Goonhammer Reviews: Kill Team Salvation – Space Marine Scouts Model Review

Kill Team: Salvation goes up for pre-order today, and includes two long-awaited plastic squads: Striking Scorpions and Space Marine Scouts that don’t look terrible. We’d like to thank Games Workshop for sending us a free copy of Kill Team: Salvation for this review.

These updated scouts are very similar to the Black Templar neophytes we got last year, though without robes. They’re now on 28.5mm bases, and fit nicely with other marines. The 10 models in the Kill Team box are made up of two identical sprues of 5, each which has plenty of options. There are 10 distinct heads, and enough arm options that you can build all of them with bolt pistols and combat knives, bolters, or shotguns. There are also optional folded up camo cloaks that can be attached to each guy.

Imperial Fist Scout with missile launcher. Credit: Jack Hunter

As far as I can tell all the arms don’t care which body they go on – while I followed the instructions for the missile launcher and auspex guy, the bolters are all random, and I can’t see any reason the missile launcher, auspex, or heavy bolter couldn’t go on other bodies. The only one that might be specific is the sniper, where the camo cloak is a replacement rear torso that has a specific front and legs to pair with. I do think, however, that you could either put other arms on the camo cloak body or put the sniper rifle on a different body.

Imperial Fist Scout with Heavy Bolter. Credit: 40khamslam

Every arm except the missile launcher also has a separate shoulder pad. For any armies with differently colored shoulders (say, Black Templars) this is a huge time saver as you can paint them detached from the body.

Imperial Fist Scout with auspex. Credit: Jack Hunter

Generally the assembly goes well, though patience is helpful while assembling the legs. While they’ll only fit correctly in one spot, they don’t have a whole lot of guidance to get there so can be a little tricky at first. Make sure to assemble the torso halves, give them a second to dry, then attach the legs.

DYLON: I’ll echo this. One of the legs has a locator nub on the torso, so I would glue that one in first. Dry-fitting each is still a really good idea.

Imperial Fist Scout with boltgun. Credit: Jack Hunter

Painting is pretty straight-forward, with the typical issues any Marine player faces with weapons in front of torsos. It’s a little tricky to get all of the Aquila painted, so the more intrepid hobbyists may choose to leave the arms off and paint them using sub-assemblies.

Imperial Fist Scout with Shotgun. Credit: 40khamslam

Interested in how Jack and Dylan painted their Fists? Check out our How to Paint Everything: Imperial Fists article. We’re psyched to see rebooted scouts, and they were (mostly) a fantastic kit to work with. Got any questions for us? You can always drop us a line at