Throne, Sigil of Exigence, Warlord

+ Troops +

Strike Squad [6 PL, 110pts]: Brotherhood Psyker Power, Frag & Krak grenades
. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Grey Knight Justicar: Storm Bolter
. . Nemesis Force Sword: Nemesis Force Sword

Strike Squad [6 PL, 110pts]: Brotherhood Psyker Power, Frag & Krak grenades
. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Grey Knight Justicar: Storm Bolter
. . Nemesis Force Sword: Nemesis Force Sword

Strike Squad [6 PL, 110pts]: Brotherhood Psyker Power, Frag & Krak grenades
. 4x Grey Knight (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Grey Knight Justicar: Storm Bolter
. . Nemesis Force Sword: Nemesis Force Sword

+ Elites +

Paladin Squad [26 PL, 405pts]: Frag & Krak grenades
. 8x Paladin (Sword): 8x Nemesis Force Sword, 8x Storm Bolter
. Paragon: Storm Bolter
. . Nemesis Force Sword: Nemesis Force Sword

Servitors [2 PL, 30pts] . 4x Servitor: 4x Servo-Arm

+ Fast Attack +

Interceptor Squad [8 PL, 130pts]: Brotherhood Psyker Power, Frag & Krak grenades
. 4x Interceptor (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Interceptor Justicar: Frag & Krak grenades, Storm Bolter
. . Nemesis Force Sword: Nemesis Force Sword

Interceptor Squad [8 PL, 130pts]: Brotherhood Psyker Power, Frag & Krak grenades
. 4x Interceptor (Sword): 4x Nemesis Force Sword, 4x Storm Bolter
. Interceptor Justicar: Frag & Krak grenades, Storm Bolter
. . Nemesis Force Sword: Nemesis Force Sword

+ Heavy Support +

Nemesis Dreadknight [8 PL, 170pts]: Brotherhood Psyker Power, Dreadfist, Dreadfist, Gatling Psilencer, Heavy Psycannon

Purgation Squad [6 PL, 130pts]: Brotherhood Psyker Power, Frag & Krak grenades
. 4x Purgator (Psycannon): 4x Psycannon
. Purgator Justicar: Storm Bolter
. . Nemesis Force Sword: Nemesis Force Sword

Purgation Squad [6 PL, 130pts]: Brotherhood Psyker Power, Frag & Krak grenades
. 4x Purgator (Psycannon): 4x Psycannon
. Purgator Justicar: Storm Bolter
. . Nemesis Force Sword: Nemesis Force Sword

+ Dedicated Transport +

Rhino [4 PL, 80pts]: Storm bolter

Rhino [4 PL, 80pts]: Storm bolter

++ Total: [109 PL, -3CP, 2,000pts] ++

Thoughts

Hot Knight-on-Knight action here, so who’s going to come out on top? Happily, this is back to a game where both sides have some real assets, making this an exciting clash. The shooting of the Imperial Knights is excellent into a lot of the Grey Knights stuff, and unusually they even have a pretty decent plan for going after the Paladin blob at range thanks to having the Princeps/Master Tactician combo. It’s not going to wholesale wipe it, but enough Mortal Wounds are going to get dropped on them (unless the Knights are extremely unlucky) to seriously deplete the squad, 5+ feel no pain or no. Helverin guns are also pretty spicy – the Paladins don’t care about those, but they’re ideal for punishing the Dreadknights for daring to be visible. The Grey knights have some options too though – Psychic damage is going to be a pretty serious factor here, whittling down the Warglaives, and with only eight models on a six-objective mission, each lost Armiger is a serious blow to the Knights.

I think there are two big advantages the Grey Knights can exploit here. Firstly, against a low model count army on this map, they can take Purifying Ritual and Raise the Banners High and threaten some very strong (relatively) passive scoring that demands the Imperial Knights come deal with it. Thing is, the Imperial Knights only have two Warglaives, with the rest of their models being built for shooting, so it isn’t hard for an initial psychic onslaught/countercharge to remove all of the melee threats. At that point, the Knights are in a bit of a pickle – if the Grey Knights can hide behind terrain they’ll be racking up points faster than the robots will, but if they move forward to engage they’ll be feeding points on Bring it Down, which seems very likely to be the third Grey Knight Secondary. However, even if the Knight stay cagey, the Grey Knights can disrupt their scoring. Renew the Oaths requires moving Knights into easy strike range, while Interceptors can sweep into the Knights deployment zone and bully charge a Helverin to mess with Yield No Ground. The Rhinos are also pretty good here – with the low model count from the Knights, any time they tank through shooting on a few wounds left represents a situation where their contents fully dodge the shooting of whatever was up next.

I fundamentally think that if you swapped out two Helverins for two more Warglaives this game would tilt tuiw a bit towards the Knights, and they managed to run the silver host pretty close as it was. With Crusaders less able to bully stuff in melee than they were in 8th, I don’t think you need four shooty Armigers on top of them, and two more melee threats would give them the ability to exert pressure after initial losses on both sides. The list is clearly strong as-is, but being able to just ram Warglaives at an opponent when the situation calls for it is an important enough part of the Knight plan that I’d want to focus further on it in my list.

Result

Grey Knights Victory – 90 – 78

Aaron Towler – Grey Knights – 1st Place

Grey Knight Paladins. Credit: Colin Ward

The List

See showdown.

Archetype

Prescient Brethren

Thoughts

A nice all-rounder Prescient Brethren list to finish with today, with the Paladins (plus Unyielding Anvil backup) probably being far more of a factor in most games than they were in the showdown. Between them and the Rhinos there’s a good amount of board control here, and I really like the flexibility the list brings together overall. A well deserved winner!

The Best of the Rest

There were 4 more players on 4-1 records. They were:

  • 2nd – Mike Nees – Imperial Knights: See showdown.
  • 3rd – Chris Baybar – Necrons: Double C’tan Eternal Expansionists.
  • 4th – Tyler White – Adepta Sororitas: Bloody Rose mecha mash, two units of Paragons and six Mortifiers alongside the usual hits.
  • 5th – Douglas Miller – Death Guard: Inexorable with Mortarion, Daemon Engines and 3×3 Blightlords.

Wrap Up

That’s it for this week. We’ve got a slightly quieter weekend coming up, but after that it’s the full on big summer blowout of the WTC, so we’ll see even more top end Nephilim showcases in the near future. Comments, questions and suggestions to contact@goonhammer.com as ever.