Hammer of Math

Hammer of Math: 40k Self-Immolation Appreciation Station

This week's Hammer of Math takes a look at the wonderful world of weapons. Plasma weapons are the epitome of 40k. Incredibly advanced and potent weaponry from the Dark Ages of Technology, they are so valuable that should they...

Hammer of Math: In Which We Mathematically Prove the Repulsor Executioner Might Not Suck

This week's Hammer of Math establishes what might possibly an annual tradition by looking at the Repulsor Executioner in the context of 10th Edition. It's amazing how much of a difference a year can make. A year ago Space Marines...

Hammer of Math: Blood Bowl Apothecaries & Kegs

This week's Hammer of Math takes a look at the math behind Apothecaries in Blood Bowl. Blood Bowl is not a game for the faint of heart (depending on the team a heart isn't required at all), and injuries and...

Hammer of Math: Resurrecting Necrons for Fun and Profit

This week's Hammer of Math decides that death is optional and looks at the mechanics behind the Necrons in 10th Edition. Every faction has their defining characteristic. Space Marines are the default and get the best toys in the beginning...

Hammer of Math: Terminators vs Aggressors

This week's Hammer of Math makes a comparison between two of the Big Boys of Space Marine forces: Terminators and Aggressors. When Warhammer 40k first came out, the Terminator was the iconic heavy infantry. 2nd Edition featured them having a...

Hammer of Math: Codex Space Marines Detachment Effects

This week's Hammer of Math looks at the effects of the detachment wide rules available in the new Space Marines Codex. The release of the new Space Marine codex reinforces the theme we first saw in the Tyranid book, with...

Hammer of Math: Death Guard (10th Edition)

We take a look at the math behind several of the key abilities of the Death Guard, including their new Contagions.

Hammer of Math: Tyranids and Battle-Shock

This week's Hammer of Math dives into an uncomfortable amount of chitin and acidic mucus to look at some of the Battle-shock effects and 10th Edition Codex: Tyranids. Leadership and morale have always been an interesting part of Warhammer 40k,...

Hammer of Math: Optimal Re-Roll Strategy for Critical-Hit Abilities

This week's Hammer of Math takes a dive into the optimal time to use a re-roll when exploring the use of abilities like Lethal Hits in Warhammer 40k. Critical Hit mechanics have become a major part of 10th Edition, to...

Hammer of Math: Index Aeldari is Historically Pushed – We Should Take Note

This week we've handed over the reigns of Hammer of Math to Stat Check's "Custode" Cliff Thomas, who is here to talk about the current reign of Aeldari dominance and just how historic the period has been. At this point,...