In our How to Paint Everything series, we take a look at different armies of the Warhammer universe, examine their history and heraldry, and look at several different methods for painting them. In this chapter, we’re looking at how to paint the last living loyal primarch, Roboute Guilliman. A MASSIVE thanks go out to Artum, Ourobouros, and BrotherSRM for helping write this edition of How to Paint Everything, and for contributing some lovely photos.
Roboute Guilliman, Primarch of the Ultramarines
Roboute Guilliman is unique among the Primarchs in that he tends to see his role and the role of space marines as being less about conquest and violent murder and more about building empires. Guilliman did more than any of his brothers to preserve the Imperium following the Emperor’s death and sees space marines as warrior-statesmen, as responsible for the day-to-day running of the Imperium as they are for putting down rebellions and enemy actions.
During the Horus Heresy, much of the Eastern Fringe was cut off from the main Imperium by the Ruinstorm, a massive warp storm engineered by Lorgar and Erebus. It was during this point that Guilliman and his brothers lost contact with the Imperium and, fearing it lost, Guilliman began to lay the groundwork for a second Imperium to replace it, the imaginatively named Imperium Secondus. In fact, records show he might have been planning his own Empire well before the Heresy, suggesting he might have had designs of his own for some time. Basically, building empires is a big hobby for Guilliman, so it’s no surprise he was the one who took over after the Emperor ate it.
Guilliman is the architect behind much of the modern Imperium’s military structure, including the Codex Astartes, the doctrine of the space marine chapters, that governs their basic organization and tactics. It was his idea to split the space marine legions into chapters after the Heresy, something that almost caused a second civil war when some of the legions initially refused to break up. This was notably easier for the Ultramarines to do, as they’d been largely cut off from the worst fighting of the Heresy, and so had the largest numbers left over when everything was done. Guilliman led the Ultramarines across the galaxy following the Heresy, rooting out the remaining traitor forces and killing a few Alphariuses along the way. During this period, he tasked Belisarius Cawl with creating the next generation of Space Marines and finding a way to revive him if he ever died, two bets that would pay off huge in time.
Guilliman eventually ate it fighting the mutated Daemon Primarch Fulgrim aboard his cruiser, but his body was recovered and kept in stasis for 9,000 years. He was eventually revived by Yvraine following the destruction of Cadia, and kept alive using the armor Cawl had designed for him. His first order of business was to fight his way back to Terra, where he had a heart-to-corpse with the Emperor, and his second order was to activate the Primaris marines, whom Cawl had been keeping on ice for a long time. At the head of the Primaris armies, he fought his way through the half of the Imperium on this side of the Cicatrix Maledictum, freeing worlds that had been seized by the forces of Chaos. He’s also been running the Imperium, something he always wanted to do, although now he spends most of his time frustrated and upset over how backwoods and superstitious the Imperium has become since his death.
Where to Read More
There’s no shortage of books about Guilliman and his exploits, especially now that he’s a major character in the 40k narrative again.
- Know No Fear, by Dan Abnett, is really Guilliman’s time to shine. It covers the early days of the Heresy, and the Word Bearers’ Betrayal at Calth. It’s really good.
- Betrayer, by Aaron Dembski Bowden, isn’t so much a Guilliman book, but it is a really good book about the battles leading up to the creation of the Ruinstorm, and has Angron’s incredibly sick speech to Guilliman about growing up alone in the grip of a tyrant.
- The Unremembered Empire, by Dan Abnett, is pretty forgettable, but if you really want to read about the Imperium Secondus, this is the book to do it.
- Roboute Guilliman, by David Annandale, covers Guilliman’s early days.
- Dark Imperium, by Guy Haley, covers the early days of the Indomitus Crusade, following Guilliman’s resurrection and his activation of the Primaris marines. It also details his first death at the hands of Fulgrim
- Dark Imperium: Plague War, by Guy Haley, covers Guilliman’s battles against Mortarion in the 41st millennium
On the 40k battlefield, Guilliman is a complete monster. He’s easily the best unit in Codex: Space Marines, to the point where I frequently hear marine players complain about how they feel forced to take him in order to stay competitive. Actual tournament lists don’t always support this, but it’s hard to argue that omitting him from a list makes it better. Guilliman’s keys abilities are his +3 CP Author of the Codex rule and his Master of Battle rule, which gives him a 12″ aura for adding 1 to Advance and Charge rolls plus re-rolling 1s to Hit and failed morale tests for IMPERIUM units within 12″ of Guilliman. It’s pretty strong, and means that he pairs well with any of the options you’d throw into an Imperium soup list.
The big payoff for Guilliman’s own chapter however is his XIII Primarch ability, which allows ULTRAMARINE units within 6″ of him to re-roll failed hit and wound rolls of 1. This helps boost their output, though not as much as his old “re-roll all wounds” aura gave them prior to the release of the second Codex: Space Marines. Lists combining Guilliman with powerful Ultramarine shooting units have come in and out of fashion throughout 8th edition and he’ll continue to be a valuable asset to Ultramarine gunlines.
Finally, as befits a living demigod, he’s also an insane combat monster, capable of totalling out pretty much anything knight-sized or below in one round of combat and he’s exceedingly tough to kill on top of that – if enemies get through his 3++, the first time he dies he can get back up on D6 wounds on a roll of a 4+. Maybe save one of those three extra CP to re-roll that if needed!
For more thoughts on playing Guilliman, check out our review of the Ultramarines Codex Supplement.
As a primarch, Guilliman is huge. He’s a literal monster (check his keywords list). He’s also a fantastic centerpiece model, but that makes him pretty daunting to paint. While he’s not the most complicated kit on the market, the sheer amount of detail going on with his armor combined with the flame effects on his sword and some of the more fiddly pieces can make him a tough project to take on, particularly for less-experienced painters. In this section, we’ll look at three different approaches to painting Guilliman.
I used a combination of brute force, ignorance and poly-cement to re-position his sword arm such that it was posed about to swing down on some poor bastard rather than just held generally at his side and had some lofty notions of magnetising both head options, but due to a combination of not being a huge fan of his face sculpt and the glue setting such that one of his ears is slightly inside his skull i never got around to painting it.
The stand I’d cobbled together for the heads did come in handy when painting the helmet however.
Originally I’d built him with the small braziers on the base but picking him up wrong exactly one time and hearing a small tick put a stop to that.
Most guides for Guilliman work from a Retributor gold undercoat but I find it a lot better to look under something and have it be black rather than a lustrous gold when I forget to paint it. So instead I went for a black undercoat, putting on a single coat of gold across the armour plating and shading it, following that up with the regular metal in the joints and shading that. A lot of guides go for doing all of the stages of the gold before working on the blue but as quite a messy painter its much easier to repair one step of gold than it is to do three.
The official scheme for the most part; Macragge Blue base, Nuln Oil, blocking Macragge back in then a first highlight of Calgar Blue and a second highlight of Fenrisian Grey, with Kantor Blue used to tidy up any spillage into shaded blue areas.
The gold is one of the older schemes (thanks duncan) of Balthasar Gold shaded with Agrax Earthshade, layered with Ghenna’s Gold with a final highlight of runefang steel which is a real favourite of mine though it has the fairly serious demerit of looking absolutely terrible until you apply the runefang which can be a bit demoralising on a longer project, the reason being that ghenna’s is a very dark and orangey gold which doesn’t read as proper ultramarines until the silver brings it back up again.
I’m not a fan of the more purple wax/electrum/whatever purity seals the studio paints these days so instead I go for the nice striking red of Khorne Red base shaded with agrax layered with Mephiston Red with a general highlight of Wild Rider Red and a point highlight of Troll Slayer Orange which provides an eye-catching colour for purity seals to be the accent pieces they generally are.
The parchment seals and script in general were a Zandri Dust base hit with Agrax at the same time as everything else requiring it, followed by fairly thin Ushabti Bone layered in brushstrokes perpendicular to the parchments length without being too thick to give it some texture, with Pallid Wych Flesh as a highlight and then heavily watered down Rhinox Hide and a Size 0 brush to squiggle in script or write as required.
The sword’s my least favourite part of the model paint wise, I’d unwisely started from a base of Jokaero Orange which turned out to be a touch too dark and worked that up towards fire dragon bright and troll slayer orange, with the streaks in the fire being Ushabti Bone with lines of White Scar with a small amount of thinned Abaddon Black
At the end of the flames to imitate it dissipating.
Things I Wish I’d Known Before I Started:
A better colour group for painting fire as the sword never quite read as properly luminous the way that a well-painted plasma coil will.
Things I Would Do Differently If I Had to Paint It Over:
- Paint the eagle section of the backpack as a sub-assembly; trying to thread the needle and paint the filigree on the underside of the wings while sticking a brush into a 5mm wide crevice was frustrating to say the least.
- Use a god-damned XL painting handle. I painted this jerk about 8 months before the XL handle was released and I’m fairly sure sections of the rocks around his base are now more paint and varnish than actual plastic.
- Having a bit more experience with it, I’d probably use more pins and green stuff to affix his sword arm as some of the ribbing of his armpit was damaged in the repeated gluing and shoving.
Other Notes For Painters:
After assembling and priming Guilliman I left him collecting dust in my project box for about 6 months because I wanted to do him right, eventually you just have to take the plunge.
When working on Guilliman, I used sub-assemblies breaking him up into four parts: the body, the backpack, the base, and the head. This is very important, especially for the back. You’re going to have a hell of time if you don’t at least keep this part separate.
Being a person utterly lacking in creativity most of what I have done can be accomplished with regularly GW paints:
- The Blue Parts
- Base with Maccrage Blue Spray – you can undercoat with Chaos Black, but it is not required, and I did not do so here. That being said, sometimes a quick coat of the Black Primer can help prevent having exposed grey plastic if you don’t get the best coverage. I don’t recommend going the Lord Duncan route and using Retributor Gold spray, that way lies madness…MADNESS!!!
- Recess Shade with Nuln Oil – You have two options, you can either perform a recess shade with a thin brush including where the gold trim meets the blue portions, or you can perform an all over wash. I will say I prefer the former method because while recess shading can be tedious it is still less tedious than having to reapplying maccrage blue from the pot on EVERY SINGLE portion of the armor.
- Thick Calgar Blue edge highlight – Apply to all the edges of the blue parts of the armor, don’t be afraid if it’s a little thick, somewhere around 1 mm in width, what is important is that your lines are consistent in thickness.
- Thin Fenrisian Blue edge highlight – Apply to all edges you previously did with the Calgar Blue, but make them roughly half as thick, and covering 50-75% of the same area focusing on whichever portions are more raised.
- OPTIONAL – 50/50 White Scar and Fenrisian Blue spot highlight – Focus on only the most raised and narrow portions of armor keeping the lines as thin as possible and covering 25% AT MOST of the original thick highlight.
- The Gold Parts
- Base with Retributor Armor – This part can be pretty time consuming, but it pays to be careful so you don’t have to do touch ups. Using Lahium Medium can help this part significantly.
- Thick Auric Armor Gold edge highlight – This should be applied much in the same way the Calgar Blue was in the previous step.
- Thin Runefang Steel edge highlight – Apply once again in the same manner as Fenrisian Grey.
- The Sword
- I’ll just be lazy and say I followed Saint Duncan’s video on this and it worked out very well. I am sure there are more impressive methods, but this is great if you lack any real artistic skill.
- The Blue Parts
Things I Wish I’d Known Before I Started:
The ‘Eavy Metal team added a series of very thin blue line highlights on each blue armor segment. This is VERY hard to replicate, which you can see my initial attempts in the final picture. I hated how this turned out, and I ended up painting over them with Maccrage Blue and shading the area.
Things I Would Do Differently If I Had to Paint It Over:
This is a hard one to answer. I would likely do much of the same, but “better” it has been over two years since I painted this model, and while I haven’t changed my method of painting, my ability to perform has improved significantly in that time. I might try to find another method of painting the sword that emphasizes its incandescence.
Other Notes For Painters:
Remember, painting Guilliman any other fashion is heresy, and in direct conflict with the Codex Astartes.