Hammer of Math

Hammer of Math: Understanding TiWP and Faction Representation

We look at the common stats we use to determine a faction's strength in the meta, and what those stats can tell us about the upcoming 40k dataslate.

Hammer of Math: The Hourly Cost of Competition

We talk about what it takes to become an expert, what it means for Warhammer and tabletop wargames, and what it takes to become one of the game's best players.

Hammer of Math: Base Geometry

We take a look at the most common base sizes in 40k and talk about how their size impacts disembarking and charges.

Hammer of Math: Modifiers and Re-rolls in Tenth Edition Warhammer 40k

In this week's Hammer of Math we look at the value of re-rolls vs. modifiers and talk about when to fish for results.

Hammer of Math: The Good Meta, the Bad Meta, and the In-Between

In this week's Hammer of Math, we take a look at faction win rates for top Elo players and how those compare to players with lower scores - is there a different meta for top players?

Hammer of Math: Blood Angel Liberator Assault Group Stratagems

This week's Hammer of Math takes a close look at the choices behind the Savage Echoes and Red Rampage Stratagems in the Liberator Assault Group in the new Codex: Blood Angels. The Blood Angels are an iconic part of Warhammer...

Hammer of Math: Feeling No Pain

This week's Hammer of Math looks at the distribution of effective wounds with Feel No Pain. The concept of Effective Wounds is one that we've discussed frequently in this column, and this week I had an interesting question come up;...

Helmawr of Math: Necromunda Spyre Hunt Masters

This week's Hammer of Math goes on a murderous joy ride with the scions of House Helmawr and examines the weapon options of the Spyre Hunt Master. In the Grim Darkness of the Far Past known as 1997, when the...

Hammer of Math: 40K Imperial Agents Assassins

This week's Hammer of Math explores the ways Assassins can execute the Emperor's foes in the new Codex Imperial Agents. It's safe to say that the Imperium gets the most toys, especially when something like Codex Imperial Agents comes out....

Hammer of Math: Age of Sigmar Arkanaut Company vs Grundstok Thunderers

This week's Hammer of Math looks at the differences between the shooting and melee output of Kharadron Overlord Grundstok Thunderers and Arkanaut Company. Kharadron Overlords in Age of Sigmar have always intrigued me. Professionally I'm an engineer, so anything to...